DmC Review Thread (Release Date - 1/15/13) Embargo is over!

I've been farming souls on the 2nd level of DMC4 for a while, I've put about 2 hours into the game so far and here are my impressions.

- The gameplay is more fluid than I remember it being, the PC version runs excellently
- Nero moves around so slowly in the overworld, and the speed upgrade takes way to long to kick in
- To this day, I can't fathom why they wasted Dante vs. Nero on a tutorial battle
- After unlocking the full moveset for Red Queen it has a fair amount of variety, but until then it has practically no variation.
- I'll hold out judgement on the exceed system, but the game does a poor job explaining it or encouraging the player to use it. They mention it once in passing and never require the player to use it from there.
-The devil arm is cool, but like the Red Queen it lacks variety. My memory may be failing me, but all it can ever do it grab and pull with it.
- I'll probably refer to Nero as Ichigo when I talk about him from now on. Same VA. Not a pro or a con.

So to sum up my thoughts thus far into one sentence - DMC4 seems to have a solid gameplay system behind it, but does a poor job providing mid-level players variety and giving the player reason to delve into some of its deeper, more intricate systems. With DMC3, the advantages of weapon swapping were clear early of as getting to the S ranks on the style meter is significantly easier when you swap weapons, but here I'm still not even if the exceed system increases your style more than regular attacks
 
DMC4 sold 2.6 million copies and Heavenly Sword sold at least 1 million. Enslaved was flop though with only about 0.5 million copies.

HS was too a flop despite selling 1+ million. The game just about covered its cost with those sales but didn't generate any profit especially for NT. I am over DMC so I wish NT the best but tbh they don't bring anything new to the table and I'm not seeing any fresh ideas in DmC so if this was NT's last game I don't think they will leave any void in the industry. Other developers already do what they do except much better. But I do hope they learnt something with DmC and get another shot at an original IP.
 
Anyone else here really turned off by the sound of ebony and ivory?

Shit sounds like place holder SFX. Super cheap, generic, and just weak sounding
 
Anyone else here really turned off by the sound of ebony and ivory?

Shit sounds like place holder SFX. Super cheap, generic, and just weak sounding

I'm underwhelmed by the sound, the animation, the feel, and the dumb-as-shit looking rainstorm moves. But I don't play these games for the guns, anyway, so I wouldn't say it weighs heavily in my opinion overall.
 
I've been farming souls on the 2nd level of DMC4 for a while, I've put about 2 hours into the game so far and here are my impressions

So to sum up my thoughts thus far into one sentence - DMC4 seems to have a solid gameplay system behind it, but does a poor job providing mid-level players variety and giving the player reason to delve into some of its deeper, more intricate systems. With DMC3, the advantages of weapon swapping were clear early of as getting to the S ranks on the style meter is significantly easier when you swap weapons, but here I'm still not even if the exceed system increases your style more than regular attacks
You are not required to do anything in any DMC game with the exception of using the appropriate colored weapon in DmC. You don't have to use the Exceed system if you don't want to but the advantages of the system are substantial especially once you start getting into the lvl3 moves. They don't force it down on you because it's one of those things that is rewarding to figure out on your own.

Even in the DmC demo about 18 moves are unlisted and all the chargeable moves have a perfect release mechanic that gives additional damage and style on moves. Hell they didn't even explain the demon dodge in the demo and I feel that is the most effective way to play DmC. I am glad they don't put everything in the game like that, if people want to learn how to be effective they should be figuring it out themselves. The game should just teach you the basic controls and let you go ham.
 
HS was too a flop despite selling 1+ million. The game just about covered its cost with those sales but didn't generate any profit especially for NT. I am over DMC so I wish NT the best but tbh they don't bring anything new to the table and I'm not seeing any fresh ideas in DmC so if this was NT's last game I don't think they will leave any void in the industry. Other developers already do what they do except much better. But I do hope they learnt something with DmC and get another shot at an original IP.


