Dolphin - Emulating Wii and Gamecube Games

I believe this is what I'm talking about:

http://www.amazon.com/dp/TOTALCONSO/?tag=neogaf0e-20

I want to connect my legit wii remote and nunchuck to my pc and use it for galaxy. I actually have a bluetooth adaptor (used for my ps4 dual shock pc play). I'm assuming this dolphin bar is required to use my wii remote?

EDIT _ seems like I might be able to pair without this since I have a bluetooth adaptor (maybe this is just another way to do it)?

http://www.dolphin-emulator.com/connect-wiimote.html
 
I believe this is what I'm talking about:

http://www.amazon.com/dp/TOTALCONSO/?tag=neogaf0e-20

I want to connect my legit wii remote and nunchuck to my pc and use it for galaxy. I actually have a bluetooth adaptor (used for my ps4 dual shock pc play). I'm assuming this dolphin bar is required to use my wii remote?

EDIT _ seems like I might be able to pair without this since I have a bluetooth adaptor (maybe this is just another way to do it)?


You just need a Bluetooth adapter. Any will do. The Dolphin Bar has the added convenience of having both a sensor bar and a Bluetooth receiver in the same piece of hardware, but you don't need it if you already have a sensor bar and a way to connect your Bluetooth devices to your PC.
 
so I got the wii remote and nunchuck to work with my bluetooth dongle. I can enter mario galaxy with the remote but it's not reading the pointer. I read that you can use a wireless sensor bar but not sure which to use. Tried just using the sensor bar from the wii but no dice. Is there anything I can do to play this without having to buy the dolphin sensor bar I just linked? If not, thats fine.
 
You just need a Bluetooth adapter. Any will do. The Dolphin Bar has the added convenience of having both a sensor bar and a Bluetooth receiver in the same piece of hardware, but you don't need it if you already have a sensor bar and a way to connect your Bluetooth devices to your PC.

Thanks - when you say have a sensor bar, I have two (one from wii and one from wii u) Can I use those to make the sensor part work and if so how?

EDIT - seems like you can use the wii one just have to power on the wii to use it (since it's powered on by the wii)

https://www.youtube.com/watch?v=UG4-vB0bn2s

trying now
 
Thanks - when you say have a sensor bar, I have two (one from wii and one from wii u) Can I use those to make the sensor part work and if so how?

EDIT - seems like you can use the wii one just have to power on the wii to use it (since it's powered on by the wii)

https://www.youtube.com/watch?v=UG4-vB0bn2s

trying now

Yes, you can power up your Wii/U sensor bar with the console. But if you're doing that, you're better off buying either a USB-powered sensor bar or a Dolphin Bar.
 
I can't tell which looks better, MH3 or Super Mario Galaxy 2. Both are insane. I've been messing around with the Cache settings and texture settings and AA and stuff like that and currently have it where only on extremely high traffic areas make the framerate drop. So far I've been able to hold at 3x Native Resolution, 16x AF, 2x AA. Memory set to FAST and Virtual.

Forget which one it is but I have the texture accuracy setting turned on to where the textures look better at the higher scales resolutions.

MH Tri
Dolphin%202015-01-23%2020-53-23-30.png

Dolphin%202015-01-23%2020-37-03-29.png


Mario Galaxy 2
Dolphin%202015-01-23%2023-46-12-22.png

Dolphin%202015-01-23%2023-48-12-22.png


I have a Radeon 6770 1GB GDDR5, I5-2400 @ 3.9Ghz ( x4 Core ), 8GB DDR3 RAM

The one thing I can't figure out is why Xenoblade has a skybox that is messed up.

Dolphin%202015-01-23%2020-19-54-12.png


Has those breaks throughout the skybox.
 
I believe this is what I'm talking about:

http://www.amazon.com/dp/TOTALCONSO/?tag=neogaf0e-20

I want to connect my legit wii remote and nunchuck to my pc and use it for galaxy. I actually have a bluetooth adaptor (used for my ps4 dual shock pc play). I'm assuming this dolphin bar is required to use my wii remote?

EDIT _ seems like I might be able to pair without this since I have a bluetooth adaptor (maybe this is just another way to do it)?

http://www.xxxxxx-xxxxxxxx.com/connect-wiimote.html

Can you please not link to that website? It's an unofficial site run by a scammer. The page you're looking for is: https://dolphin-emu.org/docs/guides/configuring-controllers/

You don't need a DolphinBar to use a real Wii remote with Dolphin but it is a handy accessory to have.

EDIT - seems like you can use the wii one just have to power on the wii to use it (since it's powered on by the wii)

Yes, exactly. The sensor bar is just a bar with a pair of infrared lights. All you need to do is have it hooked up to a powered on Wii to use it.
 
