DmC Review Thread (Release Date - 1/15/13) Embargo is over!

Well, seen the leaked ending and it's just "what?"

I kinda wish the baby tears ending was kinda real, because that would've been so WTF it could've possibly been good.
 
Seems pretty sketchy that the 7.5 review was removed from the site. Money thrown much?

Seriously? To be fair, pushing to hold negative reviews until after the game sells is fairly common. Still even RE6 didn't get this treatment. Clearly DmC is permanent. Otherwise it seems amazing that the 6M selling game didn't the same shielding and promotions that the 2M selling game is getting.
 
Yeah the link takes you no where now (some 404 error). Some shady shit going on here although it could just be internet review vs magazine review embargo type thing.
 
Wow I just noticed that too. Should've screen capped that image.

At least we have the translations up. My guess is that the review broke embargo.


That was a long time ago and the number was just thrown out randomly... not meant to be a serious estimation at all. 2 million is the official number by Capcom.


Then that's not higher than DMC4 at all. So why did the franchise need to change to NT again? I'd rather have waited for the old team.
 
Then that's not higher than DMC4 at all. So why did the franchise need to change to NT again? I'd rather have waited for the old team.

They didn't want to make DMC5. Itsuno and the DMC team felt the series was getting stale and "stuck in its ways" and they wanted to go on and make Dragon's Dogma instead.

So Capcom decided to try something different. That's pretty much it.
 
They didn't want to make DMC5. Itsuno and the DMC team felt the series was getting stale and "stuck in its ways" and they wanted to go on and make Dragon's Dogma instead.

So Capcom decided to try something different. That's pretty much it.

The nice way of saying Itsuno doesn't have a clue what to do with the franchise anymore.
 
They didn't want to make DMC5. Itsuno and the DMC team felt the series was getting stale and "stuck in its ways" and they wanted to go on and make Dragon's Dogma instead.

So Capcom decided to try something different. That's pretty much it.

If that's a true statement then that's pretty sad for Capcom. Meanwhile, your competition (Platinum) and former co-workers are upping the game. Sounds like they gave up. If Capcom truly believed in themselves then they could try and make action games on par with Bayonetta and the soon to be MGR and Wonderful 101. Not that I'm complaining that we got Dogma because it's a pretty hot game, but not getting a proper DMC game is still a total downer.
 
I'll be honest, I thought DMC was getting pretty stale after 4 as well, so I welcomed a reboot to recharge some batteries and life into the series.

Turns out the reboot was still gonna be the same ol' DMC, but with dumbed down 30fps combat with huge hitboxes and shitty character designs. Oh, and lots of perfunctory platforming

wheeeee
 
They didn't want to make DMC5. Itsuno and the DMC team felt the series was getting stale and "stuck in its ways" and they wanted to go on and make Dragon's Dogma instead.

So Capcom decided to try something different. That's pretty much it.

I'm afraid DmC doesn't prove otherwise. The franchise is still "stuck in its ways". They probably should of given NT free reign, by over looking so much and being so hands on all they did was make DMC Lite.
 
I'll be honest, I thought DMC was getting pretty stale after 4 as well, so I welcomed a reboot to recharge some batteries and life into the series.
I agree about DMC4. I'm not sure if a reboot is what I wanted though. This game certainly doesn't look like what I wanted though, but I'll give it a go.
 
If that's a true statement then that's pretty sad for Capcom. Meanwhile, your competition (Platinum) and former co-workers are upping the game. Sounds like they gave up. If Capcom truly believed in themselves then they could try and make action games on par with Bayonetta and the soon to be MGR and Wonderful 101. Not that I'm complaining that we got Dogma because it's a pretty hot game, but not getting a proper DMC game is still a total downer.

Somehow I doubt Capcom is losing sleep over the 1M that Bayonetta sold. If anything that just reaffirms their decision to give the DMC franchise to NT.
 
Y'all are cray. They not only outsourced the franchise, they rebooted it. Keep in mind it's possible to do one without the other (like they did with Dead Rising and Lost Planet). It was given to NT because they wanted a fundamentally different game to rival God of War in sales. That wasn't an estimation, but it was the benchmark: they wanted a 5MM+ selling series.

They're not getting that. They're not even going to get the 2.7MM of DMC4. So while I understand the appeal of this game and I'm kind of thinking of getting it myself-- I don't want to buy anything from Gamestop and that looks somewhat mandatory in this case-- they're most likely going to miss the mark on every sales objective with this title.

