Not even going to humour me and ask for a reason?
Honestly, I assumed that squidy was picking the usual fight and you were sheeping for a reaction (evidenced by no vote) but sure, is there an actual reason?
Not even going to humour me and ask for a reason?
Honestly, I assumed that squidy was picking the usual fight and you were sheeping for a reaction (evidenced by no vote) but sure, is there an actual reason?
I know I'm not going to learn anything that I don't already know by picking a fight with you. I just think that it'd be a good idea for town to lynch the scum and we might as well start with you.
OH I thought you'd never ask!Honestly, I assumed that squidy was picking the usual fight and you were sheeping for a reaction (evidenced by no vote) but sure, is there an actual reason?
prefer = pre-gameOH I thought you'd never ask!
For someone who's been thinking about this prefer you didn't come up with much. I didn't consider this at all before my first post of the game, and yet I had a few ideas.
The difference?
You're thinking was restricted to figuring out who does what, while I was tackling the slightly more open question of "how do we win?".
Knowing who does what is useful for both teams, but only scum have a realistic chance of solving that mystery.
VOTE: Sorian
Huzzah!
OH I thought you'd never ask!
For someone who's been thinking about this prefer you didn't come up with much. I didn't consider this at all before my first post of the game, and yet I had a few ideas.
The difference?
You're thinking was restricted to figuring out who does what, while I was tackling the slightly more open question of "how do we win?".
Knowing who does what is useful for both teams, but only scum have a realistic chance of solving that mystery.
VOTE: Sorian
Huzzah!
But I just made a bunch of mechanics speculation ;_;Also squidy was presumably trying to move the game from what is essentially mechanic speculation to some actual scum hunting. That conclusion is a liiiittle too obvious and therefore subject to wifom, but for now I'll give him the benefit of the doubt.
It's hopeless without announcing our actions in advance. If we do that then scum will quickly know what everyone does, while some of us *might* know what we alone do.Close but I'm not trying to solve who does what, I'm trying to solve what I do. "How do we win" is very straight forward. We can say that good old fashioned scum hunting is the key to victory but in a mini game based around such a heavy gimmick, that's not the case without some luck. Without actually planning night actions as a group the game could easily be over by D3 and two lynches isn't enough time to form patterns based on votes. Sure, we could stumble into scum kills at night but again, luck. The real key to success is making good use of your own power if you actually ended up with one but what I want to figure out is if there is a way of doing that without relying on luck like the other methods.
Wifom?
(Also gonna take the chance to say it's 11:30 PM here and I'm out tomorrow. Will be available a few hours before the end of day for certain but how much I'm around prior depends on how much my girlfriend is willing to put up with.)
Sorry, Wine In Front Of MeWifom?
(Also gonna take the chance to say it's 11:30 PM here and I'm out tomorrow. Will be available a few hours before the end of day for certain but how much I'm around prior depends on how much my girlfriend is willing to put up with.)
Close but I'm not trying to solve who does what, I'm trying to solve what I do. "How do we win" is very straight forward. We can say that good old fashioned scum hunting is the key to victory but in a mini game based around such a heavy gimmick, that's not the case without some luck. Without actually planning night actions as a group the game could easily be over by D3 and two lynches isn't enough time to form patterns based on votes. Sure, we could stumble into scum kills at night but again, luck. The real key to success is making good use of your own power if you actually ended up with one but what I want to figure out is if there is a way of doing that without relying on luck like the other methods.
But I just made a bunch of mechanics speculation ;_;
*Ahem*
I gave everyone random roles and made random decisions to created a random game. In this game we agree that half of town (only 8 left after the lynch) are going to target someone during the night. All targets chosen are at random, only difference is scum's NK is from a pool of townies only ofc.
The results after one day were:
Sorian was lynched. He flipped doctor.
We agreed Splinter, Burb, Hobo and FEP would target someone.
In the night, Squidy was killed and flipped doctor.
Splinter targeted Burb
Burb targeted Ty4on
Hobo targeted Burb
FEP targeted Nin
--------------------------------------------------
I know everyone's roles and won't speculate. I'm just curious if anyone thinks this looks like noise or that it might tell us something about the roles?