Yes, exactly. The sensor bar is just a bar with a pair of infrared lights. All you need to do is have it hooked up to a powered on Wii to use it.

To be slightly more accurate, I believe its more like 5 pairs of infrared lights.
 
I'm far too lazy to keep retrying button combinations for games. Is their a guide for the best way to map buttons on Dolphin to a 360 controller? Preferably for Xenoblade.
 
I'm far too lazy to keep retrying button combinations for games. Is their a guide for the best way to map buttons on Dolphin to a 360 controller? Preferably for Xenoblade.

Yeah I would also be interested in an answer to this. Fiddling with the controller is not a good time.
 
I'm far too lazy to keep retrying button combinations for games. Is their a guide for the best way to map buttons on Dolphin to a 360 controller? Preferably for Xenoblade.
Yeah I would also be interested in an answer to this. Fiddling with the controller is not a good time.
I am interested in an answer, too. I ordered a video card yesterday, so I plan to start Xenoblade next week and trying to find a good button combination for a game is boring as hell.
 
It's cool to hear that performance has increased dramatically over the past few months. How are Monster Hunter Tri and No More Heroes 2? Last time I tried to play them MH had a poor frame rate and NMH had massive audio desync in cutscenes.
 
iirc they said on the blog a while back that the opengl backend runs faster on nvidia cards than direct x, not sure if this is still true.

I've used the linux builds and everything pretty much runs as good as on windows on my geforce 660 and i5 3450 cpu, no issues at all.
Huh. Well, that's a good data point. I have a 660ti and an AMD FX6300, and it just can't cut the mustard.

If linux isn't the issue, I wonder if I need a special AMD CPU-centric build?
 
I am interested in an answer, too. I ordered a video card yesterday, so I plan to start Xenoblade next week and trying to find a good button combination for a game is boring as hell.

I'm probably not getting your question, because I find it extremely easy to map the buttons on a 360 controller. The trick is going to Controllers > Wiimote 1 > Configure, and selecting "Classic" under the Extension menu. That option emulates a Classic Controller on your emulated Wiimote, so Xenoblade will default to CCP instead of the Wiimote + Nunchuck scheme. Once you have that, it's as simple as mapping each button 1:1. A on a CCP is A on a 360 gamepad, B is B, the Triggers are the Triggers (or bumpers, if you want), etc.
 
It's cool to hear that performance has increased dramatically over the past few months. How are Monster Hunter Tri and No More Heroes 2? Last time I tried to play them MH had a poor frame rate and NMH had massive audio desync in cutscenes.

So far MH3 runs perfectly. Constant 30fps through my playtime so far.

looks great too!
ibd1TlcEV4l4A0.png
 
It's cool to hear that performance has increased dramatically over the past few months. How are Monster Hunter Tri and No More Heroes 2? Last time I tried to play them MH had a poor frame rate and NMH had massive audio desync in cutscenes.

To everybody asking about how games run, the first place to look is the Dolphin wiki: https://wiki.dolphin-emu.org/index.php?title=Main_Page. There's a page for pretty much every game documenting how they run and what settings they need.

And don't get me wrong, I'm not calling you out or discouraging anybody from asking in this thread - it's just helpful to go to the wiki first.
 
I check every now and again... is anyone here playing on an iMac, and if so, how's it going? I'm due to upgrade my aging 2006 iMac and am hoping I can run some Wii/GC games on it with decent performance.
 
I'm probably not getting your question, because I find it extremely easy to map the buttons on a 360 controller. The trick is going to Controllers > Wiimote 1 > Configure, and selecting "Classic" under the Extension menu. That option emulates a Classic Controller on your emulated Wiimote, so Xenoblade will default to CCP instead of the Wiimote + Nunchuck scheme. Once you have that, it's as simple as mapping each button 1:1. A on a CCP is A on a 360 gamepad, B is B, the Triggers are the Triggers (or bumpers, if you want), etc.
It is really easy to understand my question, since certain games require different button mappings.

Anyways, I didn't know Xenoblade supported Classic Controller, because, well, I never had a Classic Controller. That makes things easier.

Btw, does anyone know if Metroid Prime 3 is playable with a 360 controller? Or is it one of those games that absolutely require motion controls?
 
It is really easy to understand my question, since certain games require different button mappings.

Anyways, I didn't know Xenoblade supported Classic Controller, because, well, I never had a Classic Controller. That makes things easier.

Btw, does anyone know if Metroid Prime 3 is playable with a 360 controller? Or is it one of those games that absolutely require motion controls?

