DmC Review Thread (Release Date - 1/15/13) Embargo is over!

I'm late but no bloody palace? Wow uh I thought they would have at least got that right. I really wish capcom would stop sucking for minute. It's a shame my favorite games come from this company.
 
Just looking at the mission names I'm more confident than ever the game is going to follow the exact chronology that I previous alluded to and will be way shorter than is being claimed. To plow through the game without doing any secret missions and not farming for upgrades will take at most 5 hours. I can put money on it.

SOS will probably take 8 and DMD about the same.

Secret missions will add up to 3 hours to the game dependant on skill level and difficulty.
 
Is Bloody Palace that big a deal? DmC is trying to shift back from the action part of action adventure to the adventure part of action adventure.
 
Is Bloody Palace that big a deal? DmC is trying to shift back from the action part of action adventure to the adventure part of action adventure.

Taking something that's a fairly big feature of the previous games and releasing it as DLC isn't really surprising in this gen but it's still pretty shitty. It's one less thing this has going for it.
 
Is Bloody Palace that big a deal? DmC is trying to shift back from the action part of action adventure to the adventure part of action adventure.

It's a big deal to me. I would rather spend my time beating on enemies than running through mediocre platforming sections. That goes for all action games, all the ones I own have some type of arena/mission/challenge mode that I end up spending a lot of time in.
 
Is Bloody Palace that big a deal? DmC is trying to shift back from the action part of action adventure to the adventure part of action adventure.

Bloody Palace is completely seperate from the story mode, so it's not like its inclusion would somehow negatively impact the all-important adventure elements anyway. Besides, the game is still pretty combat oriented and some people just want to fight everything ever without having to skip cutscenes everytime; so why not let them?
 
Is Bloody Palace that big a deal? DmC is trying to shift back from the action part of action adventure to the adventure part of action adventure.
Posts like these are why this game still gets hate from fans of the series.

There, I said it.
 
Everyone should know by now Capcom will squeeze every pound out of you with DLC. That's the kind of shitty company they have become.
 
So leak number #2345 from yet another idiot anti-fan is proven fake. But what about him saying there is no bloody palace? Wouldn't somebody proven to lie for one thing lie for another?
 
Sorry, had to pick my eyes up after they rolled out of their sockets.

Anyway, the guy who posted no BP also posted screens of the last boss fight and the unlockable white hair skin so it's doubtful he's bs'ing.
 
No Bloody Palace ;_;

While it does bother me, if it shows up as DLC, I'm never buying a CAPCOM game again.

More like "when it shows up as DLC." DMC fans will yell at Capcom to put it in the game, then they'll put it in as paid DLC. Then when people will complain about the price, Capcom will shrug their shoulders because it's not "on disc DLC." There's my baseless prediction.

I'll probably buy this used shortly after release. I hope the story and characterization are good, otherwise it'll be right back to EB Games.
 
PC version for me, can't really stand playing fast paced action games in 30fps. And probably waiting for a Steam sale as well. I wouldn't pay a full price on this game, just saying.
 
So Alex said before that the game would have a lot of the same expected extra content as seen in previous DMC's, if not for Bloody Palace - the fuck was he referring to? Unlockables, art, sounds, difficulties? Really? I always thought BP was a given since DMC3 Special Edition. How the fuck do you not have a "fuck up enemies all day for no reason" mode.
 
I have never played DMC and have no knowledge of wtf the series is but I downloaded the demo for this which was pretty fuckin awesome.
Will the final game have the screen tearing though?
 
I have never played DMC and have no knowledge of wtf the series is but I downloaded the demo for this which was pretty fuckin awesome.
Will the final game have the screen tearing though?

Screen Tearing is seen on the PS3 version's demo, though I heard it's been improved since the demo build. Who knows. As I say for most PS3/Xbox 360 console multiplatform releases, get the xbox 360 version if possible since that version performs perfectly. Ultimately, I suggest the PC version, which is cheaper, and runs at 60 fps if your rig allows it.
 
