This game goes to show that Ninja Theory's last games were most definitely rushed, because this is by far their best game. The art direction alone is far better than any Devil May Cry game before.Loving this game. Bravo, Ninja Theory.
This game goes to show that Ninja Theory's last games were most definitely rushed, because this is by far their best game. The art direction alone is far better than any Devil May Cry game before.Loving this game. Bravo, Ninja Theory.
DMC1 is better
Or because they had Itsuno's oversight to help them get on the right trackThis game goes to show that Ninja Theory's last games were most definitely rushed, because this is by far their best game. The art direction alone is far better than any Devil May Cry game before.
Or it could mean that they had collaboration done with Capcom in the game play department. Their art direction has always been good, its their game play that people were skeptical about.
Edit; Beaten
I think we can probably go with a little bit of both. I don't doubt that he contributed to the game greatly, but I also think that there was no way that Capcom was going to let a reboot of one of their most popular franchises be shitty. Ninja Theory's last games definitely needed more time in the oven, and their last game was definitely rushed. It should have been obvious since E3 of last year that the game was going to be good (the demo that was released is essentially the E3 demo) but ya know, fanboys be fanboyin.Or because they had Itsuno's oversight to help them get on the right track
DMC1 is better
Also, every time I think of DMC1; without fail, I remember this
This game has some win alone for including Combichrist (both music and the poster in Dante's room) although it's a bit different than the Combichrist I'm used to. Always thought industrial music suited the DMC series.
Soooo... Ninja Theory's Onimusha?
People don't believe me but I think NT can do a better job with Oni remake than they could've with DMC. Plus that series actually needs a remake it, went a generation without a game.Soooo... Ninja Theory's Onimusha?
People don't believe me but I think NT can do a better job with Oni remake than they could've with DMC. Plus that series actually needs a remake it, went a generation without a game.
I agree. But so far (I'm at mission 6) DMC is sOOOOoooo good.People don't believe me but I think NT can do a better job with Oni remake than they could've with DMC. Plus that series actually needs a remake it, went a generation without a game.
Didn't Capcom said there were some people from the original Team giving NT some help with the inputs or something like that way on the beginning when Meth Dante reveal was revealed?
They just did an online stream and the NT guy basically went at length about how Itsuno helped them out with the combat. He made it seem like it was an eye opening experience for NT, they didn't think about combat quite like that. They have been saying this for quite a while but it was never apparent when Itsuno actually helped out. From my understanding he helped with the fundamentals and helped them get up to speed, went to work on DD while checking up on the frames and stuff bimonthly then went more hands on in the last few polish months of the game.Didn't Capcom said there were some people from the original Team giving NT some help with the inputs or something like that way on the beginning when Meth Dante reveal was revealed?
They just did an online stream and the NT guy basically went at length about how Itsuno helped them out with the combat. He made it seem like it was an eye opening experience for NT, they didn't think about combat quite like that. They have been saying this for quite a while but it was never apparent when Itsuno actually helped out. From my understanding he helped with the fundamentals and helped them get up to speed, went to work on DD while checking up on the frames and stuff bimonthly then went more hands on in the last few polish months of the game.
From what I have seen of the people who come to interviews they really don't have that deep of an understanding. The main combat designer basically admitted in an interview that when he sees DMC4 combo videos he has no idea what the fuck is going on.Aren't some of the devs for NT for this some guys who played crazy amounts of DMC? I know at a preview the guy was talking combos like he knew what he was talking about.
I think we can probably go with a little bit of both. I don't doubt that he contributed to the game greatly, but I also think that there was no way that Capcom was going to let a reboot of one of their most popular franchises be shitty. Ninja Theory's last games definitely needed more time in the oven, and their last game was definitely rushed. It should have been obvious since E3 of last year that the game was going to be good (the demo that was released is essentially the E3 demo) but ya know, fanboys be fanboyin.