That's why said that I'm probably not getting your question ;)

As for different games requiring different button mappings, you can create different profiles on the Wiimote configuration screen. Just configure it however you want, then click on Save on the Profile area (top righ corner of the window).

And Metroid Prime 3 absolutely requires motion controllers. I guess that you could try mapping the cursor to an analog stick, but I don't think it'll be a good experience. The game was built from the ground up with motion controls in mind.
 
Pointer control != motion control. And you absolutely want to use pointer control whenever it is used.

Well, yes. Technically, that's true. But by "motion control" I meant to imply that the game was designed with the Wiimote + Nunchuck combo as its input method, unlike the first two games on GameCube.
 
It is really easy to understand my question, since certain games require different button mappings.

Anyways, I didn't know Xenoblade supported Classic Controller, because, well, I never had a Classic Controller. That makes things easier.

Btw, does anyone know if Metroid Prime 3 is playable with a 360 controller? Or is it one of those games that absolutely require motion controls?

Playing Xenoblade without a Classic Controller is a nightmare. Game benefits greatly from a normal controller like 360 pad, although I prefer a DS4 myself after trying them both.

And for some Wii games it's best to buy a Dolphinbar and use the Wii remotes you (probably) have lying around.
 
Well, yes. Technically, that's true. But by "motion control" I meant to imply that the game was designed with the Wiimote + Nunchuck combo as its input method, unlike the first two games on GameCube.
Wasn't responding to you specifically. I just think this is a differentiation that should always be made. Motion controls are rather imprecise and doesn't need the sensor bar (both not as true for Motion+ though), actions done with it are rather easy to map to buttons. Pointer controls are highly accurate and need the sensor bar, mapping its input to buttons is akin to controlling a PC mouse pointer with arrow keys.
 
i really want them to add a feature that allows u to pre-set game controls for individuals games. ie. u click on the games properties and choose a default controller setting. its annoying having to switch settings every time to play a different game
 
i really want them to add a feature that allows u to pre-set game controls for individuals games. ie. u click on the games properties and choose a default controller setting. its annoying having to switch settings every time to play a different game

You already can... sorta. You need to first save a controller profile in the Wiimote configuration. You then have to edit the individual game settings (~/Dolphin/Sys/GameSettings) and add a block named "[Controls]" (without ""). Then, you add the individual controller profiles that you want to load automagically with either "WiimoteProfile1 = xxx" or "PadProfile1 = yyy" for Wiimote+Accessories or GameCube controllers respectively.

For example, the configuration for Xenoblade could be:

Code:
[Controls]
WiimoteProfile1 = Xenoblade

Theoretically, that would load that specific profile when you load the game. I remember trying it with Xenoblade and Twilight Princess and it worked pretty well.
 
As for different games requiring different button mappings, you can create different profiles on the Wiimote configuration screen. Just configure it however you want, then click on Save on the Profile area (top righ corner of the window).
That is the boring part I was talking about in my original post
Playing Xenoblade without a Classic Controller is a nightmare. Game benefits greatly from a normal controller like 360 pad, although I prefer a DS4 myself after trying them both.

And for some Wii games it's best to buy a Dolphinbar and use the Wii remotes you (probably) have lying around.
Thanks.

I do have a Wii and a Wii Remote, but they aren't in my place. So I guess I will not be playing Metroid Prime 3 any time soon.
 
That is the boring part I was talking about in my original post

Well, there's not much you can do about it for the time being. I don't see why it's so "boring", though. It's one of the easiest and simplest aspects of configuring Dolphin. I would argue that finding the sweetspot between graphics and performance is a much more involved process.

And it's not like each game requires a completely different configuration altogether. With one config for the Wiimote and one for the Classic Controller and/or GameCube gamped you're set in 95% of the whole Wii library.
 
Playing Xenoblade without a Classic Controller is a nightmare. Game benefits greatly from a normal controller like 360 pad, although I prefer a DS4 myself after trying them both.

This is false. You need to use a Wiimote & Nunchuk if you want to get the most out of the game's combat system. In battle you're required to move around constantly using the joystick to keep yourself in position for back/side attacks, while at the same time navigating the menus with the d-pad. This requires serious finger gymnastics to do effectively using a classic controller, but is quite simple using the Wiimote + Nunchuk, the control scheme around which the game was designed.
 
Anyone figure out the minimum needed to play games smoothly? I figured it is i3 because i5 runs everything fine and Celeron almost plays GC. Celeron handles all N64 and lower emulation just fine though.
 
Playing Xenoblade without a Classic Controller is a nightmare. Game benefits greatly from a normal controller like 360 pad, although I prefer a DS4 myself after trying them both.

