Everyone is chasing God of War and trying to make these epic, grand boss fights. Give me one on one sword combat with no bullshit any day of the week.
Truth be told I sort of enjoyed the Succubus kill sequence. I mean it was basically a QTE sequence but they made it more fun than most QTE sequences and it was still in line with the mechanics of the game.
I felt there were way too fucking many of the enemies were of the "folding blade for a right arm" variety. Lesser Stygians, Stygians, Elite Stygians, Death Knights, Hell Knights, Frost Knights, and to a lesser degree Ravagers. I know that's perhaps a callback to the bajillion of varieties of marionettes in the original, but it really felt like the game was minor variations of maybe six kinds of enemies.
I felt there were way too fucking many of the enemies were of the "folding blade for a right arm" variety. Lesser Stygians, Stygians, Elite Stygians, Death Knights, Hell Knights, Frost Knights, and to a lesser degree Ravagers. I know that's perhaps a callback to the bajillion of varieties of marionettes in the original, but it really felt like the game was minor variations of maybe six kinds of enemies.
The Capcom project leads also recalled Ninja Theory's initial penchant for concentrating on cool visuals first, then building the world image from there, regardless of whether the gameplay matched well with it or not. "I remember, during the first stages of development, one of the illustrations we got for a regular enemy had this huge blade on his right elbow," Itsuno said. "It was actually on pretty much all the enemies! Apparently the designer really liked putting blades on people's elbows."
"So we asked how the guy was gonna attack with this blade," Eshiro continued, "and the reply was 'Oh, he doesn't use it much'. So we said 'No, no, that's not going to work as a game' and had them rethink it a little bit."
Yet another difference of opinion in game design lay in the creation of DmC's bosses. In Itsuno's eyes, the first boss designs were flat and uninteresting, basically just minion-level enemies blown up to huge size. "In samurai dramas," he said, "you have the idea of the bad guy getting slain in this incredibly flashy manner by the good guy. It's part of the role of a boss to make the player feel really good as they defeat it. Meanwhile, overseas the philosophy seems to be more like 'No boss is gonna move around so flashily and ask to get killed like that'. To get them to understand this, we explained everything out on whiteboards. It'd be like 'If the boss moves like this, then this is how the player feels, so let's have the boss go like this.' We'd trade drawings along those lines."
The cheese at the end was pretty godlike imo. xD
Has there been any word on the Vergil DLC for the PC version?
I bet everything people enjoyed about DmC is actually due to Capcom. The stuff NT actually had full control over like story, writing and music is really quite bad.
Uh oh, did I enter the game journalism thread?
Anyway, has this article been posted yet? There's a few interesting tidbits in it, like:
Itsuno tried to salvage what he could and it still wasn't enough.
... wow NT really sound fucking dumb :/
Edit: some of the bosses are still minion level blown up in size, there are better enemies you fight than the actual bosses.
No idea why they chose them. Besides clashing with their punk aesthetic, the trailers that don't feature it work so much better.NT didn't do the music it was Combichrist and Noisia.
Just look at their previous (horrendous) efforts to see what DmC would have been like.Jesus Bynum resurrected.
Interesting article. Part of me wonders what would have happened if Team NinjaTam had been left on their own. I'm sure it wouldn't have been pretty.
Holy shit I had forgotten that DmC once had cinematic finishers:
http://www.youtube.com/watch?v=mNduI-XzT1w&sns=em
Good on NT/Capcom for removing that garbage.
Holy shit I had forgotten that DmC once had cinematic finishers:
http://www.youtube.com/watch?v=mNduI-XzT1w&sns=em
Good on NT/Capcom for removing that garbage.
Lmao @ whiffed Helm Breaker after 2 hits of aerial rave. Man the game has come a long way since that reveal.
Not even the OT is safe from this crap. Its the same fan squad coming back to shit on the game, turn NT into a cartoon villain and take turns at soothing their butthurt by spreading negativity on anything DmC related.
I can only feel sorry for the people working at NT for comming up against such a childish fanbase.
Not even the OT is safe from this crap. Its the same fan squad coming back to shit on the game, turn NT into a cartoon villain and take turns at soothing their butthurt by spreading negativity on anything DmC related.
I can only feel sorry for the people working at NT for comming up against such a childish fanbase.
Ninja Theory made two (god awful) games and wasted other companies money on bad new IP - which is fine, whatever. Ultimately that hurts no one but those companies (and people with good taste who happen upon these bad games). The point where they started destroying established franchises is when they became mustache twirling villains.
You need help. No, really
He's just being passionate, dude
It's good to have passion in your life
If not making good games means you evil, does that make dyack hitler?
I haven't checked in since the first patch a few days ago... have they fixed vibration on PC yet?
nope, but alt tab out, then tab in back, and it's fixed, lol.
Some swag combos with Kablooey:
http://www.youtube.com/watch?v=nLdYU4I8xoc
The last combo at 3:56 was boss as fuck.
Some swag combos with Kablooey:
http://www.youtube.com/watch?v=nLdYU4I8xoc
The last combo at 3:56 was boss as fuck.
That's pretty interesting, I haven't really bothered with kablooey much. How the hell is he spinning around with stringer and streak?
If you do a Stinger or Streak below a juggled enemy it auto corrects to hit the enemy. It has semi tracking capability.That's pretty interesting, I haven't really bothered with kablooey much. How the hell is he spinning around with stringer and streak?
Does anyone know how you unlock the 'Rare' pieces of concept art? I've unlocked 2/4, one was for getting SSS rank for 60 missions, and the other was for 50 hours of play. Don't know how to get the other 2 though.
I look forward to hearing what NT have to say after they have finished their commitment to the project with Vergil's Downfall.
Maybe Trish spiked his pizza.
I see what you're saying, though.