Personally I always had a really hard time with past DmC games because you couldn't fully upgrade Dante through one play through. I hated that. You see people doing all these crazy things, but you have to play the game multiple times to even unlock those options.From what I have seen of the people who come to interviews they really don't have that deep of an understanding. The main combat designer basically admitted in an interview that when he sees DMC4 combo videos he has no idea what the fuck is going on.
You can't fully upgrade Dante in this game either in one walkthrough.Personally for me I always had a really hard time with past DmC games because you couldn't fully upgrade Dante through one play through. I hated that.
And I still hate that. But I understand why people might not fully get the game if you can't have a fully upgraded character by the end of the game. Granted as a designer he should know better, but still.You can't fully upgrade Dante in this game either through one walkthrough.
It's there for the replay value, DMC doesn't kick in until the later difficulties anyway.And I still hate that. But I understand why people might not fully get the game if you can't have a fully upgraded character by the end of the game. Granted as a designer he should know better, but still.
I get that. I started this game on the hardest difficulty available. I just don't necessarily think that it's a good way to encourage replay value. I WANT to be able to be a complete bad ass at the end of the game. I don't want to have to play the game multiple times and grind to be able to do some of the things that I see in videos. It's a pain in the ass.It's there for the replay value, DMC doesn't kick in until the later difficulties anyway.
Aren't you able to at least get all the base moves in one playthrough though? I was able to get all of the moves (but not the second ranks of all of them) after my first playthrough on normal.
Fuck.... after seeing the MGR boss battle video the bosses in this game look elementary in comparison.
As much as I like DMC, Phantom sucked ass as well as that flying thing where you get Ifrit. GoW2 is a fucking masterclass in pacing. My dream DMC game is Sony Santa Monica making the whole thing and Capcom throwing Dante in there after the fact.
Also, every time I think of DMC1; without fail, I remember this
Hell yeah you do, because it's awesome.
Bayonetta 2. That's all I have to say.Platinum effect man.
Fuck.... after seeing the MGR boss battle video the bosses in this game look elementary in comparison.
Fuck.... after seeing the MGR boss battle video the bosses in this game look elementary in comparison.
I already knew how that guy was going to work from his concept art. But I was really taken a back by the mechanics and tools of these bosses. They were all different from each other despite all being human sized enemies. It's like fucking Vergil, Nelo Angelo and Credo in one game.... All over my fucking face!!!did you see that mothafucka dodge all those attacks with his separate body parts
and then he had to fight the torso and the legs at the same time
sogood.gif
Cerberus, Beowulf and Berial are all great fights though. They have various layers to those fights and many ways to bring them down plus they are decently aggressive despite being large bosses. The Savior and Arkham fights are terrible though. There's way to make large boss fights fun and challenging. Bayonetta does them well too.Cerberus, Beowulf, Arkham, Berial, the Frog, Savior
I can't wait for the return of the Queen.Cerberus, Beowulf and Berial are all great fights though. They have various layers to those fights and many ways to bring them down plus they are decently aggressive despite being large bosses. The Savior and Arkham fights are terrible though. There's way to make large boss fights fun and challenging. Bayonetta does them well too.
I was curious about this as well. It seems DmC is a lot more linear that the previous titles, which had more of a Castlevania type of exploration to it. I know some people hate backtracking but one of things I loved about the original games were doors you couldn't enter yet and "branching" pathways and whatnot.Is this game still divided in missions? I really didn't like that in DMC4 and I see that's how it was in 3 as well (but I didn't go far in that, PC port is shit). I don't understand why they ruin the flow of a grand adventure with stupid mission and grading screens, the inability to save mid-mission if only just when quitting to resume later, etc. I didn't like that in RE4 either but it was a little more subuded there, you could save and overall it had a little more seamless feel to it, but they need to cut that shit out.
I just hope I don't fucking eat crow for when they do implement this and it ends up being ass. I would not hear the end of it.DmC2/DMC5 will be open-world demon hunting assignments, don't worry
Fuck.... after seeing the MGR boss battle video the bosses in this game look elementary in comparison.