And for some Wii games it's best to buy a Dolphinbar and use the Wii remotes you (probably) have lying around.
Oh, so you imagined how it would feel to play Xenoblade with the Wii Remote? Because it pretty much works like a traditional controller that allows you to scratch an itch you might have in any body part, while still been able to freely move the character around.

It even retains full camera functionality. There's only 1 real issue with it and it due to bone head implementation but it's a very minimal fraction of the interactive process.
 
Anyone figure out the minimum needed to play games smoothly? I figured it is i3 because i5 runs everything fine and Celeron almost plays GC. Celeron handles all N64 and lower emulation just fine though.

It really depends on the game, the CPU, and the clock. The minimum to play all games full speed 100% of the time would probably be an i7 4770k overclocked. If you just intend to play the GC version of animal crossing you could probably get by with an atom.
 
Anyone figure out the minimum needed to play games smoothly? I figured it is i3 because i5 runs everything fine and Celeron almost plays GC. Celeron handles all N64 and lower emulation just fine though.
Depends on the games you're trying to emulate. Some are easy to emulate while others are more demanding. Generally an (overclocked) G3258 should play most games fine and an (overclocked) i5 4690K will perform about 20% better than the G3258 at the same clocks.

The minimum to play all games full speed 100% of the time would probably be an i7 4770k overclocked.
This is false because not all games are (entirely) playable and others are still too demanding.
 
It really depends on the game, the CPU, and the clock. The minimum to play all games full speed 100% of the time would probably be an i7 4770k overclocked. If you just intend to play the GC version of animal crossing you could probably get by with an atom.

Does Dolphin take advantage of HyperThreading? Because, otherwise, there would be barely no difference at all between a high-end i7 and a high-end i5. Unless, of course, Dolphin hogged the CPU so much that the OS chugged in the background.
 
I've never used Dolphin before but I'd like to try it out so I can restart my Xenoblade play through. How well would I run it with my setup?
Sapphire 7950
i7 2600k @ 3.4GHz

Would I be able to get 60fps or is that pretty much impossible? :x Also, can I use my Dualshock 4?
 
Does Dolphin take advantage of HyperThreading? Because, otherwise, there would be barely no difference at all between a high-end i7 and a high-end i5. Unless, of course, Dolphin hogged the CPU so much that the OS chugged in the background.
It doesn't. There's indeed virtually no difference between an i7 and i5 with the same architecture at the same clocks. Quad-cores as said before get about 20% better performance compared to an equivalent dual-core, beyond that it makes no difference.

I've never used Dolphin before but I'd like to try it out so I can restart my Xenoblade play through. How well would I run it with my setup?
Sapphire 7950
i7 2600k @ 3.4GHz

Would I be able to get 60fps or is that pretty much impossible? :x Also, can I use my Dualshock 4?
First of all, Xenoblade is a 25FPS (PAL) or 30FPS (NTSC/JP) game. It'll run great. Go for it. And if you need it, you can always overclock. And yes, I believe you can get it to work with the DS4 XInput Wrapper.
 
I've never used Dolphin before but I'd like to try it out so I can restart my Xenoblade play through. How well would I run it with my setup?
Sapphire 7950
i7 2600k @ 3.4GHz

Would I be able to get 60fps or is that pretty much impossible? :x Also, can I use my Dualshock 4?

Its hard locked to 25 fps from my understanding and yes you will get that.
 
Anyone noticed that they're not even giving the latest stable release on Dolphin's home page anymore?



QGpGRl8.png


Makes more sense to put the latest dev build though, after all the progress it went through lately.

There appears to be no stable release on the horizon, so it makes sense to just promote the latest dev builds at this point. Compared to the latest dev builds 4.02 is much slower and less compatible.
 
So I'm really interested in trying out dolphin finally now that I have a decent modern computer, I think. Two questions before I start the long process of getting it to work.

1
Is it difficult getting my wii hombrewed to create my own ISO's? I think there used to be actual hardware modifications necessary right, I hope not anymore.
2
I've got an r7 260x with an A10 6800k quad core 4.1 GHz is that more or less okay for mario galaxy? Bayonetta?
 
So I'm really interested in trying out dolphin finally now that I have a decent modern computer, I think. Two questions before I start the long process of getting it to work.

1
Is it difficult getting my wii hombrewed to create my own ISO's? I think there used to be actual hardware modifications necessary right, I hope not anymore.
2
I've got an r7 260x with an A10 6800k quad core 4.1 GHz is that more or less okay for mario galaxy? Bayonetta?

That's a fairly low level system the CPU will be your biggest problem GPU will probably push several times IR fairly easily. I honestly don't know if it'll play Mario Galaxy.

And Bayonetta?
 
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