Sure, but like many Nintendo games, whenever a gameplay decision affects lore, gameplay wins.
I like to think game worlds as something that exists somewhere somehow, but something built very carefully by a bunch of people enough to make it feel exists. I find inconsistencies due to gameplay fascinating.
I like to think game worlds as something that exists somewhere somehow, but something built very carefully by a bunch of people enough to make it feel exists. I find inconsistencies due to gameplay fascinating.