Do you think we will see another revolution in console controller inputs that will change gaming?

Just the pointer that was by IR.

Curious that on Switch specs says:
  • IR Motion Camera
...but where exactly is that and why no one uses it like on Metroid Prime 3?
They used it for 1 2 Switch, apparently. But you are right, it never really got used. Don't know why.
 
PSX-DualShock-Controller.jpg


Since 1997, we've been playing with the same controller that Sony created for the first Playstation for almost 30 years. Ergonomics and other details have been improved, but it's basically the same control. In fact, you could play everything today with that controller without any problems, and I don't think they'll change in the future.
How long have we been using mouse and keyboard?
 
Obviously the answer can only be YES.

We are only a few decades into gaming and it has reinvented controls all the time since.

And it will for decades to come.
 
The some of the biggest games of the last 10 years have motion controls








All add-on not traditional only input. Metroid 4 will have it too, but it will not be the primary way to play. Primary play is through button press not motion.
 
I'm sure someone will come up with something that catches on in a big way eventually. Lots of creative people out there and being born every day.
 
All add-on not traditional only input. Metroid 4 will have it too, but it will not be the primary way to play. Primary play is through button press not motion.
Doesn't matter if it's not the primary way. Matters if the option is there and gyro aiming works together with the analog stick for better results, not alone.
 
We need more buttons because L3 and R3 need to disappear. However, the geniuses at Microsoft decided to charge US $200+ for back buttons, and Sony followed them.

At least Nintendo is releasing the Pro 2 with back buttons standard, so hopefully they do become normal in a controller.

With that said, the back buttons should be more inputs instead of programmable existing ones, like it is now with every controller that has them.

The Dualsense is already packed with great features. I really can't think of something new to add in the short and mid term (ps6), except for back buttons.

They should instead make existing features mandatory in every game. Like motion aiming should be included in every game as an option. The trackpad should be more than a big select button, etc.

I would like a two-piece controller. The Wii and Switch make it very nice to play with the hands in different positions. However, there should be a controller specifically designed to be handled in each hand and comfortable (unlike the Joy-cons).
 
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We agree, why you arguing.
I'm not Arguing I'm explaining, I even mentioned it in the OP .

But there is a reason it's not the main controls

Devs can't make big multiplatform games that rely on motion controls because they have to release on Xbox which doesn't have a option for motion controls & PC which doesn't have a standard controller which means everything is optional on PC.

Despite of the holdout from Xbox Gyro Aim is becoming a option in almost every shooter now.
 
I'm not Arguing I'm explaining, I even mentioned it in the OP .

But there is a reason it's not the main controls

Devs can't make big multiplatform games that rely on motion controls because they have to release on Xbox which doesn't have a option for motion controls & PC which doesn't have a standard controller which means everything is optional on PC.

Despite of the holdout from Xbox Gyro Aim is becoming a option in almost every shooter now.

Oh cool I love explaining.
 
I want the trackball instead of right analog for console controllers.

the issue with track balls in a mainstream controller is the maintenance they need.
you need to clean them and keep the mechanism clean.

so this will only ever happen on a specialised Pro controller, never as the default a console comes with.

more realistic is actually a Steam Controller like trackpad instead of a right stick.
 
HD Rumble was a gimmick at launch and now it's a prime feature in Sony controllers. Funny how that turned out. Curious how Mario Kart World's haptics will feel.
It's a matter of time before all of Nintendo's better games have DualSense feedback added via emulation and mods.
Switch games via Yuzu with DualSense feedback could be better than Switch games via Joycons.
Adding rumble to SNES roms has been done.
 
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The next evolution of input control will comes from Vr, and I got my money on Sony dipping their toes in that first. They seem like the type of company that would try to differentiate themselves to get an edge, and possibly the only ones crazy enough to try. Maybe a collaboration with Apple since their headsets are unaffordable for average gamers. Im thinking like something from the movie Johnny Mneumonic. just sensitive touch controls, haptic feeback, Oled screen gyro, 3-D audio and we're in business baby.

Johnny-Mnemonic-Keanu-Reeves-b.jpg
 
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I want the trackball instead of right analog for console controllers.
Yeah I know but the fact that it already works means that it's not too far out of reach & 3rd party controllers that have trackballs should work with the games that support Keyboard & Mouse if they trick the PS5 into thinking it's Keyboard & mouse inputs & I believe most PS4/5 & Xbox FPS games support KB Mouse now.
 
