DmC Review Thread (Release Date - 1/15/13) Embargo is over!

I will say that the church line at the end of the demo is probably the most(only?) clever/funny line in the entire series.
 
So, platform in this game = Jump, Jump, Dash? O_o

Yea. With all of the talks about them handling platforming better than the rest of the series, I was really hoping that they would actually do something creative. It seems like they've just added on to what DMC4 had going, and left shit hella basic.

DMC1 had automated platforming.

And that game is how old exactly?
 
yeah it's a bit suspisious

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yeah I saw that crap.

And they won't even reply or acknowledge my tweets, those guys are jerks.

lol wtf is going on with these reviews....

Here is a preview from them.http://www.oxm.co.uk/48961/previews/dmc-devil-may-cry-final-hands-on-last-look-before-our-review/

Why would a magazine be desperate to prop NT I do not know.

NT sent out a text asking @NinjaTheory: Anyone seen the official Xbox magazine (UK) review of #DmC? Would love to know the score.
https://twitter.com/ninjatheory/status/287481402688159744

Lots of people replied saying 9/10. This is probably where the confusion came from.
I mentioned this a couple pages ago. 9/10 review is from X360 Magazine, not OXM UK. Scans are out there. A legitimate review, unfortunately just not from the credited source.
 
Yea. With all of the talks about them handling platforming better than the rest of the series, I was really hoping that they would actually do something creative. It seems like they've just added on to what DMC4 had going, and left shit hella basic.

Not controlling like total ass qualifies as handling the platforming better. Play Mission 3 in DMC4 and tell me that's not trash of the smelliest order. Fact is you have more control over your jumps in DmC than any other game in the franchise.
 
watch this for another great line

http://www.youtube.com/watch?v=tw3WlP3fRbs


Desiccated squirrel semen

There is something really that has gone awry with these cutscenes. The voice acting just seems so much flatter and lines come off forced.


This is supposed to be Ninja theories speciality.

Play Mission 3 in DMC4 and tell me that's not trash of the smelliest order.

Revisionist bullshit. Can't you like DmC without trying to tear DMC4 down? your heel turn is getting ridiculous.
 
Not controlling like total ass qualifies as handling the platforming better. Play Mission 3 in DMC4 and tell me that's not trash of the smelliest order. Fact is you have more control over your jumps in DmC than any other game in the franchise.

But platforming in Donte may Cry is still ass. Being less ass than its predecessors doesn't make it automatically good.
 
Revisionist bullshit. Can't you like DmC without trying to tear DMC4 down? your heel turn is getting ridiculous.

I've always hated platforming in the DMC games. This isn't revisionist history, everyone knows it's always been terrible. I just played that mission with the friggin spiked ceiling a few days ago. And I will never forget the crumbling bridge in DMC1. And we're comparing platforming in DmC to previous games, how can I not bring up how shittacular it has always been?

But platforming in Donte may Cry is still ass. Being less ass than its predecessors doesn't make it automatically good.

It's very far removed from ass. And if you think it's ass, it being less ass automatically makes it better, which is what is being discussed.
 
Not controlling like total ass qualifies as handling the platforming better. Play Mission 3 in DMC4 and tell me that's not trash of the smelliest order. Fact is you have more control over your jumps in DmC than any other game in the franchise.

And? It's still basic shit like said. I've always thought that the platforming was sub-par in the series. The difference was, the old games didn't champion that shit like it was a feature. What I was hoping for was for some creativity in this, since they've been working so hard on it.


Granted, I haven't seen the entire game, but it seems like they didn't even try to be creative, which is a shame, because the game is so damned focused on air combat. I'd love to be proven wrong.
 
I've always hated platforming in the DMC games. This isn't revisionist history, everyone knows it's always been terrible. This isn't revisionist history, everyone knows it's always been terrible. I just played that mission with the friggin spiked ceiling a few days ago.

That section was fine, the fact it took the smallest modicum of skill in timing your devil bringer grabs so you're pulling yourself across and not upwards into the spiked ceiling is possibly why you're so happy with the platforming in DmC, given it doesn't even require that.
 
Ninja Theory really cant win, cant they? Platforming was never marketed as the main point of this new entry, morphing environments were. Put more platforming: complain that NT is turning the game into Mario. Less platforming: complain that NT is not really improving, baaah!

Platforming in DmC is actually fun, as opposed to the bullshit it was in previous games. I played through the demo at least 10+ times, and the easy jumping and the natural movement is what made me not get bored between fights. Traversal challenges should get harder as we move forward, as the first one was a joke. If Enslaved is anything to go by, they managed to make some interesting jumping "puzzles" out of the automated system there (especially in the last 2-3 levels), so I would expect some good fun out of this as well.
 