It's hopeless without announcing our actions in advance. If we do that then scum will quickly know what everyone does, while some of us *might* know what we alone do.
I'm not really seeing the value anyway to be honest.
Unless there are ways to identify some doctors for sure... That would essentially give us confirmed townies...
We know that scum targeted squidy.But I just made a bunch of mechanics speculation ;_;
*Ahem*
I gave everyone random roles and made random decisions to created a random game. In this game we agree that half of town (only 8 left after the lynch) are going to target someone during the night. All targets chosen are at random, only difference is scum's NK is from a pool of townies only ofc.
The results after one day were:
Sorian was lynched. He flipped doctor.
We agreed Splinter, Burb, Hobo and FEP would target someone.
In the night, Squidy was killed and flipped doctor.
Splinter targeted Burb
Burb targeted Ty4on
Hobo targeted Burb
FEP targeted Nin
--------------------------------------------------
I know everyone's roles and won't speculate. I'm just curious if anyone thinks this looks like noise or that it might tell us something about the roles?
You seem very negative. MafiaScum reported this setup having a 75% win ratio for town.
Not sure if that is really scummy though. IIRC you can be overconfident as scum.
That's quite the 180 on your last post.Well the nurse is a confirmed townie that can essentially reveal as innocent child whenever they see fit. There is another option which is what I've been working towards with this mechanic talk (#scumplans). None of town ever does their night action, we play a vanilla game of mafia as scum has no PRs.
We know that scum targeted squidy.
We know that FEP is not a vig or CPR
Burb is not a vig or CPR UNLESS Splinter or Hobo is the Jailer
Splinter(/Hobo) is not CPR unless Hobo(/Splinter) is the vig. Or Burb is weak and Ty is scum.
Burb, Ty and nin are town IF the weak doctor was active last night.
Maybe there is something to that last line. The rest of it doesn't seem to be getting us answers fast enough and half the field is still untested.
Oh...I made it so CPR acts as a normal kill when the target isn't attacked.
That means CPR + save = no kill
That's quite the 180 on your last post.
I considered going vanilla but after Heist I don't like our chances - especially now that Ty says this has a 75% winrate for town. The mega stack seems like a direct improvement over vanilla anyway, although it could swing depending on which doctors die (which we have no knowledge of)
That's quite the 180 on your last post.
I considered going vanilla but after Heist I don't like our chances - especially now that Ty says this has a 75% winrate for town. The mega stack seems like a direct improvement over vanilla anyway, although it could swing depending on which doctors die (which we have no knowledge of)
Remember, it wouldn't actually be vanilla, the nurse is still basically a free town check.
Another issue with the half the field does stuff method is that if the Nurse is in that half of the field they either out them selves as the nurse or have to pretend they targeted someone. Actually no , assuming we don't get scum today they would have gained a doctors power by then so ignore that.
I see where your coming from Sorian on playing it vanilla but I almost feel that's not in the spirit of the game. Guess it could gain us an extra day before lylo though. We would be there Day 3 worse case scenario as opposed to Day 2 worse case scenario (I think Burb said day 2 back up top.)
So, from that spread, we are able to figure out that FEP is not a quack doc or CPR doc. Burb had two chances to be jailed so the fact that nothing happened to Ty4on means nothing and for the same reasoning, we couldn't rule out Splinter and Hobo as killer docs either.
We know that scum targeted squidy.
We know that FEP is not a vig or CPR
Burb is not a vig or CPR UNLESS Splinter or Hobo is the Jailer
Splinter(/Hobo) is not CPR unless Hobo(/Splinter) is the vig. Or Burb is weak and Ty is scum.
Burb, Ty and nin are town IF the weak doctor was active last night.
Maybe there is something to that last line. The rest of it doesn't seem to be getting us answers fast enough and half the field is still untested.
HmmIt's a slightly weaker town than in Matrix6.
There you have:
Cop + 6 Ordinaries + 2 Goons
Jailer + 6 Ordinaries + 2 Goons
Doctor + Tracker + 5 Ordinaries + 2 Goons
1 shot BP + Tracker + 5 Ordinaries + 2 Goons
Oh yeah go ahead, couldn't hurtDo you want me to spoil it or do a random D2?
