Unfortunately.
:lol, terrible decision from capcom
Unfortunately.
This happened to me, but I even got to go up and hit him with melee. Son of Sparda mode has never been so easy!
Sheit, the style system is really just as busted as the demo. Demon dodge + trinity smash is damn near an instant SSS and due to the changes made once that is obtained you stay in it unless you get hit. I'll try E&I to see if you can farm style during this.
Did they nerf the Style point increase from E&I or increase the damage they do? Is it still possible to sit at SSS and farm points?
Use a Charged Round Trip on the Witch, it basically disables her. Yea fighting 2 Dreks is a pain, you need to be on your toes.The most annoying were 2 Drekavac + 1 Witch at the beginning. Was pretty difficult to prioritize one of them when they would constantly teleport all over the place and randomly get the blue shield.
I read the review and you are right, it's pretty fair. Although this is my first time hearing about this Polygon site.Honestly, the Polygon review has been one of the fairer viewpoints, and very much in line with what I'm hearing from this thread. I know that site isn't well loved here, but I've begun to come around to it.
Um... why?I want to get this game oddly enough....ugh this is going to suck when I end up liking this game
While you can still "cheese" the game to get SSS rank on all the missions...
You can still get SSS for final rank using that method but it's not the most efficient. The multiplier from SSS rank timer is 8x so you need to finish the mission in that time. You can definitely use whatever farming method during that time though. Damage from guns is still ass but you can upgrade them to make them do slightly more damage. Basically it's unchanged from the demo both the rankings and the mechanics.
While you can still "cheese" the game to get SSS rank on all the missions (except for the bosses, you need to play that a bit more legit) you have to play efficiently to rank high on the leaderboards. Unless some extra exploit is discovered. Basically you just need to get your rank up to SSS asap and then kill fast without getting touched. That's the name of the game.
The first thing you need to do before trying to for SSS rank is to get 100% completion on every mission. This is automatically an SSS rank for that parameter.How? I'll take all the pointers I can get. The highest I've gotten is S and I've only beaten Mission 1. Ive got a bunch of upgrades though (E/I is already at lvl 3, I've got that dash stab with the flurry attack at the end etc)
I already know all of that. I am just talking, about SSS ranks here. You don't need SSS rank in every parameter but it helps for the overall score. You also don't need high stylish points to get SSS rank or even continuously be on SSS grade all the time during combat... but again it helps.Stuff.
So what weapon/ability did you guys rank up first? I've been trying to evenly distribute them.
So what weapon/ability did you guys rank up first? I've been trying to evenly distribute them.
The first thing you need to do before trying to for SSS rank is to get 100% completion on every mission. This is automatically an SSS rank for that parameter.
The next step is mastering the art of Demon Dodge. Hold R2 + dodge button during an enemy attack. If you did it with timing, your next attacks will be powered up. Hit a group of enemies with any large area effect move (Drive, Osiris moves, Trinity Smash) for instant SSS style points. From this point on, focus on not getting hit and just dish out damage as fast as you can. You should basically start every encounter by just standing there waiting for an enemy attack and then Demon Dodge, after which you go ham.
Pretty sure you have to purchase it after you get your first demon weapon.Great advice man. Is the Demon Dodge available at the start or is it something that's given to you eventually?
Does Dmc has goty 2013 nominee potential at least? I don't think it'll win, but do you seeing it nominated quite a bit?
Does Dmc has goty 2013 nominee potential at least? I don't think it'll win, but do you seeing it nominated quite a bit?
You can still get SSS for final rank using that method but it's not the most efficient. The multiplier from SSS rank timer is 8x so you need to finish the mission in that time. You can definitely use whatever farming method during that time though. Damage from guns is still ass but you can upgrade them to make them do slightly more damage. Basically it's unchanged from the demo both the rankings and the mechanics.
While you can still "cheese" the game to get SSS rank on all the missions (except for the bosses, you need to play that a bit more legit) you have to play efficiently to rank high on the leaderboards. Unless some extra exploit is discovered. Basically you just need to get your rank up to SSS asap and then kill fast without getting touched. That's the name of the game.
Use a Charged Round Trip on the Witch, it basically disables her. Yea fighting 2 Dreks is a pain, you need to be on your toes.
I read the review and you are right, it's pretty fair. Although this is my first time hearing about this Polygon site.
Depends on what else is coming up in the year. If MGR ends up being godly and Bayonetta 2 also releases late 2013... then it's going to be stiff competition for DmC. Plus people tend to forget games that came out earlier in the year just like it is with the Oscars. I am sure sites which gave it a really high score might consider it but those that gave it in the 8s probably will not.Does Dmc has goty 2013 nominee potential at least? I don't think it'll win, but do you seeing it nominated quite a bit?