That section was fine, the fact it took the smallest modicum of skill in timing your devil bringer grabs so you're pulling yourself across and not upwards into the spiked ceiling is possibly why you're so happy with the platforming in DmC, given it doesn't even require that.

Hah, play in a difficulty higher than Devil Hunter. You aren't allowed to raise the spiked roof. No man, that's not fine, it takes dumb luck to get through that.
 
Hah, play in a difficulty higher than Devil Hunter. You aren't allowed to raise the spiked roof. No man, that's not fine, it takes dumb luck to get through that.

Huh? I'm confused. I don't remember the ceiling spike platforming changing on the higher difficulties. I guess maybe the orbs moved faster?

There was a clear pattern. I'm not saying it was good, but it wasn't luck based. The only "tricky" part is the initial positioning, but afterwards it consists of just Snatching as soon as possible.
 
Ninja Theory really cant win, cant they? Platforming was never marketed as the main point of this new entry, morphing environments were. Put more platforming: complain that NT is turning the game into Mario. Less platforming: complain that NT is not really improving, baaah!

Platforming in DmC is actually fun, as opposed to the bullshit it was in previous games. I played through the demo at least 10+ times, and the easy jumping and the natural movement is what made me not get bored between fights. Traversal challenges should get harder as we move forward, as the first one was a joke. If Enslaved is anything to go by, they managed to make some interesting jumping "puzzles" out of the automated system there (especially in the last 2-3 levels), so I would expect some good fun out of this as well.

I agree, but that's also where my problem starts with it here. They've shown off some of the later chapters, and there isn't a single thing different about them, except for the look of the platforms you're jumping onto. :|
 
Hah, play in a difficulty higher than Devil Hunter. You aren't allowed to raise the spiked roof. No man, that's not fine, it takes dumb luck to get through that.

Just to make sure I'm not missing something I want to make sure you mean this section: http://www.youtube.com/watch?v=xJrytFSqFro#t=4m54s

If so it was exactly the same on Devil Hunter (I did it last night) and I felt there was no issues with the controls at all nor was there any luck involved in it.
 
Been playing it for an hour and enjoying it. I didn't like the demo much but now after getting used to the style and controls it's pretty good. I can't really comment on how it compares to the originals due to only playing the 1st, 2nd both at launch and a little of the 4th at a friends.

I can upload some gameplay videos but they won't be amazing in terms of skill. Heres the intro - http://www.youtube.com/watch?v=nVAL44kpkJM
 
Hah, play in a difficulty higher than Devil Hunter. You aren't allowed to raise the spiked roof. No man, that's not fine, it takes dumb luck to get through that.

I guess for some people it clicked instantly and others it took a bit of practice to get. For me I thought it was a piece of piss.
 
Ninja Theory really cant win, cant they? Platforming was never marketed as the main point of this new entry, morphing environments were. Put more platforming: complain that NT is turning the game into Mario. Less platforming: complain that NT is not really improving, baaah!

Platforming in DmC is actually fun, as opposed to the bullshit it was in previous games. I played through the demo at least 10+ times, and the easy jumping and the natural movement is what made me not get bored between fights. Traversal challenges should get harder as we move forward, as the first one was a joke. If Enslaved is anything to go by, they managed to make some interesting jumping "puzzles" out of the automated system there (especially in the last 2-3 levels), so I would expect some good fun out of this as well.

I'm not sure any of the hardcore DMC fans would make that complaint.

Yeah, the jumping control in previous DMCs was never super precise, but it wasn't necessary much of the time. And it's good that NT improved that. I see no reason to knock them for it. What they didn't have to do was make such a big fucking deal of it. Now we're stuck with a bunch of rudimentary 3D platforming (oh joy!) sections in a game that should be combat focused.

You can say DmC's platforming is fun all you want. It wasn't for me in the demo. And the people who want to replay the game for the action are probably going to get pretty fucking sick of it, too.

They managed to make the platforming environments look interesting and animate in novel ways, but that's going to be impactful once or twice, and then after that all you're left with is the actual mechanics, which are perfunctory at best.
 
Platforming in DmC is actually fun, as opposed to the bullshit it was in previous games. I played through the demo at least 10+ times, and the easy jumping and the natural movement is what made me not get bored between fights. Traversal challenges should get harder as we move forward, as the first one was a joke. If Enslaved is anything to go by, they managed to make some interesting jumping "puzzles" out of the automated system there (especially in the last 2-3 levels), so I would expect some good fun out of this as well.