Ah 5 ordinary. And the doctor's target is announced in advance :/Hmm
Mega stack is 6 ordinary, 2 goons, innocent child, and a slightly nebulous doctor.
Unless something better comes up I vote we go with that.
I'll sleep on a better way to use the weak doctor, but I'm not hopeful at this point.
Vote Sorian.
Oh yeah go ahead, couldn't hurt
But would we have the same people acting or a different 4?
How long would mega stack be sustainable for? It's likely that a doctor of unknown ability will die tonight. Would that mean that it's no longer a viable option tomorrow?
I think it's only guaranteed for night 1. It's also useful after 1 scum dies (target top suspect, chance to block or kill).How long would mega stack be sustainable for? It's likely that a doctor of unknown ability will die tonight. Would that mean that it's no longer a viable option tomorrow?
Hmm this sounds like it could be something.In this set-up (the game, not the RNG that Ty4on has going), I would think prioritizing the regular doctor over any of the killing ones would be key. From the first day and night, it appears that at least one of the killing doctors is in the 4 people who didn't act, one of which is the dead squidy. I'd lynch from the remaining pool of 3 for 6 people going into N2 then have the remaining 2 and 1 random from the initial list act again. Maybe that's non-sense but it makes the most sense to me in boxing scum in their lies.
Oh yeah go ahead, couldn't hurt
But would we have the same people acting or a different 4?
Didn't see this. I could run a second game where this is considered.In this set-up (the game, not the RNG that Ty4on has going), I would think prioritizing the regular doctor over any of the killing ones would be key. From the first day and night, it appears that at least one of the killing doctors is in the 4 people who didn't act, one of which is the dead squidy. I'd lynch from the remaining pool of 3 for 6 people going into N2 then have the remaining 2 and 1 random from the initial list act again. Maybe that's non-sense but it makes the most sense to me in boxing scum in their lies.
UhhNew. I chose the people acting at random. To make it 50% it's 3 this time.
Anyway, here goes:
Splinter is lynched, they flip doctor.
Burb, Hobo and Nin are chosen to target someone.
Everybody survives the night!
Burb targeted Ty4on (again RNG?)
Hobo targeted FEP
Nin targeted Ty4on
Hmm this sounds like it could be something.
Maybe we should only stack after we've found the first scum (and then we'd be stacking on top suspect).
On the other hand, this post also made me realise I hadn't even considered the possibility of lying scum in the 4 who acted :s
New. I chose the people acting at random. To make it 50% it's 3 this time.
Anyway, here goes:
Splinter is lynched, they flip doctor.
Burb, Hobo and Nin are chosen to target someone.
Everybody survives the night!
Burb targeted Ty4on (again RNG?)
Hobo targeted FEP
Nin targeted Ty4on
If scum want to withhold their night kills while we lynch our top suspects that's fine by me.This is something I can agree with, do keep in mind the easy play of scum just witholding their kill and tricking us into lynching the person stacked on on the basis of them being blocked though.
Uhh
Nope, I've got nothing. I would maybe lynch you hoping Burb or nin blocked you, but they could have just as easily protected you, or several other possibilities.
This looks less reliable than my SickReads, but try Sorian's idea
Ok. Gotta eat first, but I'll probably roll one more before going to sleep.Yeah, same people (mostly) and lynching one of the original night 1 people isn't going to get much
VV
V
W
WW
?
let me add a key word so that my question makes sense
what are we going to know about you tomorrow that we don't know today?
Sorry for the delay. My reroll:
Ty4on was lynched, they flipped doctor.
Sorian, Squidy, Hobo, FEP were chosen to target someone.
Squidy died and flipped doctor, FEP also died and flipped nurse.
Sorian targeted Nin
Squidy's target is unknown
Hobo targeted Squidy
FEP's target is unknown
(I figured claiming targets beforehand would make the randomness even less realistic and I don't think the weak doc is that useful)
Without testing all you're doing is quackery. It's not rocket science.you know what kind of person likes to run a bunch of simulations? A Rocket Scientist.