It works on every enemy move in the game. But to break the yellow charge on enemies you need to use a powerful move. Eryx charged up moves or the Kablooey explosions can knock that charge off of them.Does demon dodge work on everything? I haven't used it on yellow charging enemies, though I'm assuming it does.
I might be wrong but didn't GB not consider D3 in their GOTY even though they gave it a perfect score?It's already got GiantBomb's GotY vote
along with Ezekial's Game of the Generation
As far as ranking high on Leaderboards go, you not only need to get maximum possible style points but you need to also do it in the time it takes to SSS rank on time. This is not the concern of anyone here for the time being but you can cheese through to get SSS ranks.
I might be wrong but didn't GB not consider D3 in their GOTY even though they gave it a perfect score?
I don't mean anything by it, they gave it a 5/5 just like they gave DmC a 5/5. Both are I would say controversial games coming out early in the year. I am saying it's possible that they will enjoy other games more than DmC by the year's end.You're right, they didn't consider D3 in their deliberations. They enjoyed other games more than that at the end.
I'm interested in what you meant by "perfect score". What exactly do you mean by that other than they gave it 5/5 stars?
Yeah I am not contesting that either but it's basically like you need to get SSSS rank for stylish points (in terms of how many more stylish points you have to get to compensate for a slower time) with SS on time to compete with someone who gets SSS on both.
We'll have to see at what point does the style/time ratio begin to sway. Like is it possible for me to score higher than someone who got SSS on both with merely an A in time? Maybe but I doubt I can score higher than him with a D in time.
Bloody Palace better not take too long to come out. Same with Vergil's Downfall.
I might be wrong but didn't GB not consider D3 in their GOTY even though they gave it a perfect score?
Man, I really need to work on my demon dodge. I press it a second too soon most of the time
Huh, what exactly is giving you trouble? It's barely even a fight. You're mostly just avoiding pretty obvious laser beams.
Most GB dudes aren't even interested in this type of game. I'm not sure if anyone besides Brad will even really play it.
This is the most interesting comparison. On one end someone can just get the minimum stylish points and quickly beat the mission for 1.4 million points.200k*7(SSS) = 1,4 mill
400k*4(B) = 1,6mill
Yeah, that's the most damning aspect. Brad may love it, but it's very hard for it to have much of an appearance unless most of the crew played it. On many sites a lot of people aside from the reviewer given the game probably won't touch it, which is a shame but is also apparent in other genres like Fighting games.
Metal Gear might be able to break that mold due to the franchise, but I'm not sure.
This is the most interesting comparison. On one end someone can just get the minimum stylish points and quickly beat the mission for 1.4 million points.
In the other example, the guy has to get TWICE as many stylish points to make up for his time differential. Now what needs to be deciphered is how much longer he is taking here. If say the SSS rank threshold for a mission is 20 minutes and the B rank is 12 minutes then the person with the worse time is working harder to try to compensate for the style point differential. If the B rank threshold is 8 minutes then the guy who finished it faster was doing more work as he could've used twice as much time to build that 400K yet still be in B or higher range for time.
I am thinking this would be more clear once we know the time + style point parameters for each mission. Then the people who care about Leaderboards can analyze where they can skimp on... style points or time. More than likely people will skimp on time because I really doubt people can finish an SSS rank time mission of 20 minutes in under 8 minutes for example yet people can very easily go beyond the SSS style point threshold (I have seen people go ten times higher).
E&I spam. Also the grapples, dodge, parry and various other "non attacks" also count towards style point. If it's worth it, people will find a way to exploit it.Yeah, it definitely varies with each mission. I think that mob health is actually more restricting with style points, not the time. At certain points, one cant really effectively prolong fights and gain enough points as well to compensate.
Um... why?
90% of the people in this thread and in other DmC threads talked mad shit on the game. Some of it still holds true though.B/c I talked mad shit on this game, that's why.
90% of the people in this thread and in other DmC threads talked mad shit on the game. Some of it still holds true though.
Hmm... What still holds? From what I have gathered so far was positive reactions, granted I only read the last couple of pages.
Bosses are easy, color coded enemies screw up combat pacing, and no lock on makes flying enemies more annoying than they should be.Hmm... What still holds? From what I have gathered so far was positive reactions, granted I only read the last couple of pages.
My review is in the OP of the review thread. Here are some of the stuff that I feel are the negatives of the game. I will spoiler it in case I accidentally let something slip or if people just don't really care for the bad stuff:Hmm... What still holds? From what I have gathered so far was positive reactions, granted I only read the last couple of pages.
I haven't played the game yet (don't plan to until bargain bin used copies appear) but from videos it looks like all of the bosses are absolute garbage. Also if you have played action games a fair amount it looks like none of the encounters will provide any challenge on any difficulty (outside of scoring and even that seems iffy).