This is a fun action game. It's probably up there with the best action games released this generation.
But don't take that illustrious statement -too much to heart- since every action game released this generation has been shit quality. Seriously, think about the action games released this gen, all the way back to fucking Genji...yeah...Not a fan of the god of war QTE, popcorn combat, so you can take out god of war series real quick) Darksiders is...ok, but it excels more as an adventure game more so than as an action game. And of course, NG3 is the biggest piece of shit out of them all, so...there you have it. The only action games I've enjoyed other than DmC, is DMC4 (despite it's flaws) and Bayonetta.
DMC1 is my favorite DMC game. I've pretty much given up on Capcom creating an all around better experience in regards to a DMC game. They've had 12 years to do so, but they've failed. DMC3 is a fantastic combat simulator, but it lacks in a lot areas. DMC3 even fails when compared to DMC1 in some combat regards. For example, DMC1 still has the best, most intelligent designed enemies in the series. Shadows....HmHm, so good. In contrast, DMC3 has many enemies that are not only not well designed, but down right annoying as shit. Soul Eaters, Dulhallans, fucking retard Spiders, chest pieces, jesus fuck. DMC4, also lacks in these same areas, but more severely (i.e, severe backtracking and content recycling, overall easy difficulty etc.).
Also, the overall tone of the DMC games has turned into one big never ending Power Ranger episodes. I do enjoy Dante's antics, don't get me wrong, but the only Devil May Cry game with any sense of a serious, unified, cohesive vision from one aspect of game design to the next was Kamiya's DMC1. Again, DMC3 and 4 just felt like a Saturday morning cartoon. I'm actually not surprised why Kamiya turns his nose up when people mention DMC3. Despite it being an amazing combat game, it's pretty much a bastardization of the vision he had for Dante, and I see that. There is this odd disconnect between the DMC1 Dante and the DMC3 Dante.
The above explains why I never hated the concept of NT doing a DmC game. Let them have fun with it I say. And they created a.fun action game that isn't really a Devil May Cry game to be honest, it's more of a God of War game, with actual combat depth.
As far as the future of the franchise, I want Capcom Japan to learn why DmC is such a hit with reviewers and "casual/intermediate" gamers. And then filter that with advanced gameplay mechanics and such for a DMC5.
Unfortunately, due to the success of Dragon's Dogma (over half a million sold in Japan) we won't get a DMC5, or at the least it won't be from Itsuno and the DMC3/DMC4 dev team. Something that I never really understood was why DMC fans were protesting DmC, hoping for it to fail commercially. Because, from a business perspective - DmC is part of the Devil May Cry franchise, and DmC doing poorly ultimately reflects poorly on the franchise as a whole. If Dragon's Dogma was seen as a failure, then Capcom is going to assign Itsuno and crew to what they do best and what sells, which is the DMC series. But it seems Dragon's Dogma 2 has been greenlit, so, regardless if DmC sells well or not, Hideaki Itsuno and Production Studio 1 will not be doing a DMC5, because of Dragon's Dogma 2.
In anycase, if Itsuno -were- to do a DMC5, would it really be better than DMC1? Would it be better than DMC3...hmm.
DMC has given me the best gaming moments of my life for the past 12 years. I'm okay with moving on to other things. Be it Ninja Theory or whatever next Kamiya wants to do. And I can always play the HD collection if I really want to scratch that itch for hardcore action games.