NT will be fine. The actual game has been made relatively quickly and cheaply but a small team.

Capcom however may take a loss with the overall game. I believe they have spent way more than they expected to marketing the game to win people over. I've never know a game to have so many trailers, interviews, fly teams halfway across the world every month, demos and streaming at every trade single show, tournaments, bought advertising on online shop fronts, YouTube, facebook etc. When you take a step back and look at the marketing, it's been extremely robust and comprehensive. The cost of that all adds up. I don't think the game will flop when the dust settles but it's not going to outsell DMC4 which much as a lot of us hate to admit it, was a bit of a sales fluke anyway.

My final prediction is 1.6 million lifetime and 200,000 first NPD tops.Enough to carry on with the IP not enough to carry on with ninja theory as dev. DMC as a IP is probably going to be rested for a while, then we will probably see a internal DmC2. DMC5 and the old series is dead. Simple.
 
You are not required to do anything in any DMC game with the exception of using the appropriate colored weapon in DmC. You don't have to use the Exceed system if you don't want to but the advantages of the system are substantial especially once you start getting into the lvl3 moves. They don't force it down on you because it's one of those things that is rewarding to figure out on your own.

Even in the DmC demo about 18 moves are unlisted and all the chargeable moves have a perfect release mechanic that gives additional damage and style on moves. Hell they didn't even explain the demon dodge in the demo and I feel that is the most effective way to play DmC. I am glad they don't put everything in the game like that, if people want to learn how to be effective they should be figuring it out themselves. The game should just teach you the basic controls and let you go ham.

I never said they needed to force it down your throat, but having it be more than a small blip on the screen midway through the second level would've been nice. They never even explain that you can get it off of normal sword swings. I'm not nearly as knowledgeable about the game as you are, but if a player never gets into using exceed, the game would be gimped. There's not enough variation between Red Queen and Devil Arm alone to make a complete system.
 
DMC4 sold well because it was the first multi platform DMC game, had the goodwill hype of DMC3 behind it and had a batch of godlike trailers. I feel like if it was a better overall game it could have crossed 3 million with word of mouth.

It's going to be very hard for a DMC game to reach those numbers again even for DMC5. There is just a lot less faith in Capcom these days and the series has become very uneven now.
 
NT will be fine. The actual game has been made relatively quickly and cheaply but a small team.

Capcom however may take a loss with the overall game. I believe they have spent way more than they expected to marketing the game to win people over. I've never know a game to have so many trailers, interviews, fly teams halfway across the world every month, demos and streaming at every trade single show, tournaments, bought advertising on online shop fronts, YouTube, facebook etc. When you take a step back and look at the marketing, it's been extremely robust and comprehensive. The cost of that all adds up. I don't think the game will flop when the dust settles but it's not going to outsell DMC4 which much as a lot of us hate to admit it, was a bit of a sales fluke anyway.

My final prediction is 1.6 million lifetime and 200,000 first NPD tops.Enough to carry on with the IP not enough to carry on with ninja theory as dev. DMC as a IP is probably going to be rested for a while, then we will probably see a internal DmC2. DMC5 and the old series is dead. Simple.

You're so cynical, man.
 
Aside from the last statement about OG DMC series being dead I felt that was a reasonable prediction.

Although I think if Capcom wants to continue DmC2 they will keep NT for it. There also have been rumors about Capcom hiring more developers so maybe NT is put to more projects.

I am not even sure I would want an internally developed DmC2. It would be clusterfuck in terms of script and design... plus it would turn off the fans of DmC who prefer the non-Japanese approach to DMC.
 
NT will be fine. The actual game has been made relatively quickly and cheaply but a small team.

capcom however may take a lost with the overall game. I believe they have spent way more than they expected to marketing the game to win people over. I've never know a game to have so many trailers, interviews, fly teams halfway across the world every month etc. The cost of that all adds up. I don't think the game will flop when the dust settles but it's not going to outsell DMC4 which much as a lot of us hate to admit it, was a bit of a sales fluke anyway.

