Does it drop if you repetitively shoot with E&I?
I would venture a guess that they're going to wait until they have more to put in the patch before they spend the money to send out on consoles. That or they'll include it in when the dlc arrives.THANK YOU BASED STYLISH GODS!!!!!
Really shocked Capcom/NT didn't make a formal announcement on this. This is a pretty big deal. I wonder if the consoles are going to get a similar patch.
Does it drop if you repetitively shoot with E&I?
I would venture a guess that they're going to wait until they have more to put in the patch before they spend the money to send out on consoles. That or they'll include it in when the dlc arrives.
It goes down but not down letter grades. Now it should at least for SSS and SS.I thought it did that already. Or did it just not go up?
I thought it did that already. Or did it just not go up?
It does go down, pics in a moment
Thanks for all this testing.
I didn't think Ninja Theory would actually come through on the style system fix, let alone the PC version getting it first. Is this HEAVEN?
Thanks for all this testing.
I didn't think Ninja Theory would actually come through on the style system fix, let alone the PC version getting it first. Is this HEAVEN?
That Steam patching process. Gotta love it.
I wonder if Demon Dodge was also tweaked, someone has to check that as well.
Do these patches come with a changelog or are we left to figure them out ourselves?
Do these patches come with a changelog or are we left to figure them out ourselves?
No changelog. It's a scavenger hunt!
So far:
Style system fixes
FMV Vsync
In-Game refresh rate fix (going from steam forums)
Anything else?
There's that one steam forums user wizzmanin who keeps insisting loudly that the game added physx features
Demon dodge potentially got like a 10-20% nerf of damage gain which of course also means that the style gain less.
Seems like NT wants you to earn those SSS ranks and maintain them. Still should be easy to get to it but more effort is required to maintain it.
I'm pleasantly surprised they actually bothered.I'm surprised they actually bothered.
Yea its closer to the older DMC games now. Still is more forgiving but its more functional now.Which is the way it should be right?
I'm surprised they actually bothered.
Well their way of grading the style meter was awful for everyone involved. There's change and then there's broken mechanics that go against the type of game play you are trying to promote.U kind of wish they just left it and let people accept that they are going to do it their way from now on.
Um no the style change is a change on a game play mechanic. You no longer can afford to do safe repetitive moves at SSS if you want to keep that SSS. Its not just a perception thing and who knows what else they changed in the patch.I love how this patch is just a patch for our perception. The gameplay remained the same
It already did have a pay off. What's changed is that people who abused DD to get to SSS fast and then just spammed a couple of moves while playing defensively don't get the same pay off anymore.Oh cool so me playing all fancy and shit will have a pay off again. Horray
Anyone want DmC Steam for $25?
PM me. Want to get rid of my last few keys
Holy shit
Up to a 50% performance improvement in single gpu usage with AMD's new 13.2 Beta drivers.
http://techreport.com/news/24285/catalyst-13-2-beta-with-frame-latency-improvements-now-available
200fps wasn't enough. Anybody have any results? my 7950 is sitting in a box waiting for the final piece of my new rig's puzzle: the cpu.
Will this work right off the bat? Or do you have to make some specific configurations for the game?
I was tinkering around with the settings to try and get as close to 60 fps as possible. Whenever an enemy shows up onscreen, even if it's just one, the framerate drops considerably.
I now learned that v-sync is the biggest culprit here. Turning it off offers a big boost, but also leaves me with screen tearing.
The weird part is that the performance is affected even if I'm using at third party application for v-sync (RadeonPro, in this case). Is there a way to enable v-sync without eating up the performance, either with RP or some other method? Or am I stuck having to choose between framerate or screen tearing?
Hahahah NT fixing them glitches. Too bad that also involves swag glitches. I wonder if they patched some of the AI issues with the enemies and bosses.Wait, I need confirmation on this, did I just mistimed it 50 times in a row or they fixed the Invisible Prop glitch?
Nonja Toeri pls
I liked that so much
I'm glad I did a few videos with it
EDIT: I can still cancel the recovery of a dodge into Reverse Rainstorm and the startup of Reverse Rainstorm into another dodge though
Anyone want DmC Steam for $25?
PM me. Want to get rid of my last few keys
Will this work right off the bat? Or do you have to make some specific configurations for the game?
I was tinkering around with the settings to try and get as close to 60 fps as possible. Whenever an enemy shows up onscreen, even if it's just one, the framerate drops considerably.
I now learned that v-sync is the biggest culprit here. Turning it off offers a big boost, but also leaves me with screen tearing.
The weird part is that the performance is affected even if I'm using at third party application for v-sync (RadeonPro, in this case). Is there a way to enable v-sync without eating up the performance, either with RP or some other method? Or am I stuck having to choose between framerate or screen tearing?
Did they fix the infinite wall jumping glitch? I wonder.