What alternate 'outfits' are included this dlc?
https://store.sonyentertainmentnetw...pack/cid=EP0102-BLES01698_00-DANTEORIGINAL000
What alternate 'outfits' are included this dlc?
https://store.sonyentertainmentnetw...pack/cid=EP0102-BLES01698_00-DANTEORIGINAL000
Classic Dante, Neo Donte, and Dark Donte.
The truth hurts, eh?
Bummer.This is all false.
I think Classic Dante looks by far the best out of all the costumes available.
I like the tank top dante, he just looks weird with a coat, not sure why, it could just be the animations and the way he wears it, rather it be something different than playing some guy cosplaying dante with a wig.
Neo dante seems cool but I don't get it with the inferior ps3 version.
I like the tank top dante, he just looks weird with a coat, not sure why, it could just be the animations and the way he wears it, rather it be something different than playing some guy cosplaying dante with a wig.
Neo dante seems cool but I don't get it with the inferior ps3 version.
I think Classic Dante looks by far the best out of all the costumes available.
I like the tank top dante, he just looks weird with a coat, not sure why, it could just be the animations and the way he wears it, rather it be something different than playing some guy cosplaying dante with a wig.
Neo dante seems cool but I don't get it with the inferior ps3 version.
I think DmC Dante's coat is just bad. It looks like a garbage bag.
Is shootie hg in this game?
So after playing this game...WTF i don’t get it ...i really don’t get it O_O
Congratulations Ninja Theory you made a average action game at best..
What is everyone raving about? i feel left out
Looks and runs great. Plays great. Fun to hit enemies over the head with metal sticks. "Average action game" might be an apt description, in the sense that there has been like 5 action games ( of this style/genre ) this entire generation and DmC fits right there among them. Not the best and certainly not the worst.
Yeah maybe you are right but I was expecting so MUCH more after all the 8,9 and even "perfect" scores in the reviews. I mean give me a break EVERY single Boss fight was bad, boring, to easy and got constantly Interrupted with useless, meaningless, tiring, mediocre and stupid cut scenes. The the worst offender even being the last Boss! You cant even touch him without getting interrupted and thus constantly dissolving even the little tension that this shit boss could hope to create.. That is not a 9/10 Gamedesign :/ that is stupid.
I could write pages of things that rubbed me the wrong way in this game
Eh whatever maybe the next DMC (createt by capcom or Ninja Theory) will be good again.
We should definitely keep throwing the word "average" around like some kind of cheeky disparagement . Name a game with better combat of this style outside of Bayo, DMC and NG. I'd love to play that game.
Yeah maybe you are right but I was expecting so MUCH more after all the 8,9 and even "perfect" scores in the reviews. I mean give me a break EVERY single Boss fight was bad, boring, to easy and got constantly Interrupted with useless, meaningless, tiring, mediocre and stupid cut scenes. The worst offender even being the last Boss! You cant even touch him without getting interrupted and thus constantly dissolving even the little tension that this shit boss could hope to create.. That is not a 9/10 Gamedesign :/ that is stupid.
That is exactly what "game design" is to modern game journalists. Lots of set pieces thrown at you with cutscene interruptions and presentation over substance while the game treads along at a pace that isn't really challenging. Why do you think Uncharted wins all those GOTY awards?Yeah maybe you are right but I was expecting so MUCH more after all the 8,9 and even "perfect" scores in the reviews. I mean give me a break EVERY single Boss fight was bad, boring, to easy and got constantly Interrupted with useless, meaningless, tiring, mediocre and stupid cut scenes. The worst offender even being the last Boss! You cant even touch him without getting interrupted and thus constantly dissolving even the little tension that this shit boss could hope to create.. That is not a 9/10 Gamedesign :/ that is stupid.
I could write pages of things that rubbed me the wrong way in this game
Eh whatever maybe the next DMC (createt by capcom or Ninja Theory) will be good again.
That is exactly what "game design" is to modern game journalists. Lots of set pieces thrown at you with cutscene interruptions and presentation over substance while the game treads along at a pace that isn't really challenging. Why do you think Uncharted wins all those GOTY awards?
I personally really like neo dante.
The picture they used doesn't do the costume justice. Looks much better in motion. Classic Dante is good, though him having the same face basically sort of bothers me.
That is exactly what "game design" is to modern game journalists. Lots of set pieces thrown at you with cutscene interruptions and presentation over substance while the game treads along at a pace that isn't really challenging. Why do you think Uncharted wins all those GOTY awards?
You gotta be some kind of zen master on SoS. Coloured enemies reach a totally new level of annoying on higher difficulties, especially the blue ones, they take AGES to kill.
Also, Mission 16isn't getting enough love from a visual perspective I think. Really like what they did there.in the Tower
The colored enemies are more boring than annoying for me. Blue enemies get locked down with Round Trip, Reds get beat to death by Trinity Smash, repeat for the entire game. It just isn't fun.
Really want to beat SoS for the tank top outfit but those colored enemies are nothing but a pain from everyone in the thread.
I agree level 16 in the tower was amazing. I really liked what they did with it to. Even if the boss isn't great by many people's standards what they did with the boss and setting I really liked. Easily the most memorable for me.
Never had an issue with the colour coded enemies at any difficulty really. It was the Witches and Dreamrunners during SoS and DmD that made me rage.
Never had an issue with the colour coded enemies at any difficulty really. It was the Witches and Dreamrunners during SoS and DmD that made me rage.
Yeah, outside of a few encounters, SOS hasn't been very hard at all. Mission 16 just has Dreamrunners (plural) in seemingly every room.Its not hard. You've just got to get into a bit of a rhythm and realize how to effectively deal with your situations.
Do you guys have Feed LVL3 on Osiris? Because once you build that up it doesn't take that long to kill them in an air combo. Also Prop n Shredder while under Feed effect does quite a lot of damage as well. Nothing of Aquila does good damage, it's mostly for Buy In and Round Trip or throw in a weapon swap occasionally for variety purposes during air combos.Coloured enemies reach a totally new level of annoying on higher difficulties, especially the blue ones, they take AGES to kill.
You definitely don't lose it if you swap in between weapons at least because I do combos with it all the time. But it loses fast so don't stay in another weapon too long.Do you lose the Feed bonus if you swap out Osiris for something else, or do you only lose it when you get hit?
Do you guys have Feed LVL3 on Osiris? Because once you build that up it doesn't take that long to kill them in an air combo. Also Prop n Shredder while under Feed effect does quite a lot of damage as well. Nothing of Aquila does good damage, it's mostly for Buy In and Round Trip or throw in a weapon swap occasionally for variety purposes during air combos.