My final prediction is 1.6 million lifetime and 200,000 first NPD tops.Enough to carry on with the IP not enough to carry on with ninja theory as dev. DMC as a IP is probably going to be rested for a while, then we will probably see a internal DmC2. DMC5 and the old series is dead. Simple.

I am very curious to hear what Capcom thought of this venture a few months down the line. I may not be interested in the game or what it has to offer but I am extremely interested to hear what went on behind the curtains and if the backlash had any effect at all on the development and story.

They definitely had lofty goals with DmC and though the end product is really no different to past games except 30fps I am curious if they believe the cost was worth it. If I didn't know it was a NT game I would think Capcom did it in-house, that may sound positive but the reality is NT are definitely not working to their strength. I don't see it in the story, character design or the graphics. So instead of being a genuinely different take on DMC it just comes off as DMC lite.

As for sales they kept back-tracking until eventually they realized it may not be the AAA 2+ million selling title they were so comfortable to proclaim in the beginning. That has got to say something about how DmC has fallen in Capcom's eyes, so the idea of DmC2 instead of DMC5... I just don't see it happening. It's really quite a shame but you can't blame the fans for this. The game is called DMC so for Capcom to expect fans to not be riled up makes no sense, they really should of cut NT a break and let them do a new IP for them. I don't think they will be able to recover from the backlash but only time will tell.
 
Anyone else here really turned off by the sound of ebony and ivory?

Shit sounds like place holder SFX. Super cheap, generic, and just weak sounding
I'm disappointed by the sound design in general. Weapon impacts are just not satisfying; the sword in particular is weak and tinny. Still found the demo enjoyable, though.
 
I don't think they will be able to recover from the backlash but only time will tell.

DMC 2 had horrible backlash, they managed just fine.

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Ya'll don't get it, this is Inafune's masterplan. Giving the fans the worst thing they could have hoped for to boost sales for DMC 5.
 
Aside from the last statement about OG DMC series being dead I felt that was a reasonable prediction.

Although I think if Capcom wants to continue DmC2 they will keep NT for it. There also have been rumors about Capcom hiring more developers so maybe NT is put to more projects.

I am not even sure I would want an internally developed DmC2. It would be clusterfuck in terms of script and design... plus it would turn off the fans of DmC who prefer the non-Japanese approach to DMC.

If they're going to make DmC2, then they need to keep Ninja Theory. It's pretty much "their" game. Capcom wouldn't make it themselves, just like how they wouldn't allow NT to make DMC5. It's about identity, and DmC is a part of NT's identity (just like Capcom is with DMC).

Also, I think we need to understand that DmC doesn't necessarily need to hit a set number of sales to get a sequel. Sure, they have goals for sales and stuff to justify itself as a product, but if the starting sales and critical/consumer feedback are positive, then they'll go ahead with it.

Dragon's Dogma only sold 90k in its first month, and it's about 800k or so WW (last I checked), but the beginning sales and buzz were a good indicator for them to continue. So this isn't necessarily a black and white issue.

And yes, I do agree that the old games aren't dead. I am convinced they're working on it now and we'll see the reveal at TGS. I'm calling it.

Also just for fun, my sales projections for DmC in the month of January will be 350k (US only). I'm comfortable with those sales numbers.
 
Heavenly Sword only sold 139k on its first month in America, so I'm gonna call shenanigans on that number.

One month in one region for a game that's been on sales for 5 years means nothing. You're better off using Chartz than NPD if you want an accurate representation of lifetime worldwide sales.
 
You're so cynical, man.

No, I'm just practical. I'm looking at this from a business standpoint, not a gaming standpoint.

After investing as much as they have in creating the DmC IP, with the loss of goodwill and mindshare they have endured and the amount of people now onboard with the new product, It would be madness to create the brand confusion by swapping between DmC and the OG series. The only 2 gaming brands that can safely do that these days are call of duty and Mario. If there is any other example please find it for me. Not even Sonic the hedgehog can maintain a classic and modern split. The dilution of the franchise through multiple universes is one of the main reasons Megaman has been taken out the back and shot, something Sven has already alluded to, I believe.