But I hate platforming
 
Yeah, I have no problems with agreeing to disagree :P

And I still do not get how transforming enviroments will lose their "impact" on subsequent playthroughs, but empty and totally lifeless mansions somehow retain their charm. (Because that is the alternative :D)
 
I would be fine with just walking between encounters. Just make some interesting scenery to look at. Maybe some light puzzles.

Platforming has always been unnecessary and should only be used to get hidden stuff like blue orb fragments.
 
Yeah, I have no problems with agreeing to disagree :P

And I still do not get how transforming enviroments will lose their "impact" on subsequent playthroughs, but empty and totally lifeless mansions somehow retain their charm. (Because that is the alternative :D)

Truth it mostly cause I suck at it. I can see myself falling a lot or doing the same jump over and over. Making pissed off and stop playing the game for like six hours.
 
I don't mind platforming. Doesn't make complete sense but was an OK break-up in-between combat scenarios in the previous games. I'm not a fan of the continual thrust of the platforming in our faces by NT/Capcom though. Though I'm sure it's their way of trying to make us take our focus away from their questionable combat system.
 
Just to make sure I'm not missing something I want to make sure you mean this section: http://www.youtube.com/watch?v=xJrytFSqFro#t=4m54s

If so it was exactly the same on Devil Hunter (I did it last night) and I felt there was no issues with the controls at all nor was there any luck involved in it.

Hmm I might have misremembered. That section is still shit. That entire castle is an example of terrible game design actually.
 
Play Mission 3 in DMC4 and tell me that's not trash of the smelliest order.
That is not trash of the smelliest order. It's a perfectly legit platforming segment.

Platforming is at its worst in a DMC game when it's a secret mission requirement. Those for me are harder than the combat challenges. I really don't remember any platforming segment in a DMC game that took more than 2 seconds of thought to figure out.

I haven't seen any puzzle solving in DmC either but I guess that's a good thing.


Hmm I might have misremembered.
Sounds like a common theme going around here. The only thing bad about the castle area was the Gyro sections, the rest was decent stuff. Better designed than anything in DmC thus far.
 
Sounds like a common theme going around here. The only thing bad about the castle area was the Gyro sections, the rest was decent stuff. Better designed than anything in DmC thus far.

God no. I just played the castle missions again last week, and I hated it. If you mean aesthetics by design, it is up for personal preference, but it takes no skill to design a stereotypical castle with symmetry.
 
That DMC4 castle was ass. Platforming sucked, running those boring hallways sucked, gyros sucked, shooting all those damn chairs for red orbs sucked. If we're just gonna be walking from one battle arena to the next, I'll take rudimentary platforming for $400, Alec.
 
That DMC4 castle was ass. Platforming sucked, running those boring hallways sucked, gyros sucked, shooting all those damn chairs for red orbs sucked. If we're just gonna be walking from one battle arena to the next, I'll take rudimentary platforming for $400, Alec.

Yep. I can't see how can anyone in good grace defend that place.
 
It takes no skill to design on rails straight forward platforming segments either.

Why compare an interior design to a platforming sequence?
Artistic design-wise, ANYTHING I have seen so far from DmC shits on the backgrounds of DMC, once I am past of my Resident Evil 1-2-3-Code Veronica nostalgia phases.
Layout-wise, none of it is genius, in any way.

Bayonetta? Now that IS design genius sometimes. The way the up and the down is handled, the shackles and boundraries of dimensions are broken... what I would give to see that in more games. But I do not.

Another good example of what I consider genius design by both layout and looks is Dark Souls. The whole world is interconnected. Amazing. DMC games have sadly nothing to do with that, and I doubt they will ever will :(
 
Why compare an interior design to a platforming sequence?
Artistic design-wise, ANYTHING I have seen so far from DmC shits on the backgrounds of DMC, once I am past of my Resident Evil 1-2-3-Code Veronica nostalgia phases.

Speaking of, it's kind of unbelievable that DMC4 still didn't completely broke the tenous connections to Resident Evil. Dem unskippable text pop-ups.
 
DMC1 has more to do with RE4 artistically/level design-wise than any of those games.

It's also pretty good in that regard. I wouldn't put it in the same category as DMC4, which is not good.
 
Why compare an interior design to a platforming sequence?
Because that is all we have seen from DmC thus far? Just a bunch of corridor areas into platforming segments.

And yea the layout is what I am talking about. I never said it was genius before in DMC and it has always been archaic... but the layouts in DmC are even more brain dead. They don't even need to give you a map of the area because the layout is so straightforward.