The next evolution of input control will comes from Vr, and I got my money on Sony dipping their toes in that first. They seem like the type of company that would try to differentiate themselves to get an edge, and possibly the only ones crazy enough to try. Maybe a collaboration with Apple since their headsets are unaffordable for average gamers. Im thinking like something from the movie Johnny Mneumonic. just sensitive touch controls, haptic feeback, Oled screen gyro, 3-D audio and we're in business baby.

Johnny-Mnemonic-Keanu-Reeves-b.jpg

I believe Sony will be a lot smarter about VR going forward. If they continue to target VR it will be a situation where your normal games can take advantage of the VR headset like Gran Turismo but more of a standard.
 
A scroll wheel that can do TV volume, scroll text, lists etc would be helpful.

Back buttons that are unobtrusive would also be neat.

It would kill the battery, but if it could do hot and cold, that would be quite immersive - character gets burned and you have to drop the controller because it hits 50 degrees!

Maybe smells? Not sure how that would work.
 
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I have my controller set up with a shift button that lets me control media and system functions. That would be cool to see on a standard controller.
 
I'm sure someone will come up with something that catches on in a big way eventually. Lots of creative people out there and being born every day.
The problem here is that creativity can be quickly killed by the people responsible for making games. How many new games use the touchpad in PS4/PS5 controllers in a creative way? Or how many rely on the haptics to provide useful hints? (like the type of surface in WRC 10 on PS5 - I liked that)

We usually get several first-party games with more creative controls when a new system (and controller) is launched, but the new features are quickly forgotten.
 
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Playing around with a mouse on PS5 for only a few minutes you will quickly realize that there is no equal to a scroll wheel on DualSense but also it would probably be game breaking for traditional multiplatform console games . Like if a dev made a game that make use of the scroll wheel in gameplay on one platform they wouldn't be able to do the same on the console without it as standard. So it would have to be used for non-critical stuff .

But for small devs who just want to make games & can survive on 1 platform they could add new gameplay elements

Sidenote: it should be 2 stroll wheels one for side to side & the other for backwards & forward or up & down




The problem here is that creativity can be quickly killed by the people responsible for making games. How many new games use the touchpad in PS4/PS5 controllers in a creative way? Or how many rely on the haptics to provide useful hints? (like the type of surface in WRC 10 on PS5 - I liked that)

We usually get several first-party games with more creative controls when a new system (and controller) is launched, but the new features are quickly forgotten.

There is hope in the case of the DualSense because Astro Bot put a lot of the features on full display & won a lot of awards, Also the landscape has become really lopsided in PS5's favor so games being made today could focus on non-standard controls.

I think every Dev should play Astro Bot & Astro Playroom.
 
The haptics the dualsense have are pretty amazing when implemented properly. Most games do make real use of it and it's a shame. I definitely adds another dimension to feeling the game world. Otherwise we really need to have hall sensors or better and at least two back buttons (preferably 4) standardized.

For the prices 1st parties are charging already (and some 3rd party) all this should be included already
The haptics are overblown. Nice but ultimately not really something that is revolutionary.
 
The haptics are overblown. Nice but ultimately not really something that is revolutionary.

Actually the resistive triggers changing how actions feel is very revolutionary & I don't think we are going back after this.

This is another thing that Astro Bot & Astro Playroom showed off really well. Something as simple as the rock climbing and getting to a broken rock that you can only grab lightly or it will crumble in your hand can not be replicated on older controllers
 
Actually the resistive triggers changing how actions feel is very revolutionary & I don't think we are going back after this.

This is another thing that Astro Bot & Astro Playroom showed off really well. Something as simple as the rock climbing and getting to a broken rock that you can only grab lightly or it will crumble in your hand can not be replicated on older controllers
lol ok to each their own
 
lol ok to each their own

You're really saying that being able to transfer feel into a digital format that can be output to a controller isn't revolutionary?

You might not think much of it but this most definitely will be the way of the future.
 
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Probably

I personally think that the trackpad on the PS4/5 controller is already an incredible tool that is sadly barely used by devs. Anyone that has configured the controller on Steam to play a PC game can testify it can open a lot of opportunities.
 
There are better input concepts, such as a sphere in your left hand and a giant trackpad on your right, but existing controller designs are deeply entrenched and deviating from it won't be accepted by the existing user base, as proven by the poor sales of any non-traditional input device (trackball mice etc.).
 