The fact is the DMC brand even at DMC4 levels does not sell enough to maintain two seperate universes. Nothing has indicated that this game will buck that trend.

It's one or the other. Either DmC flops and us swept under the rug as a experiment a la POP 2008, or it replaces the main continuity. There is no inbetween.
 
The game is called DMC so for Capcom to expect fans to not be riled up makes no sense, [bthey really should of cut NT a break and let them do a new IP for them.[/b] I don't think they will be able to recover from the backlash but only time will tell.

They've cut NT a huge break. Given them what will likely be NT's best selling title, NT's best combat, better support than Capcom's own teams. eg. Despite Resident Evil currently being the biggest franchise, Capcom prioritized getting the pc version of DmC out over RE6.
 
They've cut NT a huge break. Given them what will likely be NT's best selling title, NT's best combat, better support than Capcom's own teams. eg. Despite Resident Evil currently being the biggest franchise, Capcom prioritized getting the pc version of DmC out over RE6.

I think a huge part of that is because DmC is a unreal game, not any prioritization. People forget that MT framework has little to no english documentation and support so only a few companies can port RE6.
 
Anyone else here really turned off by the sound of ebony and ivory?

Shit sounds like place holder SFX. Super cheap, generic, and just weak sounding

Ya know... I didn't really notice that...

You know what I really did notice that took me aback?

The Enemy designs.

Wow are they shit... The entire time with the demo Im like "what am I fighting"?? These aren't demons... they're clayblobs with knives. The enemies look so stupid and I can't believe NT was okay with these. That's one thing the original DMC series has over edge hands down at least.

I always thought the enemies are what helped Dante maintain his badass rating. Marionettes and other things look funny at first, but when you really think about it, If we went toe to toe with them, they would rip us wide the fuck open. The fact Dante is tearing them a new one with style IS what makes him badass.

Fighting these new enemies doesn't even compare to the excitement I had when I first played DMC for the first 15 mins. I really really really hope the enemy design are widely varied because damn.... It could make the combat a complete borefest in the game if the enemys are shit
 
No, I'm just practical. I'm looking at this from a business standpoint, not a gaming standpoint.

After investing as much as they have in creating the DmC IP, with the loss of goodwill and mindshare they have endured and the amount of people now onboard with the new product, It would be madness to create the brand confusion by swapping between DmC and the OG series. The only 2 gaming brands that can safely do that these days are call of duty and Mario. If there is any other example please find it for me. Not even Sonic the hedgehog can maintain a classic and modern split. The dilution of the franchise through multiple universes is one of the main reasons Megaman has been taken out the back and shot, something Sven has already alluded to, I believe.

The fact is the DMC brand even at DMC4 levels does not sell enough to maintain two seperate universes. Nothing has indicated that this game will buck that trend.

It's one or the other. Either DmC flops and us swept under the rug as a experiment a la POP 2008, or it replaces the main continuity. There is no inbetween.

I'm with you on this. There's no evidence to support Capcom continuing the old series outside of some token damage control comments from the same people who told us 60 fps was a detriment to your eyesight. Some of you need to stop burying your head in the sand in regards to this.
 
Work on DmC2 has probably started already.

Capcom went on with Lost Planet 3 even though Lost Planet 2 was a bomba. Capcom only hates Marvel, Mega Man and Breath of Fire.
 
DMC4 sold well because it was the first multi platform DMC game, had the goodwill hype of DMC3 behind it and had a batch of godlike trailers. I feel like if it was a better overall game it could have crossed 3 million with word of mouth.

It's going to be very hard for a DMC game to reach those numbers again even for DMC5. There is just a lot less faith in Capcom these days and the series has become very uneven now.

Well, the mess that was RE6 didn't help. If DmC Metascore will be much higher than for RE6, Capcom should also outsoruce the development of RE7 to NT, at least it will be a good game LOL.
 
