Plies
GAF's Nicest Lunch Thief and Nosiest Dildo Archeologist
I feel discussions about this subject are always fun. 
I'd say video games obviously contain art, but are they an art form, or just pure entertaining? Isn't it quite disturbing that most of the progress in this industry today is too much relying on presentation (aka better graphics), "borrowing" movie/literature elements and satisfying immature jerks like us (yeah, me included) with immature media coverage and general hype that still raves too much about production values and too less about intellectual substance?
Personally, I think (with a few exceptions) video games aren't art (yet). Those exceptions that immediately come to mind are Clair 33 and Astro Bot, because of the way these games lead you through. No static text lines to choose, instead the world the designers created contributes to the whole story progression. I like this more then "run to A, talk to B" or stumbling from cutscene to cutscene.
How a game can make you "feel" from the aspects of the story, gameplay, atmosphere, or even a combination of all of these things.
Is it any different from enjoying and appreciating a PabloEscobar Picasso painting?
I'd love to hear something from the devs too!!!

I'd say video games obviously contain art, but are they an art form, or just pure entertaining? Isn't it quite disturbing that most of the progress in this industry today is too much relying on presentation (aka better graphics), "borrowing" movie/literature elements and satisfying immature jerks like us (yeah, me included) with immature media coverage and general hype that still raves too much about production values and too less about intellectual substance?
Personally, I think (with a few exceptions) video games aren't art (yet). Those exceptions that immediately come to mind are Clair 33 and Astro Bot, because of the way these games lead you through. No static text lines to choose, instead the world the designers created contributes to the whole story progression. I like this more then "run to A, talk to B" or stumbling from cutscene to cutscene.
How a game can make you "feel" from the aspects of the story, gameplay, atmosphere, or even a combination of all of these things.
Is it any different from enjoying and appreciating a Pablo
I'd love to hear something from the devs too!!!

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