They used it for 1 2 Switch, apparently. But you are right, it never really got used. Don't know why.
Because it faces the wrong way for pointer functionality. It's behind the little window on the bottom of the right joycon, and, while I'd do a lot to bring back the IR pointer, I'm NOT holding a Joycon upside down.

It's too bad they didn't find a way to house it behind a clear R1 button or something. Sure, that would have meant it was blocked in games that used R1, but that wouldn't have been an issue with Wiimote emulation. It ALSO would have enabled scrolling shoulder buttons per Nintendo's patent. Alas.

At least we have the mousecon now, though that just makes me wanr scrolling R1 to be a thing even more.
 
There are better input concepts, such as a sphere in your left hand and a giant trackpad on your right, but existing controller designs are deeply entrenched and deviating from it won't be accepted by the existing user base, as proven by the poor sales of any non-traditional input device (trackball mice etc.).

I remember this crazy PlayStation controller before dual analog came along I never tried it but I remember seeing in in magazines & game stores

 
Yes, we'll absolutely see another revolution. Based on what is happening right now, PlayStation seems most likely to be the authors of that revolution.

The DualSense is an incredible controller. It genuinely makes gaming feel better. I can see a future where a DualSense 2 or DualSense 3 does something radical that becomes standard in gaming. For example, think about the controller being 'awake' even after the system is turned off. Like... operating in a low-powered mode. If the entire controller pulses in a specific color and/ sends you a message about a game, that could radically change your interaction with the game.
 
Yes, we'll absolutely see another revolution. Based on what is happening right now, PlayStation seems most likely to be the authors of that revolution.

The DualSense is an incredible controller. It genuinely makes gaming feel better. I can see a future where a DualSense 2 or DualSense 3 does something radical that becomes standard in gaming. For example, think about the controller being 'awake' even after the system is turned off. Like... operating in a low-powered mode. If the entire controller pulses in a specific color and/ sends you a message about a game, that could radically change your interaction with the game.
Why do that with the controller when consoles are connected to your phone through apps now ?
 
Yes, we'll absolutely see another revolution. Based on what is happening right now, PlayStation seems most likely to be the authors of that revolution.

The DualSense is an incredible controller. It genuinely makes gaming feel better. I can see a future where a DualSense 2 or DualSense 3 does something radical that becomes standard in gaming. For example, think about the controller being 'awake' even after the system is turned off. Like... operating in a low-powered mode. If the entire controller pulses in a specific color and/ sends you a message about a game, that could radically change your interaction with the game.
Ngl, this sounds annoying as fuck.
 
I don't like trackballs, so those hopefully don't invade controllers. Rather have hand and finger tracking because that is as floaty but at least maintenance free. A spacepilot 6 DOF joystick might be interesting, but probably impossible to attach comfortably to your thumb to allow all directions. Probably would need to be a controller that has a left and right part flexibly joined and so the new controls are actually a movement allowed in the joint in the middle. Finer rumble is something that is nice but no game changer imho. The DualSense triggers with cracking, gasping and wheezing noises mostly annoys me. It sounds like it wants to kill itself and I am not convinvced that it improves controls much or at all. The DS3 was terrible from its geometry and its mushy springs, the DS4 has an okay shape but again terrible, way too soft springs. It's the only Xbox controller I know, but the 360 controller has imho the best triggers still even in a rather wornout state as is mine.
Ngl, this sounds annoying as fuck.
yepp, no idea what the point would be. The DSense dialed down the color emissions, but playing MotGP with green flag lighting up the DS4 in green is useless to the max. I would need to hold the controller in front of my face to see that since it can't illuminate even a dark room at night cause of the TVs light, so no peripheral noticing possible. Forget it at daytime.
 
Ngl, this sounds annoying as fuck.
Of course it does. But if we're talking about 'revolutionary' controller features, a controller/input device that can communicate to you without a console is the future.

I predicted the current DualSense back in the Dennis Dyack for/against days. Turned out I was correct. My prediction for the future of controllers is a device that is useful when it's not actively connected to a console/PC. It's not going to be smellovision or some odd sensory device. It's going to be a revolution in what a controller can do when the console is off. Replace the Touchpad on the DualSense with a touchscreen and you start to see, as annoying as it may sound, the possibilities of a revolutionary input device that can 'update' you frequently.
 
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