But whatever... could care less about the platforming and shit. DmC doesn't have brain numbing puzzles like the previous DMC games so that's a plus for it. The less time I have to waste on these extra fluff the better...

Oh wait... there's no Bloody Palace in the game so I have to force myself through shit platforming segments to get into the combat.


Speaking of, it's kind of unbelievable that DMC4 still didn't completely broke the tenous connections to Resident Evil.
It's kind of unbelievable that DmC has unskippable events in the game. Watching Dante smack those eye cameras around is so much fun after seeing it for the 10th time.

Oh wait it's actually completely believable because this is NT we are talking about here.
 
It takes no skill to design on rails straight forward platforming segments either.

Yes, but the DMC4 level design is either a.) on rails, or b.) arbitarily convuluted anyway. it remains to be seen what DmC's stages are like, but the only game with interesting level design in this genre so far is Bayonetta.
 
Oh wait... there's no Bloody Palace in the game so I have to force myself through shit platforming segments to get into the combat.

I still see that BloodyPalace line in that resources file list you posted in the other thread. There is hope yet. I do not care if it is paid, just let us play it :P
 
Because that is all we have seen from DmC thus far? Just a bunch of corridor areas into platforming segments.

And yea the layout is what I am talking about. I never said it was genius before in DMC and it has always been archaic... but the layouts in DmC are even more brain dead. They don't even need to give you a map of the area because the layout is so straightforward.

But whatever... could care less about the platforming and shit. DmC doesn't have brain numbing puzzles like the previous DMC games so that's a plus for it. The less time I have to waste on these extra fluff the better...

Oh wait... there's no Bloody Palace in the game so I have to force myself through shit platforming segments to get into the combat.



It's kind of unbelievable that DmC has unskippable events in the game. Watching Dante smack those eye cameras around is so much fun after seeing it for the 10th time.

Oh wait it's actually completely believable because this is NT we are talking about here.

It's really strange how sometimes you can be pretty objective and level-headed about DmC and other times you go off the rails. Complaining that NT breaks up the action with some platforming and defending a DMC4 stage that has you doing nothing but walking around for long stretches of time.

I personally will take the level design of the DmC demo two hundred times over those boring ass hallways in DMC4's castle. I mean, seriously dude?

p.s. The platforming mechanics are anything but shit as exhibited by this video. You can actually skip over the grab/pull route, sort of a sequence break, if you take the time to explore the game.

http://www.youtube.com/watch?v=GSjP3CSoIW0

It's actually kind of satisfying to pull this off. You can even skip all of this completely with enemy step.
 
I can't believe there was an argument about platforming. DMC platforming is shit. DmC platforming is shit with sprinkles on top. At least DMC kept it's shit platforming to a bare minimum though instead of trying to be Prince of Persia.

DmC should just let Dante fly seeing as he is an angel and all.

Is Eva being an angel the most pointless change ever or what? From what I can tell, they didn't do anything with that little plot shift.
 
I can't believe there was an argument about platforming. DMC platforming is shit. DmC platforming is shit with sprinkles on top. At least DMC kept it's shit platforming to a bare minimum though instead of trying to be Prince of Persia.



Is Eva being an angel the most pointless change ever or what? From what I can tell, they didn't do anything with that little plot shift.

Maybe the were inspired by Bayonneta.
 
It's really strange how sometimes you can be pretty objective and level-headed about DmC and other times you go off the rails. Complaining that NT breaks up the action with some platforming and defending a DMC4 stage that has you doing nothing but walking around for long stretches of time.

I personally
will take the level design of the DmC demo two hundred times over those boring ass hallways in DMC4's castle. I mean, seriously dude?

p.s. The platforming mechanics are anything but shit as exhibited by this video. You can actually skip over the grab/pull route, sort of a sequence break, if you take the time to explore the game.

http://www.youtube.com/watch?v=GSjP3CSoIW0

It's actually kind of satisfying to pull this off. You can even skip all of this completely with enemy step.

jett, king of being "level headed". Look what I bolded - you would prefer DmC, other people might not. But you say that Dahbomb is crazy for defending an opinion? Why are you the king of judging what "objective" criticism of DmC is?

I'm not touting Fortuna Castle as brilliant level design. And I admit that I got turned around a few times. But I thought it was fine. Besides, the platforming across all games, DmC included , is barebones at best. It all comes down to opinion.

I guess I'm not level headed then?
 
I really want to see how this thread or the OT blows up once the game is out. This game just screams controversy. I see it doing well for many youtubers viewcount.
 
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