There was no "remixing" of boss AI in DMD in DMC1 it was the same as Hard mode. They didn't get new moves or patterns. The same strategy you used to beat them on Hard could be used to beat them on DMD. Major difference was that proportionally they took way less damage form DT moves like Air Raid. In that regard there isn't much difference between DMC3 DMD bosses and DMC1 DMD bosses but in DMC3 it was possible to take down bosses faster thanks to RG and DTE, 2 very powerful tools at your disposal along with moves like Real Impact.

There was plenty of discussion on DMC3 bosses at least on IGN board when I was around. I can't tell you how many times I have had to write out strategies to beat Cerberus, A&R, Beowulf and Vergil. That is where the idea for the FAQ came along with other combo centric mechanics, I put it all in one place. Not only that but there was a lot of variance in strategies on tackling bosses and there was no general consensus for what was best outside Royal Guard... but if people came online to ask about boss strategies then it obviously meant they hadn't mastered RG to begin with.

A FAQ could easily be made for DMD DMC3 bosses covering numerous different weapon/style set ups to take them down. No one really bothered with it but there is enough tech and information that can be put in a FAQ to make it a worthwhile body of work.

Edit: Now I feel like a chump because someone edited out their post. :p

So Alex said before that the game would have a lot of the same expected extra content as seen in previous DMC's, if not for Bloody Palace - the fuck was he referring to? Unlockables, art, sounds, difficulties? Really? I always thought BP was a given since DMC3 Special Edition. How the fuck do you not have a "fuck up enemies all day for no reason" mode.
Yeah he said exactly that and it was in reference to someone asking about BP. It was pretty much assumed that BP would be in the game in some form but he never stated if it would be DLC or not.


Is Bloody Palace that big a deal? DmC is trying to shift back from the action part of action adventure to the adventure part of action adventure.
BP was one of the best things to come out of DMC2. It was so good that fans clamored for it in DMC3 which actually had a good combat system. They put it in DMC3SE and while it was fun/challenging it was very rough around the edges. Totally random encounters and you would usually get really fucked up combinations of enemies plus to be honest Dante could only use one set up and it was really troublesome having to deal with enemies that were counter to your style. They improved that a lot with DMC4 and they made it non-random so people could have a better metric of comparison plus they added a timer to prevent cheesing tactics.

Most DMC4 fans now spent more time in BP than actually playing the game. Yes it IS a big deal.
 
Most DMC4 fans now spent more time in BP than actually playing the game. Yes it IS a big deal.

Well, that's because the actual "game" of DMC4 was a cluster-fuck. Bloody Palace merely isolated the only good thing about DMC4 which was the combat and exposed it to you wholesale. It's the same benefit of having those psuedo-boss rush missions. DmC also has a 'training' mode as an option under the main menu. Bloody Palace isn't really a difficult thing to implement. It's just enemy waves in simple battle arena. Having a training mode is actually a good crux of that concept in design since it involves enemies and a general backdrop suitable for combat. Which is what BP is all about. Then you design enemy waves for a good amount of floors and call it a day. Shit's not hard ninja theory.

So this "yellow-fever" guy on devilmaycry.org forums, who apparently does have the game since he's taking screen-caps of final boss fights and shit, is saying this game is 15 hours long. He doesn't mention if this is finding all secrets, keys, and completing all secret missions. So it could be longer in his case.

Several reviews also mention that there is no backtracking in DmC ala DMC4. So, how the flying fuck - does this guy spend 15 hours on an action game? Does he take a coffee break after he kills an enemy. 15 hours is a bit on the long end for an action game for my tastes. Reminds me of RE4, being one too many post-prison island hours too long.
 
Honestly speaking the combat is the best thing about DmC as well. It's weird saying this about a NT game but it's the truth. Plus the game seems designed around large crowd controlling combat. It's a missed opportunity for them.

Also I would take all talk about completion times with a grain of salt. Mileage varies. I know one guy who put in 50 hours first time trying to beat DMC3.
 