Work on DmC2 has probably started already.

Capcom went on with Lost Planet 3 even though Lost Planet 2 was a bomba. Capcom only hates Marvel, Mega Man and Breath of Fire.

Well do know that Ninja Theory is staffing up now for their next game, in addition to expanding for a mobile games division. So they seem to be set either way.

I actually don't blame Capcom for Breath of Fire. It's an incredibly nichey JRPG that's been away for a long time. Unless they do a complete reinvention (some people like to think Dragon's Dogma is the successor to BoF), then perhaps a handheld title could work. It's tough, though. How can you bring that back? And would there an audience (in addition to BoF fans) for it?

Well, the mess that was RE6 didn't help. If DmC Metascore will be much higher than for RE6, Capcom should also outsoruce the development of RE7 to NT, at least it will be a good game LOL.

After how RE:ORC turned out, I think they're gonna keep RE to themselves.
 
And would there an audience (in addition to BoF fans) for it?

There's always an audience if the game is good. The problem is that Capcom, aside from a few exceptions, doesn't know how to create good games anymore. And they drove all their talent out the door.
 
I still can't believe this is coming out. This has to be one of the most underwhelming games I've ever seen. I remember how super hyped I was for DMC4. I still remember the evening I bought the game. I just got off from a business finance class in college and I rushed over to my preferred GameStop to pick it up. I remember when I got home it was pretty dark outside, but I opened all my windows and BLASTED my TV. The intro with Nero running through the streets, rocking the puppets, and seeing the AMAZING cinematography at work...it sent shivers down my spine. I thought Capcom was finally entering next gen and the thought of getting more bad ass, high quality, super polished, CLASSY games from them filled me with so much hope and excitement...how quickly that faded, lol!

Today, I'm working full time, out in the real world, and I couldn't give shits two less about a new DmC. What happened with everything, to everyone? Like, talk about just NOT feeling it. Anyone else have those sentiments? I've voiced my problems with this game, but they seem to mostly fall on dead ears. It's BEYOND frustrating that people don't see some of the underlining issues with this game. There's so much lack of attention to detail. There's so many core elements which make DMC what it is that are completely missing. At this point, I just find it sad.

I can't wait for this time next year when most (if not all) people who were interested in this game (whether they hated it or liked it) just completely forget about it. With so many other great action games on the horizon (MGR, Wonderful 101, Bayonetta 2) DmC is yesterday's news before it even came out. Hopefully, this game will become a game of the week/month for most people who don't know any better. I honestly think this game won't sell too well either, and honestly, I hope it doesn't. I want to believe that Capcom can bring us back a proper DMC title (get that Dragon's Dogma team back on this franchise!), but I have my doubts.

Well said.
I hope DmC flops & puts an end to Ninja Theory once & for all. There is more to a game than making it look & play closely to the original series.

Enslaved was one of worst piece of crap tripe I played & I refused to even unshrinkwrap Heavenly Swords after it.
 
Work on DmC2 has probably started already.

I actually am looking forward to DmC2 than this game, I don't know what their business decisions are, but I definitely disliked a lot of things about DmC but i would like to see where they take it.
 
Well said.
I hope DmC flops & puts an end to Ninja Theory once & for all. There is more to a game than making it look & play closely to the original series.

Enslaved was one of worst piece of crap tripe I played & I refused to even unshrinkwrap Heavenly Swords after it.

Now nice of you wishing that people lose their jobs. What a lovely chap you must be. Talk about the image of the dmc fanbase.
 
See You Next Wednesday makes jett look like Mr. Positivity on most things. He's only outclassed by Mr. B. Natural(who hates that people make avatars out of games/movies/music they're excited about!) as the most cynical bastard on GAF
 
Some people simply reach new levels of pathetic when it comes to DmC.

