DMD is basically the same as SoS except with 500% more harpies. Trying to shoot those bastards with anything else around...
Pretty much how I've seen DMD so far. Soo many of the annoying shits.
DMD is basically the same as SoS except with 500% more harpies. Trying to shoot those bastards with anything else around...
None of the pictures work--and having an ad thing at the bottom with credit card logos is VERY off-putting.
When you DT you can go red or blue... or..neutral... mind blown. I bet it said so in one of the on screen tips too. To bad I turned them off.
what?
DMD is basically the same as SoS except with 500% more harpies. Trying to shoot those bastards with anything else around...
You probably already know this, but when you pop devil trigger you can damage red or blue enemies with devil/angel or regular weapons.
I've been being dumb and sticking to their color even in devil trigger.
This has been known since the demo's release.You probably already know this, but when you pop devil trigger you can damage red or blue enemies with devil/angel or regular weapons.
I've been being dumb and sticking to their color even in devil trigger.
DarҖaoZ;47121135 said:Well after spending some time with this game, I can definitely see my old idea of STYLE MODIFIER to be implemented in a possible DMC5.
What is this STYLE MODIFIER? Well just like Angel and Demon Modifiers, you hold the Style Modifier Button and any of the face buttons to do something from the Styles of DMC3/4.
Example:
Control Layout (PS3):
X= Jump
[]= Gun
/\= Melee
O= Dodge/DevilTrigger/Nero Arm Grab/Launcher (depending of the game system or character in use)
L1= Lock On
R1= Style Modifier
L2 and R2= Melee Weapon Cycling L2-Left R2-Right
Dpad L or R= Gun Cycling
Now how would the Style Modifier Work?
R1+X = Trickster Moveset
R1+[] = Gunslinger Moveset
R1+/\ = SwordMaster
R1+O = Royal Guard (if the game doesn't have Melee Parries ala DmC, which I like)
And of course you could combine R1+[]+X to do Upward Rotating shooting ala DmC (forgot the name of the move)
Or they could implement Weapon combinations, example:
[]+/\ = Gun and Melee combination weapon
Simple example, you jump press []+/\ Dante rotates with his Sword while also Shooting with this Guns. It will be just maybe 1 or 2 moves per combination and that could give way more variation to the moveset.
Has anyone managed to mod the weapon triggers to toggles rather than holds, yet? Or adjusted the colour-coded enemies to take damage from any weapon?
yep, i agree completely. the longer i spend with DmC the more i find myself yearning for the likes of dmc4. i can't see ninja theory's effort maintaining the longevity of earlier titles in the series, there just isn't enough to the enemy design or mechanics - as fun as i think they are.Heaven or Hell is wack as shit. Think I might call it quits until Bloody Palace comes out before I knock both it and Hell and Hell out.
I'm not all that sure about Bloody Palace with how tedious some of the later enemy waves can be. I'll attempt to finish it, but I don't think it's something I'll be going back to time and time again.
Now is about as a good a time to give my final verdict. Game is definitely good. Not nearly as deep as a character action game should be and the higher difficulties are achieved in a manner I find laborious. For someone outside of the genre, it's a great place to start. It stresses the use of improvisation and juggling various tools in order to succeed. It also has a sense style to it. The problem with it as a game of this variety is that the methods in which you go about using these tools is very focused and actually discourages improvisation through the use of certain mechanics. The objective in each battle always felt to clear which think is a problem.
I enjoyed it for what it was. Still, at the same time, I was disappointed by what it wasn't
http://steamcommunity.com/sharedfiles/filedetails/?id=123738561#19783
Unfortunately there isn't anything for colored enemies yet
DMC1 didn't have nearly as much options or mechanics in its combat as DmC. The series has evolved a lot since then although the platforming is quite a lot in this game.As someone who isn't a veteran of the series, I'm kind of struggling to juggle the various non-combat moves together during the platform sections. All the button combinations, and the fiddly aspect of it, has been something of a downer for me, and I don't ever recall the original Devil May Cry being particularly frustrating in this regard, but, then, it has been ten or so years since I've played it.