BP is of course a big deal. That's where I spent a majority of my time in 4. Fuuuuuckin tricky until you really get to some next level shit. So fun ...

and that leak stuff... specifically.. the 6 hours playtime. That HAS to be fake right?

6 hours? I stopped buying games that short last gen. There is no way in hell DmC is special enough to warrant a buy if it's a beat it in one day kind of game. I got my fingers crossed for all of you who are excited for this that at the very least THAT is utter bs.

Honestly speaking the combat is the best thing about DmC as well. It's weird saying this about a NT game but it's the truth. Plus the game seems designed around large crowd controlling combat. It's a missed opportunity for them.

Also I would take all talk about completion times with a grain of salt. Mileage varies. I know one guy who put in 50 hours first time trying to beat DMC3.

So Cerberus over and over and over and over again i'm guessing....
 
Finding keys and lost souls can take a bit of time. Beyond that, there's no way the game is 15 hours. Not unless the game counter continues running on the pause screen (it doesn't in the demo).
 
So Cerberus over and over and over and over again i'm guessing....

Or replaying mission 1 over and over again to orb farm. =)

Anyway, if the guy who apparently has the game is accurate in saying that it's 15 hours with no backtracking, than the missions must be either really long or this includes some of the secret missions. Either way, Dahbomb is right, action games are extremely variable, though personally - I figure this to be as long as the previous DMC games. Which were all of good length for an action game. Except DMC4, which had excessive padding.
 
I prefer PS3 for action games but unless they add AA and fix the framerate, it's a piece of shit. Definitely go 360.
confused_christian_bajhu1y.gif

There is only the PC version.
 
A fresh spoiler, only posting it because it's the one most in line with what I think will happen.

Hey there, pal. Keep in mind that I got this from a user who beat the game.

Well, as a pro, i'm disappointed due the lack of major explanations. The game's problem that the ending is rushed and the game simply ends and that's about it.

As soon as Mundus is defeated, Vergil claims that it's their time to rule. Dante gets angry, Vergil says "stand aside", boss fight and then ending. basically, Vergil's downfall should maybe continue the something of the story. Also, Lilith dies ( though the person was a little vague on that, I assume she gets killed by Vergil, during the trade mission).

Mundus battle is also a little lackluster, though I want to see it onscreen. If you play DMC 2, you'll remember that boss building called Nefasturris. So, Mundus basically is a blob that fuses with parts of the Demon Tower and other buildings.

Also, if you watched the introduction scene, you'll notice a small window ( don't know how to describe) showing a red stuff or something like that. Well, that's the hellgate.

Very cut and dry. Very simple. Very predictable.
 
A fresh spoiler, only posting it because it's the one most in line with what I think will happen.

Hey there, pal. Keep in mind that I got this from a user who beat the game.

Well, as a pro, i'm disappointed due the lack of major explanations. The game's problem that the ending is rushed and the game simply ends and that's about it.

As soon as Mundus is defeated, Vergil claims that it's their time to rule. Dante gets angry, Vergil says "stand aside", boss fight and then ending. basically, Vergil's downfall should maybe continue the something of the story. Also, Lilith dies ( though the person was a little vague on that, I assume she gets killed by Vergil, during the trade mission).

Mundus battle is also a little lackluster, though I want to see it onscreen. If you play DMC 2, you'll remember that boss building called Nefasturris. So, Mundus basically is a blob that fuses with parts of the Demon Tower and other buildings.

Also, if you watched the introduction scene, you'll notice a small window ( don't know how to describe) showing a red stuff or something like that. Well, that's the hellgate.

Very cut and dry. Very simple. Very predictable.

NT truly delivered in a story that far surpasses the past games....

FlapjackLaugh.gif


No but seriously Capcom really should of done some research. NT always outsourced their writing and they only really shine in their motion capture tech which tbh doesn't look all that impressive in DmC. NT's talent is definitely not seen in this game and at the end we didn't get a different and unique DMC game as promised but a Lite DMC entry. Shame really. I actually regret being down on the original TGS 2010 trailer. If they went through with that at least it would of been a departure for the series :(
 
I think DmC is a lower budget affair than NT was used to. The production values seen in HS and Enslaved don't seem to be there.

