Shirtless Dante? Okay I'm buying this game and this DLC.
A strategy that unfortunately works all too well for the remainder of the bosses as well.
This isn't true. Both DMC3 and DMC4 have not only fixed cameras, but awkward camera changes as well. You can move the camera around a bit(more often and with better range in DMC4), but it's pretty much a pain still. The camera in DmC is an unmitigated improvement over previous games.
They had fixed cameras, but almost never when it mattered (during fights). Even if the actual adjustment was fairly slow and cumbersome, it was mitigated by the lock-on function.
I like fixed cameras better.Stay back. The correct way to beating that thing: demon dodge her hand attack -> perfect charge overdrive -> stinger when staggered -> repeat process. Enjoy your SSS.
This isn't true. Both DMC3 and DMC4 have not only fixed cameras, but awkward camera changes as well. You can move the camera around a bit(more often and with better range in DMC4), but it's pretty much a pain still. The camera in DmC is an unmitigated improvement over previous games.
I like fixed cameras better.
Free cameras don't mix well with action games.
The fixed camera work in GoW is great, actually. (too bad about most of the other things in GoW lol)The only developer that does fixed cameras right in this genre is Sony Santa Monica. Too bad nobody else has bothered to imitate God of War's frankly perfect camera system.
(in befo gow sucks lololol)
The fixed cameras in DMC games have always been terrible, I'll take a free roaming and properly controllable one any time over that.
Preference? Outside of Trinity Smash, I vastly prefer the Hulk Hands over Arbiter.So, like what's the purpose of Eryx? The only time I know to use them is on the fat dudes you can pull on to make them fall. Doesn't a fulled charged hit break their armor? Anyway, I just end up switch back to the axe. I just trust it more.
I figured I'd want to know before going further into SoS.
Yeeeaa.....Onimusha 1 is like a better version of DMC 1. Yeah, I went there.
Better version of RE and Dino Crisis too! Though the amount of button mashing to crank that wheel was ridiculous.
So, like what's the purpose of Eryx? The only time I know to use them is on the fat dudes you can pull on to make them fall. Doesn't a fulled charged hit break their armor? Anyway, I just end up switch back to the axe. I just trust it more.
I figured I'd want to know before going further into SoS.
P.S. Aquila is the sexiest weapon in an action game in like...a while. <3
I guess I am really bad at this game going by some of you guys posts. It is way harder for me than the other DMC games.
Eryx are pretty useful. Fully charged attacks do break armor and they can juggle practically anything in the game if you get it off. Try to time your attack with the flash of the 2nd charge for more damage. The Ground Slam is also not that bad when fully charged against a group of clustered enemies.So, like what's the purpose of Eryx? The only time I know to use them is on the fat dudes you can pull on to make them fall. Doesn't a fulled charged hit break their armor? Anyway, I just end up switch back to the axe. I just trust it more.
I'm playing on Nephilim and I've only died once, and I'm terrible at action games compared to most people in this thread. Maybe you're just used to old DMC and it's throwing you off?
That's probably why. Round Trip makes the game much, much easier.Probably. I know I just beat SOS DMC4 a few weeks ago and the only times I died were against Credo. I am on mission 11 SOS here and I die a lo and use items all the time. I almost never use Aquila, though.
One thing that ive forgotten for the people who have beaten the higher difficulties.
Does the game feel balanced top-down or top up? As in, do the higher difficulties have any inteligent enemy design or is it just a collection of the same enemies, just in larger groups and tankish health?
I have only played a bit of SoS and watched some players play through DMD mode.One thing that ive forgotten for the people who have beaten the higher difficulties.
Does the game feel balanced top-down or top up? As in, do the higher difficulties have any inteligent enemy design or is it just a collection of the same enemies, just in larger groups and tankish health?
I went back to mission 2 to get collect all the collectables, I got both keys but it wouldn't let me open the door for one of the secret missions. Anyone else had a similar problem?
I have only played a bit of SoS and watched some players play through DMD mode.
I don't know what you mean by "intelligent enemy design" but as far as their AI go there are slight changes. Enemies that can block will block more, those who evade will evade more and those who parry will parry more. It's subtle but it's there if you pick up on it. Also some enemies like the basic fodder enemies have "elite" versions of them and that's essentially what you will be fighting most of the time as compared to regular enemies. Of course enemy lay outs are remixed. The brunt of the challenge comes from the combination of enemies they throw at you and of course their high health. You have to kill them fast otherwise the enemies DT. Note that the higher tiered enemies don't DT like the Drek but 2 of them plus another sub boss type enemy like a Witch/Butcher is challenging enough as it is. Any big sized enemy will do a shit ton of damage as expected from DMD mode and probably hits harder than most bosses in the game.
Right now I would say that DMD enemies in DmC > DMD enemies in DMC4 but the bosses in DMC4 DMD are way harder so I guess they balance out.
There's no gun tier yet, haven't experimented with them enough. They all seem to have their niche and usage. I think the guns are fairly balanced and it's really up to personal usage.Is there a gun tier as well? I hope someone puts up some combo videos using Kablooey.
This is mostly from watching though. The guy playing was a decent enough player and was dying constantly despite abusing the stuff that needed to be abused (Demon Dodge, Round Trip, Trinity Smash etc). But he died only once on a boss fight and that was the post-Club mission boss fight.
Was it the right key? I believe you need a the copper key for that one. The keys and secret missions in the same stage don't always go together.
True but once people start using perfect LVL3 Ricoshot then you will see E&I's true potential. That move is one of the best CC moves in the game.I haven't gone back to E&I after getting the Revenant. It's very useful, and fireworks is some fantastic effectiveness.
So whats the deal with Virgil's Downfall for GameStop pre-orders? Are we going to get an email with a code when it comes out or what?
There should be a website and code on your receipt (or email i guess if you bought online). You have to go to the website, put in the code, and put in your email address and when the DLC comes out, they'll send the actual DLC code to the email address you provided.
how long did it take you?
It really bothers me that they never explain how Dante's coat got on the fucking ferris wheel.