Seems like a several hours, released end of February, takes place both during some of the events of DmC and ends after the ending to DmC (so it's like a continuation of the story) and finally yes it has Achievements and Trophies.Do we have a release date for Vergils Downfall and any info what shape it takes? Is it like Vergil side of the story? Prequel? Lenght?.trophies?
I'll prolly get it day 1 anyway.
I'm kind of terrible at this game. I'm playing on Son of Sparda mode and getting my ass whooped on mission 1. My brain just can't handle all the different moves and button combinations. Does anyone have any tips on how not to suck or some tactic that might help a bit?
I'm kind of terrible at this game. I'm playing on Son of Sparda mode and getting my ass whooped on mission 1. My brain just can't handle all the different moves and button combinations. Does anyone have any tips on how not to suck or some tactic that might help a bit?
Are you somehow starting on SoS with a downloaded saved game? A Nephilim run should've made you accustomed to DmC's control setup.
That's because people are using Trainers and changing the coding in the game to give them like a million style points per hit.What's with the leaderboards on Steam? Fucking bullshit is all I have to say.
What are you having trouble with?Does anyone have any tips on how not to suck or some tactic that might help a bit?
I'm not very excited for BP anymore. I can't imagine them not going crazy with the most ridiculous color waves + dreamrunners at the peak. Vergil's Downfall has a lot of potential atleast.
What's with the leaderboards on Steam? Fucking bullshit is all I have to say.
Went through on Human mode just to see how easy it would be. Blood hell is it so easy, the bosses go down in practically one combo. it took me only half an hour longer to do it on Human mode as it did on Heaven or Hell. Just got DMD and Hell and Hell mode left to do. Not looking forward to Hell and Hell.
When you complete DmD mode, you unlock Super Dante which grants you unlimited devil trigger. It makes HaH mode a cinch outside the bosses, which don't put up much of a fight anyway.
Replaying some missions, can I just mention how much I dislike the (admittedly rare) pop culture references?
Like, Dante talking about Biggest Loser or "Devil's Got Talent."
Yes, I get it, you're British. Doesn't mean you need to reference TV shows in your games.
oh, thats good to know, I've SSS every mission on all the difficulties so far, it'll drive me insane if there ends up being a few that I can't get the SSS rank on.
Oh, if getting SSS on every mission is a priority then you won't want to activate Super Dante as that automatically halves your score at the end of every mission. You're in for a challenge after all!
H&H are joke difficulties to me anyway. I don't think H&H is going to be hard getting SSS ranks for because deaths don't really impact overall ranking THAT much. As long as you don't die too much you will be getting SSS ranks anyway because by this time you know how to kill stuff efficiently. And H&H is not on DMD mode scaling, at least I don't think.
Also what is everyone's strategy post-patch for getting SSS for Style points? Ever since the patch I have been getting SS ranks for style points (still can get SSS overall of Time and Completion are SSS).
It seems that my initial strategy of DD -> Stomp was too good because it lowered the enemies' health a lot. I think the best way to farm style points now is to DD -> perform a SSS combo quick on a singular enemy or at most two then go ape shit on every other enemy with Osiris + Aquila air combos (air combos/juggles gives a lot of style points).
I am not sure how frequent I should be using DT in combat. It does give you a style point bonus but it also kills enemies faster. I think it's best used after you get a SSS rank for maximum style points.
Wait, are these British shows? I thought the Fox News references were much more blatant.Replaying some missions, can I just mention how much I dislike the (admittedly rare) pop culture references?
Like, Dante talking about Biggest Loser or "Devil's Got Talent."
Yes, I get it, you're British. Doesn't mean you need to reference TV shows in your games.
What does that have to do with it?