Yeah, this has been a trend in games for a while now. There's info on the reverse of the cover art, but otherwise it's all conveyed in tutorials.
thanks, first time it happened
Yeah, this has been a trend in games for a while now. There's info on the reverse of the cover art, but otherwise it's all conveyed in tutorials.
Going nuts trying to find the third key on the bridge level where you meet Phineas at the end. Played through it three times now, still can't find the fucker : (
I keep thinking it's on a broken section of bridge right after one of the cut scenes toward the end of the missions, but it's an impossible jump...
Dahbomb,
if there was a versus mode, i feel you and I would do well against each other.
The one where you meet him at the end? Overturn?
Copper - In the area where you Eryx the container, to your right should be a blue vine wall thing. Use Aguila to chop it down, it should be behind there.
Think this is the one I'm missing, I'll have to keep an eye out. Is the container you're talking about the one by the secret door with the lost soul next to it?
My favorite thing about it is the archaic tank controls.Onimusha 1 is like a better version of DMC 1. Yeah, I went there.
Better version of RE and Dino Crisis too! Though the amount of button mashing to crank that wheel was ridiculous.
could someone rank Dmc, compared to the previous 4 games?
could someone rank Dmc, compared to the previous 4 games?
Like if you had to make a ranking of 1 (being the best in the series), and 5 (being the worst) where would you rate it compared to the rest of the games...not just from solely on gameplay perspective, but rather the entire package. So narrative, voice acting, writing, the overall presentation, production values, gameplay, the pacing, general entertainment value, etc.
could someone rank Dmc, compared to the previous 4 games?
Just finished the demo, is it a fair representation of the full game?
and that the skill ceiling is only lower for those small handful of hardcore DmC players.
As a newbie to the franchise, I'm enjoying DmC. I think I still prefer Enslaved as far as Ninja Theory is concerned. Enslaved had an original cast, and an interesting take on a classic tale wrapped in old school gameplay. DmC seems like someone else's baby seen through Ninja Theory's lenses. There is plenty of symbolism throughout the campaign's lengthy and frequent cutscenes, but they don't seem especially cumulative. The central characters of Dante, Vergil and Kat all kind of fall flat, as well as the allegory used for demonsThere was no real logic behind Limbo, other than giving Ninja Theory's art directors free reign. It was slightly annoying, but a few of the levels absolutely floored me. I was sea-sick from one level, where the disorienting perspective and far-off draw distances forced me to stop playing. FINAL MISSION TALK:Mundus is a Wall Street Banker. His lady is a plastic surgery fiend, and Bob is Bill O'Reilly. All protecting the status quo in the face of anarchy, punk, and too cool for school Dante.Ninja Theory failed to walk the tight rope between tight-knit drama and balls-to-the-wall action. I prefer goofy DmC since those narrative threads had the best level design.The final twist was poor. Vergil and Dante's friendship never seemed especially strong, so their turning on one another both lacked impact and failed to make much sense. Didn't Vergil initially protect Kat?
Gameplay-wise, I thought the game did a good job slowly introducing more and more elements, so that when I started I felt pretty clumsy but by the end I felt like Dante the invinsible. In some instances, the game reminded me of Azura's Wrath, where minimal input resulted in awesome shit happening on-screen. The cleverly implemented platforming sections, essentially QTE's in disguise, spring to mind.
I'm definitely going to go back and see if I can't bring up some killer scores. I get too impatient to rack up combos and keep unscathed, so higher difficulties will undoubtedly punish me. Also, the last boss took me 30 minutes because it wasn't adequately communicated how to finish it off.
What.DmC: Dudes May Complain (Gametrailers, 39:36)
Mike Damiani goes in hard on people taking hardcore players' skill videos as blind faith, and that the skill ceiling is only lower for those small handful of hardcore DmC players.
What.
A lower skill ceiling is a lower skill ceiling. For everybody. It's not necessarily a good or bad thing (it depends on if it's done right, and it seems it was here), but to say the bolded is nonsense is putting is lightly.
What.
A lower skill ceiling is a lower skill ceiling. For everybody. It's not necessarily a good or bad thing (it depends on if it's done right, and it seems it was here), but to say the bolded is nonsense is putting is lightly
So you're saying that low-skill players can now do everything high-skill players can do?What.
A lower skill ceiling is a lower skill ceiling. For everybody. It's not necessarily a good or bad thing (it depends on if it's done right, and it seems it was here), but to say the bolded is nonsense is putting is lightly
It's still there though. A really short person may not ever be able to reach the ceiling in their house but it's still there, providing them shelter.That is not how things work. SSFIV might have a "lower skill ceiling" compared to BlazBlue:CS or whatever, but yet, the vast, vast majority of players have no way of experiencing, or even feeling that ceiling. It might just as well be made out of air.
Although, as I am typing this, I am realizing that my analogy is bad, as in fighting games, the limits move with the people. In hack'n'slash games, it might not. Or it might, if stuff inspires others. We shall see.
It doesn't matter if they notice or not, what matters is what it is.If everybody notices the lower skill ceiling, this would be a valid argument.
I feel like DMC4 is easily one of the most technical games in the franchise, the more I thiknk about it. But of course, with technicality, it becomes must less accessible / inviting.
I want to return to DMC4 after I'm completely done by DmC, but I feel like the learning curve is going to be WAYYYYY high.
It's still there though. A really short person may not ever be able to reach the ceiling in their house but it's still there, providing them shelter.
It doesn't matter if they notice or not, what matters is what it is.
Maybe you're being ironic but that is the worst analogy.
To the people that will never reach the skill ceiling, it shouldn't matter.
DmC: Dudes May Complain (Gametrailers, 39:36)
Mike Damiani goes in hard on people taking hardcore players' skill videos as blind faith, and that the skill ceiling is only lower for those small handful of hardcore DmC players.
What.
A lower skill ceiling is a lower skill ceiling. For everybody. It's not necessarily a good or bad thing (it depends on if it's done right, and it seems it was here), but to say the bolded is nonsense is putting is lightly
DMC4 has the greatest combat engine ever built for a game IMO, it's the absolute pinnacle of the genre. It's just that the level design and boss fights are a bit bleh, which drag the game as a whole down.
I completed Hell and Hell yesterday via Super Dante. Super Dante is hilarious. Activate Devil Trigger and it just stays on so when you go to areas when enemies appear, they instantly spawn in to the air and hang there forever.
It doesn't matter if it should or shouldn't.Maybe you're being ironic but that is the worst analogy.
To the people that will never reach the skill ceiling, it shouldn't matter.
No it doesn't. The ceiling is still lower. Just because this "vast majority" does not notice/approach/care about it -- doesn't mean a thing other than that.It makes complete sense what he said. Vast majority of the complainers, VAST majority will never even remotely approach said ceiling.
That's exactly why it's stupid to say that. There is only ONE skill ceiling. The fact that most players never reached it before, and that most players still don't reach it, has zero impact on those players. They do experience a lowered skill floor/curve.Pizzaroll is just pointing out that the skill ceiling is not subjective but the same for everybody. For most players the "skill curve" is much more important anyway. Personally I loved it in DMC4, let's see how I feel about DmC.
That's exactly why it's stupid to say that. There is only ONE skill ceiling. The fact that most players never reached it before, and that most players still don't reach it, has zero impact on those players. They do experience a lowered skill floor/curve.
Nothing about impact.the skill ceiling is only lower for those small handful of hardcore DmC players.