SlasherJPC
Banned
I knew Bob was lame. I can't even think of a good floating head boss in any game.
For as simple as it was, I still really liked it. Leave Bob alone!
I knew Bob was lame. I can't even think of a good floating head boss in any game.
I knew Bob was lame. I can't even think of a good floating head boss in any game.
Visually its interesting (as are all the bosses to be honest) but mechanically its poor.
20 but missions after #14 are rather short.Mission 5 after 3 hours.
How many missions are there?
I don't agree with you on the visuals but I do agree about the mechanics.
Excellent. 8 hours sounds perfect to me for this kind of game. Can't wait for Tuesday.20 but missions after #14 are rather short.
My final completion time was 8 hours and change.
What don't you like about them visually? I'm curious to hear since I myself find them pretty visually appealing as well.
DMC 2 did exist.
Right here.
We just differ I see nothing spectacular about the visuals and I hate the unreal engine.
I know many of the issues with the Unreal engine, but I still think it [the engine] kicks ass.
arkham city made me go :0
My favorite final boss of any stylish action game.
Actually, I want something completely different.So, would you rather have DMC5 or DmC2 next?
I will be extremely disappointed if Unreal Engine 4 shares UE3's patented texture pop-in.
That shit can't fly next-gen.
Hmm after reading dahbombs review I'll may even purchase if I like rental copy. Did they say how much the vergil DmC will be?
It's already bought. $40 on GMG.Are you going to buy the PC version?
I do honestly believe that the combat was the strongest point of the game. At least it was for me. I am not raring to go back and see the cutscenes or go through the platforming segments or to even look at the environments again... I want to go back to take on 2 Drakavaks in DMD.
It's already bought. $40 on GMG.
While I think it's a good action game, I don't think it was a completely successful reboot and you already answered why I think that in the bolded. If this game had improved on the writing, story and characters of DMC dramatically then I could've seen the argument.Do you think this was a successful reboot? It seems like it didn't particularly improve on the series' weakpoints and doesn't match the old series' strengths. How "new" is the direction the game is taking?
Characters, Story and Cutscenes: This was one element where I expected NT to mop the floor with the previous games. The DMC series was never known for its high brow story or characters... it was all very straightforward and at time one dimensional. DmC however has a very ho-hum story that has a good premise starting off but wanes off towards the end. It doesn't live up to it's own ambition. The character of Dante is a bit more fleshed out and is more likeable than the PR/media suggests but the rest of the characters are as one dimension as ever. There are no real "epic" or interesting moments in the game, the story just treads along and then just ends with no real climax or build up. The cutscenes were not exciting or fun... there was no cutscene in the game that got me saying "HELL YEA!!! THAT WAS AWESOME!!!" There was no Dante skydiving from the side of a tower, no Vergil slicing up Beowulf in multiple pieces and uppercutting him to the ceiling, no Dante juggling a motorbike in mid air with just his hand guns etc. After witnessing the story you really can't make the excuse that this is a "gritty" or more realistic take on the canon, it's still very cheesy and game like. So yeah color me disappointed on this front, I expected more even if I expected something different I felt I was ultimately bored of the cutscenes and have no motivation to see them again on successive walkthroughs. I felt that both Heavenly Sword and Enslaved delivered a better narrative experience as well as better characters. I also felt that the voice acting wasn't up to snuff with what is expected of NT.
It's still in, mechanics wise the game is almost identical to the demo.is the ghetto E&I charge still in? The one you could pull off while in another weapon form.
All the characters in DmC really do appear flat and uninteresting. And the story itself is the weakest point of the entire game.
Kayos, each character in DMC3 (Lady, Vergil, Arkham) was designed to provide a similar contrast to Dante as a character, kind of like how you're describing, and made it possible to draw parallels between the different relationships on familial ties/responsibilities. I didn't get that at all from DmC's cutscenes.
The story of DmC is pretty wack. It's a rehash of ideas from previous DMC games, with some forced satire bits that say nothing particularly interesting or revealing. Just on a technical level, the voice performances, body/facial animations seems a step down from Enslaved and Heavenly Sword. Somebody mentioned that they might have done this on a budget, and I guess they cheapen out on the motion-capture. Say what you will about DMC3/4, but they provide some fantastic and colorful action scenes, something that's pretty much entirely missing in DmC. The narrative starts off interesting enough, but by the halfway mark it goes through the motions, not a hint of flair or wit to it's proceedings. It does just enough to get by as an origin story, hitting all the action beats and levels they wanted, even the unearned. It's ok, but it's nothing to write home about, and actually not on the level of Enslaved(say what you will about the ending, but I more compelled by that one's narrative and central relationship than anything else). Nothing you want to sit through again on subsequent playthroughs.Vergil heel turn so we can rehash the DMC3 final boss
I'm talking solely about DmC and not DMC3. It has no relevance and your comment serves as a red herring. If you're trying to draw an analogy between the two games and you feel that you didn't get that out of DmC then there's nothing more to say since I'm probably not going to end up convincing you anyway.
