DmC: Devil May Cry - Demo Thread [Demo out now on XBL & PSN]

I hope, once you've calmed down some time tomorrow, you go back and reread this thread. I know you're upset, I understand where that anger is coming from, I experience it for a few games myself.

But seriously, LUNACY.

I`d love for you to point exactly which part of what I`m saying is crazy. Because alot of people seem to be agreeing with me.

I`m perfectly calm by the way, I`ve rationaly explained why I thought this game was lacking as a DMC game. You`ve never made any arguments, you just call people crazy. Hence I called you an idiot, see it makes perfect sense!
 
Pretty much. They flipped Devil May Cry inside out. I don't think the game design is bad at all though. It's a bit simpler maybe, but it's not bad. Just that damn framerate is horrendous. I was preparing myself for 30fps...but that looks like it's a rarity.

Which version did you play?
 
Finished the first demo level. I don't really enjoy this kind of gameplay (trapped with enemies until you beat them and clunky platforming) but I could play through this if the plot was solid

PS: This is my frst time playing a DmC game
 
I don't think people understand what a bad game is anymore.

I have owned, played and beaten every DMC on all difficulties (except 2). In my eyes, Devil May Cry 3 is actually one of the best games ever made. This game does not appear that it will be that good, but the combat is still responsive and fluid. It's still fun to go in and shred through a group of enemies. It is on the easy side, the camera is a little weird and the lack of hard lock kind of sucks, but it isn't bad. Rogue Warrior is bad. The licensed Iron Man games are bad. You people are overreacting really hard.
 
After your worse than LoS comment you can't be taken seriously go take a nap. You need some rest.

It definitely feels worse than LoS, alot of it is because of the nasty frame tearing. Atleast LoS was clean in this regard.

I said I could tolerate LoS, never said it was fantastic as far as performance goes. That game had issues but it certainly felt better than this.
 
It's like the difference between watching Blade and watching Twilight.

One isn't trying as hard to give me an aneurysm.

It's the difference between Blade 3 and Twilight. They're both trying to break your better common judgment, they're just doing it in two different, yet equally reprehensible ways.

I actually quite like Blade 1. It has 3rd act problems.

I don't think people understand what a bad game is anymore.

I have owned, played and beaten every DMC on all difficulties (except 2). In my eyes, Devil May Cry 3 is actually one of the best games ever made. This game does not appear that it will be that good, but the combat is still responsive and fluid. It's still fun to go in and shred through a group of enemies. It is on the easy side, the camera is a little weird and the lack of hard lock kind of sucks, but it isn't bad. Rogue Warrior is bad. The licensed Iron Man games are bad. You people are overreacting really hard.

Word.
 
The best dodge is an instant air dodge. low enough to the ground and there's no recovery so you can counter attack immediately. Also the fastest way to move, a lot like roll jumping in Ninja Gaiden.

Someone asked about weird control schemes earlier, so this is what I've been using:

X - Jump
Square - Attack
Triangle - Launcher
Circle - Evade
L1 - Devil Trigger
R1 - Shoot
L2 - Angel Mode
R2 - Devil Mode
 
Loving the atmosphere of the world so far, only thing I disliked was how easy it all was, even after replaying it on the final demo difficulty, it still felt too easy. And that's a big minus for me because one of the best things I remember about the old DMCs was how hard they were on the hardest difficulties and how fun it was working my way through them.

Despite that, it left me wanting more. Can't wait for January.

*Edit-- Well said _tetsuo_
 
I guess I should try the PS3 version, because I actually do not believe that this runs worse than Lords of Shadow.

The best dodge is an instant air dodge. low enough to the ground and there's no recovery so you can counter attack immediately. Also the fastest way to move, a lot like roll jumping in Ninja Gaiden.

Someone asked about weird control schemes earlier, so this is what I've been using:

X - Jump
Square - Attack
Triangle - Launcher
Circle - Evade
L1 - Devil Trigger
R1 - Shoot
L2 - Angel Mode
R2 - Devil Mode

I need to change my buttons so I can keep the gun charge mid combo. I will be able to obliterate shit even harder.
 
Also, this game isn't "bad". I don't even like the genre but I can see its got quality gameplay for folks who are into crazy action games
 
"My name is Dante!"
"Fuck you!"
"Fuck you!"
"FUCK YOU!"
"FUCK YOU!!"
*VOOOOOOOOMIT*

Yeah. Great. They took him from a cocky badass to Justin Bieber having an argument with a paparazzo in his Ferrari.