The only thing I could think of is that it was a long term move. They expect DmC3 to be really big. Could be!

They could have a made a much cheaper game in Asia, but I agree that the budget on this game does not appear to be as high as NT is used to. Someone above mentioned flying executives between the UK and Japan every weekend. Even if they flew first class (so let's pretend it's 10,000 a flight), NT probably dropped 50x as much in the motion capture studio for cinematics in HS. This is considerably more restrained.


Somehow I doubt Capcom is losing sleep over the 1M that Bayonetta sold. If anything that just reaffirms their decision to give the DMC franchise to NT.

1MM is not great and probably isn't worth it given Sega's limited capital and risk appetite these days, but I'd be shocked if Bayonetta wasn't profitable. That was a cheap ass game. Opportunity cost is the problem for Sega, so they will just pump out Aliens games and hope you like.
 
Capcom is in a pretty bad shape anyway. It's also pretty bad on the fighting game side for Capcom. Anything not SF or Marvel is just dropped immediately by the Capcom heads. Ono has been trying very hard to get Darkstalkers out but the heads are just not seeing it. Hell even Marvel nowadays is meh in the eyes of the heads as there is 0 support for the game now.

And yeah it's true that Itsuno and co are sort of stumped on where to take the series after DMC4. From the way that interviews were conducted with Kobayashi on DMC4 it really seemed like they were positioning Nero as the new face of the series with Dante passing the torch to him. The fans didn't receive that notion as well as Capcom thought so they decided against continuing after DMC4.
 
UMvC3 bombed anyway. Granted it was a ridiculously cheap cash in, but it didn't do very well. Capcom will be fine as long as they can reuse PS1 assets and release Monster Hunter over and over to rabid fans.
 
I'll be honest, I thought DMC was getting pretty stale after 4 as well, so I welcomed a reboot to recharge some batteries and life into the series.

Turns out the reboot was still gonna be the same ol' DMC, but with dumbed down 30fps combat with huge hitboxes and shitty character designs. Oh, and lots of perfunctory platforming

wheeeee
That's what I'm getting at here. I thought the franchise could use an extended vacation in order to come up with some new ideas but apparently Itsuno could only think of a an outsourced retread of DMC1/3. Much appreciation for DMC3 and 4 but the guy is not the visionary this franchise needs. Neither is Tameem Antoniades for that matter.
 
Somehow I doubt Capcom is losing sleep over the 1M that Bayonetta sold. If anything that just reaffirms their decision to give the DMC franchise to NT.

Yeah, but Devil May Cry has cache. Bayonetta does not (although maybe now it does, to some degree). Your everyday John Smith doesn't know who the fuck Kamiya is nor are they aware of the talent at Platinum. Capcom could have made a proper DMC title if they truly wanted to, but because of their incompetency (whether that's due to poor management or lack of talent) they chose not to. Instead, they chose the lowest (or one of the lowest) bidders, NT, opted for a cheap engine, Unreal, and produced an underwhelming product in the name of DMC while insulting a fan base and genre. Great job.
 
What would be amazing if Dante is the main character in DMC5, with the main story being that he realizes that there are Infinite universes, with infinite Hells, infinite Vergil/Nelo Angelo/Mundus/Sparda/Trish/whatever you want/Donte in them.

And then proceed to just go into a few of them and beat up shit while being stylish.
One world could be DmC's.
WHERE HE TEAMS UP WITH THE SUPERIOR DANTE TO STOP CHILDREN FROM HAVING BAD DREAMS
.

In some worlds, he would team up with Vergil. In some, he would have to kill him. In some, all hope is lost. Etc etc.

All it would take is like creating 6-7 setting, with slighlty modified enemy apperances, creating a few slightly different Vergils, and bam. Would rock. BP is the main mode anyway.
Oh, and no more Frog/Dog-type bosses, please. All bossfights would be versus quick humanoid-types with lots of moves and variety.
 
If that's a true statement then that's pretty sad for Capcom. Meanwhile, your competition (Platinum) and former co-workers are upping the game. Sounds like they gave up. If Capcom truly believed in themselves then they could try and make action games on par with Bayonetta and the soon to be MGR and Wonderful 101. Not that I'm complaining that we got Dogma because it's a pretty hot game, but not getting a proper DMC game is still a total downer.

