Dolphin - Emulating Wii and Gamecube Games

For this with crackling audio in Xenoblade using HLE: all I did was change Audio Backend from DSound to XAudio2 and now it seems to be working perfectly fine.
 
No AA is enabled since it causes some minor glitches
What kind of glitches? I compared 3x Native + 9xSSAA (what I currently use) with 4x Native No AA (too much for my setup lol) and the 3x + AA configuration looked much better and cleaner too.

Gvaz said:
I didn't even know it had that feature.

Can dolphin read WBFS drives or no?

AFAIK no, you need to convert them to iso files using something like wbfs_file
 
Wish my CPU was good enough to play more Wii games at full speed. It may be an Quad Core AMD Phenom II, but it is only 2.8 GHz per core. At least I can play most Gamecube Games.

Maybe I'll try the newer versions and use the setting in a more recent performance Guide I have seen.
 
dolphin2011-08-1922-07oqxy.jpg


dolphin2011-08-2115-11tqos.jpg


dolphin2011-08-2000-07eruf.jpg


georaldc said:
What kind of glitches? I compared 3x Native + 9xSSAA (what I currently use) with 4x Native No AA (too much for my setup lol) and the 3x + AA configuration looked much better and cleaner too.

It screws up the bloom in some environments/cutscenes and exposes the edges in the skyboxes
 
*sigh*... I really do wish Twilight Princess Gamecube would run properly in Widescreen. Even with the Widescreen hack, the 2d interface is all stretched up and water is messed up past the 4:3 area.

I really want to play Twilight Princess, but I refuse to play the Wii version, and playing my Gamecube copy on my Plasma makes my eyes bleed.
 
Clevinger said:
For this with crackling audio in Xenoblade using HLE: all I did was change Audio Backend from DSound to XAudio2 and now it seems to be working perfectly fine.

Nevermind. It still goes in and out of crackling.
 
How can I get Xenoblade to run better?

I've got this system:
Phenom II X3 720 @ 3.7GHz, 8gb ddr2, HD4890 1GB and I'm using r7719m and it just kind of stutters all the fucking time on 3x native. Even 2x it stutters but looks blurry. If I turn on AA it looks substantially better but it performs about the same.

However no matter what I do it plays at like 70-80% in combat and 98% in the first town.
Here's my current settings:
settings1u59.png
 
1) Use DSP HLE emulation with the version of Dolphin I linked above
2) Disable Per-pixel lighting and forced texture filtering (they don't really make a visible difference)
3) If that's not enough, try disabling EFB copies.

If it still doesn't work well then your system is probably just too slow.
 
I think the lighting breaks if you completely turn of EFB.

Trying a friends copy, I am surprised at how well the game seems to run on my computer.
 
drizzle said:
*sigh*... I really do wish Twilight Princess Gamecube would run properly in Widescreen. Even with the Widescreen hack, the 2d interface is all stretched up and water is messed up past the 4:3 area.

I really want to play Twilight Princess, but I refuse to play the Wii version, and playing my Gamecube copy on my Plasma makes my eyes bleed.

Aside from the waggle, the Wii version is much better.
 
drizzle said:
*sigh*... I really do wish Twilight Princess Gamecube would run properly in Widescreen. Even with the Widescreen hack, the 2d interface is all stretched up and water is messed up past the 4:3 area.

I really want to play Twilight Princess, but I refuse to play the Wii version, and playing my Gamecube copy on my Plasma makes my eyes bleed.
After I tried the Wii version, I couldn't go back to the GC version. The waggle just feels like another button push very quickly since it's such a effortless movement. Shield block and hitting back with the shield is really satisfying. No, you don't get tired.
 
scitek said:
Is it at all possible to map the waggle function to the A button or something instead?
Actually, yeah. You can bind a button to each direction of swinging the wiimote. I think I might go try to build a good config for the game now.
 
I was able to get it to work, it looks fucking gorgeous now.

Sometimes the audio starts crackling and I have to restart but, a minor complaint since the FPS is now smooth.
 
Durante said:
1) Use DSP HLE emulation with the version of Dolphin I linked above
2) Disable Per-pixel lighting and forced texture filtering (they don't really make a visible difference)
3) If that's not enough, try disabling EFB copies.

If it still doesn't work well then your system is probably just too slow.

Hearing about how massive the environments in the game are, is there a lot of streaming going on? Would there be a lot of disc activity if the game were being played off of a Wii disc? If so then maybe the hard drive can't keep up, resulting in skips and what not. I missed my game delivery today, so I'll definitely get it tomorrow to test it out, but I've had somewhat similar issues with different games in that they would perform haltingly with my regular spin-up hard drive, but better with my smaller SSD drive.
 