Don't even get me started on that Annonymous "youtube"-esque bullshit video where they whine about the government and how it's watching us maaaaaan.
Sad part is that it's better than everything else in the series from a narrative standpoint. Probably because they had their focus in other places, but eh, it's still better.
Seriously, it's not. The thing about Devil May Cry is that it doesn't take itself too seriously (especially 3 and 4.) And even still, the series isn't short on classic quotes and cutscenes.

DmC wants to be angsty and more serious, yet the dialogue is surprisingly just as cheesy as the rest of the games. Probably worse if the demo's any indication.
 
Some thoughts with the PS3 version:

- Game is colorful, and looks good on the macro level. Once I turned the camera to look at more details, things began to look off a bit.

- I am more a sound person, so the biggest impact of the shifting environment comes from hearing the walls/ground crumple. It is a nice immersion

- fps. Whatever it is, I definitely felt it. During the normal levels the frame rate was stable, but during the boss fight that's when I had problems. I even went through a stretch where everything kept stuttering back and forth until it fixed itself.

-Also, I think this is related to fps, I really miss the finesse of timing the dodge/evade/cancel from DMC3 and 4. They still exist in some form in this game but maybe it's just me but I really felt couldn't cancel or change my attacks at the last second like I used to, and sometimes on a few occasions the buttons didn't respond at all.

-Put it differently, the timing and rhythm of the combat feels to be less tighter than before. Because in DMC3/4 the game can be played at a high pace, you had to offer your button input quickly to make things happen and to respond to enemies attack (especially bosses). Here, for whatever reason, although I think it's to compensate the framerate, there's no need for that. The precision of timing is much broader now. The biggest example of this is to dodge. It has a large invincible frame and when I played the boss fight, I had to let go the habit to responding to cues quickly because there were long telegraphed cues and as long as I dodged about 1 second before the attack I would hardly get hit. Whereas I kept dying because I originally approached the game thinking there is a tight timeframe. At least for the demo, there isn't.

- The dodge is obviously overpowered but also I really like the lack of control over it. It covers such a big area and its movement is not dependent of the player's input except just pressing R1

-The boss fight is much better than the regular level

- I am not feeling the lack of hard lock-on at all. I can see the rationale of doing a different combat layout and I can see how other people can enjoy it. To me it's similar to how I feel about Nero: I feel like I am only using one arm when I have two

- I keep thinking how much better I would do at the boss battle if I could sub in DMC4 Dante instead. Man that would be one bad ass whooping
 
I guess I should try the PS3 version, because I actually do not believe that this runs worse than Lords of Shadow.

Both games have huge issues but I think DmC feels worse imo. Your tolerance to frame tearing might play a big part in how you feel about it. Personally frame tearing combined with a sub 30 refresh rate just makes me want to puke.

I disliked it in Bayonetta on 360 but could tolerate it because of the frame rate being mostly pretty high. Basically if you thought LoS was unplayable you won`t think this is better.
 
First off, the series needs 60fps. As much as it's been said, it can't be stated enough.

Secondly, the "simplified" controls had the opposite effect on me. No lock-on is a game changing omission, and certain moves being mapped to buttons instead of the left stick just doesn't feel as natural. Dante's grace and way of gravity while working in the air has declined. And the attacks themselves just don't have the same punch in DmC.
I think thats what it is, something....a lot is missing
It don't feel the same, kinda restricted and not as demanding
Devil May Cry has a thing to it, like Street Fighter
This don't has that
 
How many difficulties are there? son of sparda doesn't feel much different, just different enemies.

The ice and fire dudes are kind of cool, they hit each other, but sometimes without lock-on it becomes kind of a clutterfuck with the flying dudes.

Edit: I kind of dislike the platformings tbh
 
Also you people discussing the story remind me of good times years back when DMC2 and DMC3 were released. I always thought the first game was the only one with a bearable story and enemy/boss designs. DMC3 with the shirtless teen-Dante and HORRIBLE voice acting/dialogue was just cringeworthy. I remember one finnish game reviewer giving the game something like 5/10 just because of the unberable characters :D You guys don't remember all this, because you let the games great mechanics paint a rose tinted image of the game as a whole. It really was hated by a lot the franchise fans just because of the story.

The first game is the cool/cheesy anime-inspired dark gothic action game with horror elements and great design from the first enemy and location to the last. The following games were increasingly annoying and ridiculous and tried too hard to be "cool". 4 being the ultimate shitfest of a story.

So it's not surprising to see where we are now. The first game was done by industry legends.
 
I guess I should try the PS3 version, because I actually do not believe that this runs worse than Lords of Shadow.



I need to change my buttons so I can keep the gun charge mid combo. I will be able to obliterate shit even harder.