Well we did get Dragon's Dogma out of it, and that's a pretty amazing game. But honestly, I don't blame them for thinking that way though. I know people will disagree with this, but the previous DMC games were stuck because it had to adhere to its hyper refined combat, which was stunting its overall gameplay growth. It left them little to no room for any addition outside of the combat (which itself was great), because everything was tied to the mechanics, physics, movement of combat. If they were truly gonna add some elements to expand the overall game, then that would've meant having to do something that would prove controversial with fans. And that would've been way worse than what DmC went through.

I'm afraid DmC doesn't prove otherwise. The franchise is still "stuck in its ways". They probably should of given NT free reign, by over looking so much and being so hands on all they did was make DMC Lite.

Yeah, I agree. They should've taken things a bit further, though I'm chalking this up them having to set things up. If this game is successful and they get a sequel, then that leaves them a lot of room to branch out into newer territory for the series. This incarnation in particular has much more freedom to try new gameplay ideas than the old games.
 
Itsuno and Neo_G should really only be touching the combat portion of DMC. They really need someone new to helm the direction of DMC and please no not fucking Kobayashi. Too bad there is no one I can think of at Capcom who can do this.

I think Capcom should just release DMC: Bloody Palace edition until they get a real idea of where to take the series from here.

600k according to what?
http://www.capcom.co.jp/ir/english/data/pdf/explanation/2011/3rd/explanation_2011_3rd_01.pdf
 
I can easily see DmC co-existing along side the original series.

Look at comic books. comic books have more than one continuation, which allows them to explore alternative spins on a familiar story. Amazing Spiderman, Ultimate Spiderman.. etc.
 
I really want Capcom to take the DMC business seriously. You get calls from people and you can do side missions that way while also doing a main story. Open up the franchise a bit you know, maybe next gen.
 
600k according to what?

edit: Oh I see, shipped globally. Yeah, :fart

If it is any consolation. While it wasn't bad, it was worse than SSF4 and Sven is a little bummed about it.

What would be amazing if Dante is the main character in DMC5, with the main story being that he realizes that there are Infinite universes, with infinite Hells, infinite Vergil/Nelo Angelo/Mundus/Sparda/Trish/whatever you want/Donte in them.

And then proceed to just go into a few of them and beat up shit while being stylish.
One world could be DmC's.
WHERE HE TEAMS UP WITH THE SUPERIOR DANTE TO STOP CHILDREN FROM HAVING BAD DREAMS
.

In some worlds, he would team up with Vergil. In some, he would have to kill him. In some, all hope is lost. Etc etc.

All it would take is like creating 6-7 setting, with slighlty modified enemy apperances, creating a few slightly different Vergils, and bam. Would rock. BP is the main mode anyway.
Oh, and no more Frog/Dog-type bosses, please. All bossfights would be versus quick humanoid-types with lots of moves and variety.

Given that this is Capcom, I'd find it more likely that in nu52 Dante kills animu Dante and then proceeds to fuck Trish doggystyle on his corpse while asking who's the biggest, baddest motherf***** around.
 
I know people will disagree with this, but the previous DMC games were stuck because it had to adhere to its hyper refined combat, which was stunting its overall gameplay growth. It left them little to no room for any addition outside of the combat (which itself was great), because everything was tied to the mechanics, physics, movement of combat. If they were truly gonna add some elements to expand the overall game, then that would've meant having to do something that would prove controversial with fans. And that would've been way worse than what DmC went through.
I don't understand this post. DMC was stuck because they didn't know where to take the characters after DMC4 not because the game play was holding it back. The game play can still be expanded upon yet the core can remain the same.

The problem is the archaic level design system in the DMC series that still managed to make its way into DmC. That shit is really what is holding back DMC. I also feel that enemy encounters and AI is something that has been neglected for far too long in the DMC games and DmC has proven to be no different.

The more things change, the more they stay the same. Or something like that.


I really want Capcom to take the DMC business seriously. You get calls from people and you can do side missions that way while also doing a main story. Open up the franchise a bit you know, maybe next gen.
This is exactly what I am talking about. None of this has to do with the game play but rather the structure of the levels and the game itself. This is the area where DMC needs to make drastic changes... there is absolutely no need to be dumbing down the combat just so you can have more ways to hook on to contact sensitive ledges.
 
I can easily see DmC co-existing along side the original series.