I don't think I'd ever personally wish for any developer to lose their job, but Ninja Theory certainly can fuck off in a general sense for how they've handled this whole situation. Besides the actual game not living up to Devil May Cry standards, their PR (including Capcom) has been atrocious for this game and they clearly don't give a shit about making actually good games. Ninja Theory should just be storyboard/conceptual kinda-dudes. They clearly value facial animations (although somehow DmC doesn't seem to even have as good as character models/facial animations as Enslaved did) and characterization. I feel like their games are really transparent in a sense that you can almost tell that they're not into the actual "game" part, you know what I mean? It's like, "Yeah, we've got the combat and all that jazz, but just look at this world I created and all of these relevant (outdated and behind) messages and issues we're trying to question/present". That's at least how I perceive the situation.

I don't think these guys are in the right industry. Those questions Tameem received regarding the Ranking System clearly shows me their (his) priorities and arrogance. They don't give a fuck about the player or the core audience for this game. To me, NT just wants to make some political/world view stance with DmC. They have like ZERO good game sensibilities and I don't think any amount of help (like having Capcom Japan on board) will ever make a noticeable difference.
 
While I won't go as far as some I totally concur that NT seems to value heir world and stories much higher than interactivity.

The irony that asuras wrath, a game that is a affront to all things gameplay, still manages to balance interactivity, a convincing world and a engrossing story much better than NTs games.

I don't hate NT but I find their attitude to game design to be the exact opposite of what a good game is about. In my view they should only be hired in a cutscene conceptual role, but leave the gameplay to another dev because they simply do not get it.
 
While I won't go as far as some I totally concur that NT seems to value heir world and stories much higher than interactivity.

The irony that asuras wrath, a game that is a affront to all things gameplay, still manages to balance interactivity, a convincing world and a engrossing story much better than NTs games.

I don't hate NT but I find their attitude to game design to be the exact opposite of what a good game is about. In my view they should only be hired in a cutscene conceptual role, but leave the gameplay to another dev because they simply do not get it.

The input from Capcom probably taught them a bit about game design and why their games have sucked time and time again.
 
While I won't go as far as some I totally concur that NT seems to value heir world and stories much higher than interactivity.

The irony that asuras wrath, a game that is a affront to all things gameplay, still manages to balance interactivity, a convincing world and a engrossing story much better than NTs games.

I don't hate NT but I find their attitude to game design to be the exact opposite of what a good game is about. In my view they should only be hired in a cutscene conceptual role, but leave the gameplay to another dev because they simply do not get it.

Yeah, Asura's Wrath still felt pretty gamey for an interactive movie. I'd hate to compare the games because they are totally different, but Asura's Wrath told a great story and had interesting characters despite placing all of their priorities on visuals and character animations (CyberConnect 2's facial animation stuff ANNIHILATES Ninja Theory, by the way). That game was on Unreal Engine too (which is its only true downfall) yet it still displayed WAY more effort and talent than anything DmC has shown us. The menus were nice, the presentation was CLASSY as fuck, and the game just felt polished and complete, for what it was trying to be.

I've been gaming for 20+ years, I've played the DmC demo, I've been an avid action gamer since the original DMC, and I've seen way more footage than I'd like to have seen on the new game. It just doesn't have it.
 
Some people simply reach new levels of pathetic when it comes to DmC.

I can't wait until the game is out and we can just discuss it in it's OT without people just jumping in and spewing vitriol. The game is good in it's own right and I'm really looking forward to it.
 
I can't wait until the game is out and we can just discuss it in it's OT without people just jumping in and spewing vitriol. The game is good in it's own right and I'm really looking forward to it.

lolno.

Haters gonna hate man.

They'll do it in the OT as well.

Just got to live with it at this point.
 
Yeah, Asura's Wrath still felt pretty gamey for an interactive movie. I'd hate to compare the games because they are totally different, but Asura's Wrath told a great story and had interesting characters despite placing all of their priorities on visuals and character animations (CyberConnect 2's facial animation stuff ANNIHILATES Ninja Theory, by the way). That game was on Unreal Engine too (which is its only true downfall) yet it still displayed WAY more effort and talent than anything DmC has shown us. The menus were nice, the presentation was CLASSY as fuck, and the game just felt polished and complete, for what it was trying to be.