Just because parts of the narrative are astounding, it doesn't mean the overall narrative is. Just thought I put that out there for those mistaking my stance. My stance is that there are standout aspects and the story overall is good.
As far as I can tell the unlocks are the difficulty modes, coatless DmC Dante, DmC Dante with white hair and Super Dante.Someone earlier in the thread listed a + as the amount of unlocks. I saw the strategy guide today but saw no unlocks at all. Is there a list of them somewhere?
Nothing about the story or characters is "astounding".
Vergil's character was a complete mess. He wanted to kill Mundus because he killed his mother and banished his father plus he wanted to stop the imprisonment of mankind. All valid goals to pursue... but then his heel turn at the end essentially goes against all of that. He basically wants to do exactly what Mundus is doing. Note that even Mundus feels that humans need a ruler to control them and Vergil states the same thing that Mundus does earlier in the game. This part of Vergil was NOT built up right at all. The whole fight at the end was completely stupid because of this. You can't even side with Vergil on the argument because his argument is so hypocritical... Dante and Kate rightfully call his ass out on it.
I felt that Dante's character was done justice and I think I even made mention of that. They developed his character just right and IMO he's not a complete douche like he is at the beginning. The rest of the characters are completely ho-hum and forgettable.
The whole scene at the pier with the stand off was VERY bad and unnecessary. The abortion snipe? Holy shit that was bad. Not to mention Vergil playing super stealthy hacking Solid Snake infiltrating Mundus' base and tinkering with security. I had to turn my brain off at some of the really bad tropes in the game because I would be ranting on the story really hard if I actually gave more than 2 fucks about it.
Certainly not with that argument.
At this point, the real question is whether or not the reboot was successful in what it attempted to do. How else can you do that without comparing it to previous entries? I talked about DMC3 because of how remarkable it is to what you were describing (there's your relevance), and how I really didn't see that in DmC's cutscenes.
You also said that you "disagree with this entirely" on DahBomb's post, yet you fail to even address portions of his criticisms on cutscenes and characters.
Vergil trying to tell his side of the argument was the exact conversation that Mundus had with Dante. Humans are weak and frail so they can't rule over themselves that's why a powerful entity like a demon has to rule over them make sure they don't kill each other or starve to death.Vergil makes it clear what's different about his rule and what Mundus does
Vergil IS a controller and a manipulator. To him Kate was nothing more than a pawn in his ploy and the final cutscene proved it. Even earlier on he had no regard for Kate's life and only used her as a means to an end. He is no different from Mundus. He would've sacrificed a thousand humans to reach his goal (but would not have sacrificed either Dante nor himself) because to him humans are beneath him and he's a more powerful race.While Vergil seeks to respect and work with his subjects, Mundus seeks to control and manipulate them.
Well, my point is to make my stance clear. Even if I was trying to convince you it would be a circular argument since your argument is based on your preconceived thoughts and preference of something. Unless I can change the root of that preference, which in this case I don't think I can, there's no point. I just want to avoid redundant throwing of comments.
I'm not talking about if the reboot is successful. If you read my post you would realize that I am talking about NT's characterization of Dante and Vergil. Reboot has nothing to do with it. This is a red herring. Sure DmC is a reboot and it's impossible to avoid talking about the characterization of these two characters as a reboot but I am judging the story as a standalone.
Also WTF as up with Vergil slicing a hole through a dimension and just disappearing like that? How do you even explain that within the context of the game?
Vergil trying to tell his side of the argument was the exact conversation that Mundus had with Dante. Humans are weak and frail so they can't rule over themselves that's why a powerful entity like a demon has to rule over them make sure they don't kill each other or starve to death.
Vergil IS a controller and a manipulator. To him Kate was nothing more than a pawn in his ploy and the final cutscene proved it. Even earlier on he had no regard for Kate's life and only used her as a means to an end. He is no different from Mundus. He would've sacrificed a thousand humans to reach his goal (but would not have sacrificed either Dante nor himself) because to him humans are beneath him and he's a more powerful race.
I think I will have to stop because this thread is starting to look like a CIA document with all these spoiler tags. I have said my word on the story, I don't think it's all that.
But my argument isn't based on DMC3. My position is simply that DmC failed in how you're describing it succeeded. I offered DMC3 not as an argument, but as a tangential comment. You don't have to address it, especially if you have no background concerning it, but you also shouldn't be dismissive simply because it's something that's referenced.
Anyway, DahBomb was in the process of discussing if the reboot was successful, and then I read your post, so I was approaching it from that context.
Kat, Vergil, Dante, and Mundus each act in superficial, unbelievable ways, but in a setting that looks to encourage a gritty, modern, realistic interpretation. Some of the cutscenes were forced and inconsistent. This is true even if we're not coming from the context that this is allegedly Ninja Theory's primary skillset as a developer.
But anyway, the center of the disagreement is simply an interpretation of characters and writing. It's subjective to the very core.