Compared to Heavenly Sword's the mocap animation in DmC seems rudimentary.
 
NT truly delivered in a story that far surpasses the past games....

FlapjackLaugh.gif


No but seriously Capcom really should of done some research. NT always outsourced their writing and they only really shine in their motion capture tech which tbh doesn't look all that impressive in DmC. NT's talent is definitely not seen in this game and at the end we didn't get a different and unique DMC game as promised but a Lite DMC entry. Shame really. I actually regret being down on the original TGS 2010 trailer. If they went through with that at least it would of been a departure for the series :(

What talent we are talking exactly? Honestly, I think gameplay wise NT hasn't showed great talent in the past; maybe just in the art design (Enslaved, Heavenly Sword), but I don't remember anything more about its games.
 
I think DmC is a lower budget affair than NT was used to. The production values seen in HS and Enslaved don't seem to be there.

Compared to Heavenly Sword's the mocap animation in DmC seems rudimentary.

Weren't there talks after Enslaved that if there next game doesn't sell we'll they would go under? By being employed by Capcom maybe it has removed that financial risk slightly. They seem financially fine to have a second team on future title. If the budget from Capcom might possibly be lower as the whole point of outsourcing is that it's cheaper than producing internally.
 
I think DmC is a lower budget affair than NT was used to. The production values seen in HS and Enslaved don't seem to be there.

Compared to Heavenly Sword's the mocap animation in DmC seems rudimentary.


I don't think budget has anything to do with it. Capcom was supposedly flying devs between Japan and uk every other month. I think that deadline was the issue here. I also believe that the game actually was delayed and was originally expected to be finished last year.
 
Sounds better than any story capcom did with DMC aside from 3. Seriously am I missing something here? For most it's always been the combat but for those of us with not as much skill the story was never really anything special.

3 by far had a simple but great plot
2 was just nonexistent
4 is debatable personally made no sense to me
1 did its job to progress the character forward
 
What talent we are talking exactly? Honestly, I think gameplay wise NT hasn't showed great talent in the past; maybe just in the art design (Enslaved, Heavenly Sword), but I don't remember anything more about its games.

Im talking about motion capture and character design. Jett has a neat vid above you to show that proof. The TGS 2010 trailer looked so off and weird I now wish they went in that direction and have a really damaged Dante that Smokes and is truly tortured. This new version really does come off as a try-hard. No disrespect to the fans but now that the game is leaked there really is nothing to see here. It's not presenting the story about media being monsters in an interesting or convincing way and ultimately as ThoughtsOS has pointed out it's very cut and dry. Not the biggest fan of DMC4 story but even that was really fun to see what happens next. DMC3 of course being the pinnacle with story. It's a shame DmC doesn't offer anything new except for platforming which I guess is something?
 
Actually it sounds right in line with every DMC story Capcom did before. Where is the fresh take NT was supposed to provide for this franchise?
 
Surpassing previous DMC stories isnt a hard thing to accomplish and most people will probably agree, but gameplay wise which is the main event of the game Ninja Theory 3 games I remember are not polished technically and rather basic for most of the part (Kung Fu Chaos, Heavenly Sword and Enslaved)

The demo surprised me at how stable the framerate was for most of the part and they actually made Heavenly Sword combat work well (That is what DmC combat reminds me but definitely way more polished) I don't think it has the same depth previous DMC games had which is the main aspect but if it manages to do something decent from the little I played from the demo and its far from being terrible. Sure the IQ its poor and Dante's Design its Generic Western and not Generic Eastern which easily alienates fans. In the end I expect a game that is enjoyable for most of the part with room for improvement. (Animations could have smoother transitions, better hitboxes, better framerate, IQ and SFX)
 
Top Bottom