Yeah I've been using R1 to shoot since Vergil in DMC3SE.
 
Yes? and HELL NO.

Revengence looks better and better the more we see it, the combat looks great.

I can't wait to play the revengence demo, looks like it might have better combat than even Bayonetta. (I can wish :))

Anyway gonna download DmC demo later today, hope it's at least passable.
 
The real reason why you should be upset with Ninja Theory is that they're not using Enslaved's character model system. Compared to Enslaved, DMC's character models look down right flat.

Still can't begin to figure out why you guys are getting so upset over the design of jobber enemies and the first phase of a boss. You guys do realize that this level was probably the place you first get the whip, right? Like, level 1, 2 minutes after the first cutscene is over?

You guys sound like lunatics.

That wasn't just the first phase of the boss, that was the boss period. The thing where she pops back up again is just a setpiece. But who knows, maybe they changed it after all this time.
 
Revengence looks better and better the more we see it, the combat looks great.

I can't wait to play the revengence demo, looks like it might have better combat than even Bayonetta. (I can wish :))

Anyway gonna download DmC demo later today, hope it's at least passable.

The demo for Revengeance is ridiculously awesome. And then you realize you only performed 1/3 off the moves/combos, which makes it more awesome.

I'll give the DmC demo a try tomorrow.
 
I played through the first section of the demo early this morning. Spent about 30 minutes with it so far. First impressions:

+ The graphics are pretty good. Not quite up to DMC4's level of quality, but not bad at all. The color palette and art design help.

+ Dino's model does an interesting thing: his eyes constantly move as though he's sizing up his surroundings. It's a nice touch that prevents him from having the dead puppet look that most character models do when viewed up close.

+ The sound effects complement the combat animations and enhance the environmental ambiance in a big way. Osiris and Rebellion sound sharp. Arbiter seems like it could cleave a person in half. I like how you can hear dust and litter flutter around and scrape against the asphalt. It's obvious to say so, but details like that really increase your immersion. The sound design struck me as the strongest aspect of the demo overall.

+ I loved teleporting around. (With Osiris out, double tap a dodge button.) Zap zap zap! Whee.

+ The streamlined control scheme promotes the freeflow combat that DMC did best until Bayonetta came along. It felt fairly fast and smooth to me, but I'll need to spend more time with the demo before I fully commit to that assessment. If nothing else, I can say that Ninja Theory has successfully created an accessible imitation of Devil May Cry. However...

- The absence of hard lock-on is devastating. Targeting feels as sloppy as I feared. DMC's signature precision is gone. This will be hard to overlook for anyone who plays action games at more than a casual level. With DmC, the DMC series has taken a monster step toward hack-'n'-slash mediocrity.

- As a consequence of the soft lock system, command attacks like Stinger (which is now performed with forward, forward + sword button) are harder to pull off and slower to come out. Not to mention inconsistent. Analog sticks aren't nearly precise enough for such an important move to be keyed to a double tap. It's seriously awful.

- The style system is broken. It's child's play to achieve and maintain max style rank.

- Dodging is too effective. Or maybe I should say too forgiving. Way too many invincibility frames.

- Probably worst of all is how Dino pretty much has his own personal flight system. Aerial combat is embarrassingly dumbed down. Why use enemy step when Osiris is basically a helicopter propeller with unlimited fuel and mile-wide range? It puts the demo on easy mode no matter which difficulty you actually selected.

- Terribad music. It's just gross.

I need to play longer to be sure, but it seems as though the game will be exactly as I expected: strong on the aesthetics and overall presentation, but with profoundly diluted combat. Although I can see that I'll enjoy DmC on its own merits (I definitely plan to pick it up at a bargain bin price since it's not an awful action game), it feels like a poor successor to the Devil May Cry name. Gameplay must always come first. It's clear that Ninja Theory had different priorities.
 
I think this turned out better than a lot of us DMC fans expected, but still not exactly where we would like it.

I actually kinda like where Ninja Theory took this new Dante, from what we've seen. Unique take and the attitude of the original is still present. I'm actually curious to see where they are going with the story, call me crazy.

The limbo stage stuff is awesome. Extremely stylish and unapologetic about what it wants to do, I'm loving it. The angel and devil weapon this is a unique way to take the battle system. Really wish I had more moves to play around with, since you can kinda preload the other weapon for switching.

The main problem I have is the lack of lock-on. I don't know why they thought this was a wise decision. Action games need a lock-on system, I don't want to assume that Dante is going to attack the enemy, I want to be 100% sure.

Hits feel floaty. This one is hard to explain, but they don't feel like they have the same weight and brutality behind them. All the weapons just lack impact. This was one of the first things that stood out about DMC2 to me.