Look at comic books. comic books have more than one continuation, which allows them to explore alternative spins on a familiar story. Amazing Spiderman, Ultimate Spiderman.. etc.

Spiderman is Call of Duty popular. Devil May Cry is Nightwing popular. You don't see multiple Nightwing books out there, ya know?

I really want Capcom to take the DMC business seriously. You get calls from people and you can do side missions that way while also doing a main story. Open up the franchise a bit you know, maybe next gen.
Open world Devil May Cry is a great idea. Dante is a freelance hitman of not just demons but anything supernatural. You can do a lot with that idea.
 
I feel like DmC still is mostly about combat like previous DMCs.

We're just saying that if you're just gonna do a DMC3/4 lite...then what was the fuckin' point of a reboot

did you really have to outsource to a western studio to introduce more platforming elements to pretty much the same game structure as always
 
We're just saying that if you're just gonna do a DMC3/4 lite...then what was the fuckin' point of a reboot

did you really have to outsource to a western studio to introduce more platforming elements to pretty much the same game structure as always
I still don't think Capcom understands how much Devil May Cry 3 raised the bar on their franchise. I think they have a general idea, which is why DMC4 tried a few references back to DMC3. I don't know...I don't even know what my point is. I think just that Capcom is throwing a lot of shit at the wall and seeing what sticks.
 
You can't exactly make a DMC3 clone in the current generation and expect it to be a godly game. Standards have been raised since then... what was once a godly new feature in DMC3 (on the fly weapon switch) is now a staple of the genre and any action game worth a shit has it now. The whole one style at a time is also not ground breaking, there is no RAM limitations on that anymore.

DMC3 was a godly game for it's time but I respect that Capcom tried to push the series forward with new mechanics in DMC4 even if they failed on the level design aspect. I do feel that DMC3's idea of weapon/style set up needs to be revisited only it should be so that you have more weapons and styles on you at one time and even bigger reservoir to choose from. You also shouldn't need to go to a time statue to switch your set up.
 
Itsuno and Neo_G should really only be touching the combat portion of DMC. They really need someone new to helm the direction of DMC and please no not fucking Kobayashi. Too bad there is no one I can think of at Capcom who can do this.

I think Capcom should just release DMC: Bloody Palace edition until they get a real idea of where to take the series from here.

Maybe they could do a DmC fighting game in the style of Anarchy Reigns, and make the "Bloody Palace" an actual location that transforms itself when people enter it.
 
We're just saying that if you're just gonna do a DMC3/4 lite...then what was the fuckin' point of a reboot

did you really have to outsource to a western studio to introduce more platforming elements to pretty much the same game structure as always
This is why the random posts from people who had no interest in the previous franchise but "can't wait to try DmC!!" always come off as troll posts.

Damn. Not sure which ip came out worse in that.

Two well known properties with a relatively small but impassioned fan base. It was the best I could come up with. :p
 
Maybe they could do a DmC fighting game in the style of Anarchy Reigns, and make the "Bloody Palace" an actual location that transforms itself when people enter it.
If they want to do that then they should do it with more Capcom characters than just DMC characters IMO.
 
Well we did get Dragon's Dogma out of it, and that's a pretty amazing game. But honestly, I don't blame them for thinking that way though. I know people will disagree with this, but the previous DMC games were stuck because it had to adhere to its hyper refined combat, which was stunting its overall gameplay growth. It left them little to no room for any addition outside of the combat (which itself was great), because everything was tied to the mechanics, physics, movement of combat. If they were truly gonna add some elements to expand the overall game, then that would've meant having to do something that would prove controversial with fans. And that would've been way worse than what DmC went through.

I'd rather see something cooked up internally from their Japan teams than what we're getting now. Anything but this game, lol!
 
Capcom's internal team, and greatest set of developers with a full on budget working on their prized franchise gave us Resident Evil 6. I finally rented that game a few days and ago and it was shit. It was worse than DMC2. At least DMC2 still retained a free form combat system for me to dick around with. That is what happens when a Japan company tries to internally make a game more Western. If that was Capcom's ideal concept for DMC, to make it appeal to Western gamers, it's always better to have a Western studio try to do that. There is nothing worse than playing a Japanese developed game trying to be "Western."

Well, seen the leaked ending and it's just "what?"

I kinda wish the baby tears ending was kinda real, because that would've been so WTF it could've possibly been good.

Leaked ending is fake dude. News at 11.
 
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