I've been gaming for 20+ years, I've played the DmC demo, I've been an avid action gamer since the original DMC, and I've seen way more footage than I'd like to have seen on the new game. It just doesn't have it.

agreed on all counts, never really thought of these aspects until it was brought up in this thread.
 
Now nice of you wishing that people lose their jobs. What a lovely chap you must be. Talk about the image of the dmc fanbase.

People have been organizing protest groups to pirate and convince people not to purchase this game for a long time now. When the concept of playing or not playing a game simply due to it being interesting or not interesting to you wasn't enough is beyond me. I wouldn't be surprised if some of the dmc fanbase starts protesting outside of Ninja Theory's office come release day.
 
good in it's own right?
Turn out well?

I love how declaring a game a success and good before release is rational judgment but being negative is just blind fanboyism.
 
Work on DmC2 has probably started already.

Capcom went on with Lost Planet 3 even though Lost Planet 2 was a bomba. Capcom only hates Marvel, Mega Man and Breath of Fire.

Believe me, Capcom does not hate Marvel. It's more about Marvel being such a bitch to work with. If Capcom were given free reign in regards to Marvel, we'd be on MvC6 and have 18 offshoots by now, some of them being shipped off to western developers and people would be disgusted by this point...
 
Talking about the game itself, I wonder if NT has changed the amount of points you get with demon dodge. I just finished the demo with over 23 million points(360k style points) pretty much abusing it. Maybe that's the way to play the game. :P This way of playing would be more fun if there taunts in the game.
 
NT will be fine. The actual game has been made relatively quickly and cheaply but a small team.

Capcom however may take a loss with the overall game. I believe they have spent way more than they expected to marketing the game to win people over. I've never know a game to have so many trailers, interviews, fly teams halfway across the world every month, demos and streaming at every trade single show, tournaments, bought advertising on online shop fronts, YouTube, facebook etc. When you take a step back and look at the marketing, it's been extremely robust and comprehensive. The cost of that all adds up. I don't think the game will flop when the dust settles but it's not going to outsell DMC4 which much as a lot of us hate to admit it, was a bit of a sales fluke anyway.

My final prediction is 1.6 million lifetime and 200,000 first NPD tops.Enough to carry on with the IP not enough to carry on with ninja theory as dev. DMC as a IP is probably going to be rested for a while, then we will probably see a internal DmC2. DMC5 and the old series is dead. Simple.
I don't think so. Devil May Cry is (or was) a solid brand, and DMC4 was a really good entry despite the backtracking.
 
Since it was brought up, I really have to wonder where NT will go with DmC 2. They have already have used up 2 main villains from the series and essentially the two most important ones. I don't really see them going anywhere with the story after DmC but then again they could be in a prime position to present a new angle to the story.. maybe have some villainous angel characters.

On the game play side they HAVE to prioritize 60FPS and balance the game around that. Up the tempo of the game, improve the sound design, the hit boxes and most importantly improve the broken style system. They also should have a more open level design, DmC is more linear than the most linear DMC game. They should also reconsider putting lock on in the game but at the very least they should remove the 2nd dodge button and replace it with something better. I would also like them to increase the gravity of the game in general and for some of the moves. Improving enemy designs and AI should also be at the top of their list for the next game.


Talking about the game itself, I wonder if NT has changed the amount of points you get with demon dodge. I just finished the demo with over 23 million points(360k style points) pretty much abusing it. Maybe that's the way to play the game. :P This way of playing would be more fun if there taunts in the game.
That IS the way to play the game. More importantly Demon dodge is going to be a staple and a soft requirement to play DMD mode because enemies have tank like health. Angel weapons do piss poor damage on DMD mode without the DD buff and the demon weapons don't have the crowd control of the angel weapons.
 
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