The demo definitely still has me interested. I'm craving a new action game and I like some of the changes, but there are still some things there that worry me. Stylistically, they killed it. I like what I've seen on that front.
 
Hits feel floaty. This one is hard to explain, but they don't feel like they have the same weight and brutality behind them. All the weapons just lack impact. This was one of the first things that stood out about DMC2 to me.
I don't get this. Brutality is something I never got from DMC. I think all the shakiness in this add to it.

Boss fight reminds me of this. Hmm...lol
Hated that fight I don't think I ever really realized what I was supposed to be doing but I beat it anyway.
 
Monocle: Direction+direction+attack is stinger now, and it can be pulled off with a near-hundred percent efficiency even on analogue sticks. Not sure why it would not be "precise" enough for a double tap. If that causes a problem, it is time for some muscle memory training :P
 
Just played through the demo.
- Visuals are nice (colours!), but the city's design still reminds me of bayonetta in a way.
- The battle music is just... ugh, horrible.
- PS3 framerate is awful in particular during the cutscenes.
- Combat is slow and too easy, even on the harder modes.
- Personal problem, but I can't unsee Anakin Skywalker/Hayden Christensen in Dante... ugh.

As expected another mediocre effort from Ninja Theory. I don't know what everybody sees in that company. Guess I'll wait for Bayonetta 2, Metal Gear Rising or the bargain bin.

To those who like it, enjoy!
 
Wow what the hell happened to this thread?

I go to bed and everything is mostly positive.
With the consensus seeming to be its a great action game but probably not the best DMC.

Now there is just constant bitching.
 
Just played the demo. From the getgo there are some clear performance issues. Very clear ones. I will say that the game doesn't even feel like it runs 30 fps half the time. However, despite it not being 60fps, the game felt very fun to play.

The removal of a hard lock on is a big game change. It feels like you're just mowing down piles of enemies rather than focusing on executing your enemy with style and finese. The style and combo stuff is still there however the execution is delivered differently and focuses more on crowd control.

Having said that, this feels like a hybrid of God of War and DMC4. It's fast paced but the focus on dodge, grappling, and juggling is the clear foundation for how Dante plays and works. The idea of switching weapons on the fly using L2 and R2 is very nice and it'll take time getting used to all the controls. There are a shit ton of button mapping and it's annoying as fuck. Anyway, the game plays really nicely. It's a horrible DMC game but it's a great game to play and enjoy.
 
Wow what the hell happened to this thread?

I go to bed and everything is mostly positive.
With the consensus seeming to be its a great action game but probably not the best DMC.

Now there is just constant bitching.

GAF being GAF? People getting more time with the demo? PS3 version came out and was worse?

I wouldn't know, as far as I can see the demo isn't out yet on the European PSN store, so I can't give it a try. From what I've seen from the latest gameplay videos, I'm expecting this to be okay and mostly saved by the fact that it's the best-looking action game out on the market right now. But that's, uh, you know, an opinion I've formed based on watching the game rather than playing it, so obviously it's pretty useless.

EDIT: I forgot about God of War III and the likes. So, uhm, I guess "best art direction" would fit better, even though I think it's hardly perfect.
 
Haven't turned my 360 on in a while. Been using my PC for everything.

Log on to try demo. Gold exclusive. Thank you for reminding me why I don't use you anymore, xbox.
 
As a longtime DMC lover, all I can say really say is that even though this isn't exactly what I wanted for the series, I couldn't help but find it enjoyable.
 
Quite a few people here at the store played and it enjoyed it quite a bit. A number of people actually said they are going to buy the game now after trying it out. It managed to stay on a setup all night long with someone playing it.
 
I wonder if this will hold pricing like Dragon's Dogma or if I could get it Feb 1 for like $29. It's not a disaster like I really thought it would be, but it's just in the upper tier anymore and there is a game that WILL be upper tier coming out right after it.
 
Demo was about what I expected. Better than Ninja Theory's previous games but not close to DMC level. It might appeal to casual players based solely on the visuals and ease but as far as a DMC game it is a huge step backwards. I can see it selling as a game people play through one or two times and ditch but not have the wanting to play over and over like I have wanted to do with DMC games for the stylish challenge.
 
I have not played the demo, so I can not comment on this Dante, but Dante was never cool or badass. Dante was always corny. If you thought Dante was cool, you might have also thought Spawn was cool.
 
I have not played the demo, so I can not comment on this Dante, but Dante was never cool or badass. Dante was always corny. If you thought Dante was cool, you might have also thought Spawn was cool.

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