Brannon said:
Hearing about how massive the environments in the game are, is there a lot of streaming going on? Would there be a lot of disc activity if the game were being played off of a Wii disc? If so then maybe the hard drive can't keep up, resulting in skips and what not. I missed my game delivery today, so I'll definitely get it tomorrow to test it out, but I've had somewhat similar issues with different games in that they would perform haltingly with my regular spin-up hard drive, but better with my smaller SSD drive.
Optical drives are slower than hard drives, so in theory that shouldn't make a difference. Being an emulator all that is kind of thrown out the window though, maybe Dolphin requires faster seek times than the actual Wii hardware for similar performance.

Gvaz said:
I was able to get it to work, it looks fucking gorgeous now.

Sometimes the audio starts crackling and I have to restart but, a minor complaint since the FPS is now smooth.
Hmm, so it would probably be pretty close on my CPU then. 3.5GHz Athlon II X3. I'd probably end up with worse audio issues, since apparently faster CPUs aren't getting those.

v And that's the difference, Gvaz, did you apply that HLE audio patch or are using the build with it built in? Wonder how much of a difference that makes.
 
Gvaz said:
How can I get Xenoblade to run better?

I've got this system:
Phenom II X3 720 @ 3.7GHz, 8gb ddr2, HD4890 1GB and I'm using r7719m and it just kind of stutters all the fucking time on 3x native. Even 2x it stutters but looks blurry. If I turn on AA it looks substantially better but it performs about the same.

However no matter what I do it plays at like 70-80% in combat and 98% in the first town.
Here's my current settings:
settings1u59.png

DSP LLE is what's killing you here. Really needs a Sandy Bridge CPU. The fact that changing your video settings has no impact on your performance should clue you in that you're CPU bound at that point. Going to HLE is going to be the only remedy here, which sadly means you'll have to live with a bit of skipping audio.
 
MiloFoxburr said:
Plays perfectly for me, it only runs at 50hz though so 25fps but you can unlock the FPS and play it at either 120% or 110% speed (Without Audio being affected). I've played 10hours so far and only had two cutscenes that had issues with audio (Voices sounded weird) and no crashes at all. The 50hz problem I believe is Dolphin issue so that should be eventually sorted in a future revision.

I'm using the following settings

Code:
HLE sound plugin Xaudio2 options enabled :
- HLE Audio
- DTK Music
- Audio Throttle
- 48,000 Hz

Direct3D11 plugin options enabled : 
- Load Native Mipmaps
- EFB Scaled Copy
- Copy EFB (texture)
- Accurate Texture Cache (Fast)

And my specs are
Code:
i5 750 @3.6GHZ
ASRock P55 Extreme
Ati 4890 (At stock speeds)

Running it at 1080p on my 40" TV and it looks incredible.

Anyone using a 360 Pad with it (Like me) should use this texture pack

It replaces the Classic Controller Button Images with the correct 360 version.

2rfelw1.jpg


You need about 3.2ghz at least to not have any Audio issues it seems. Any lower and you'll get noise and other glitches whenever the fps drop.

I can't seem to get this to work. I placed the SXP401 folder in the textures folder, as told; but nothing changed. Could the 30fps patch I applied be causing the issue?

I'm using the build Durante posted for reference (7714 I believe?).
 
Dynamic3 said:
I can't seem to get this to work. I placed the SXP401 folder in the textures folder, as told; but nothing changed. Could the 30fps patch I applied be causing the issue?

I'm using the build Durante posted for reference.
did you enable load custom textures?
 
Really impressed with dolphin, whats a good level of specs to be shooting for for consistent playable emulation on games like xenoblade and epic mickey?
 
Dynamic3 said:
I can't seem to get this to work. I placed the SXP401 folder in the textures folder, as told; but nothing changed. Could the 30fps patch I applied be causing the issue?

I'm using the build Durante posted for reference (7714 I believe?).

Just looking back at the last page, it seems that the 30fps fix makes Dolphin think you have the Japanese version. If that's the case, then all you should have to do is rename the folder to SX4J01.
 
Nabs said:
Just looking back at the last page, it seems that the 30fps fix makes Dolphin think you have the Japanese version. If that's the case, then all you should have to do is rename the folder to SX4J01.
Tried that. Not working for me either.
 
I'm having some real trouble trying to get SMG2 to run smoothly...It plays ok in a window but once I fullscreen it or get it at any higher resolution the audio starts skipping and the framerate drops into the 20 while it stutters along. Any idea what settings I should have? I'm running LLE audio after dumping my Wii files. I have a 2500k and 260gtx for reference.
 
How do you get cheats to work on the 30fps version of Xenoblade? I click the checkbox but it doesn't work.

edit: nvm working now
 
i seem to be having frequent crashes on dolphin when playing xenoblade. I dont know whats wrong with it and it is the only application that crashes my entire computer. I can play just fine and except for the crashes
Any tips?

spec:
i5 750
4g ram
hd 4870
dolphin rev 7714
 
Alright, I have the same settings as the fellow who posted his above me, so here's an album i've been doing as i've been playing. Also I have AA enabled, so because of the compression on imgur, they will look a little more blurry, but I assure you, on my TV it's a thing of beauty.
http://thoraxes.imgur.com/xenoblade

Also i'm taking it slow, grad school entrance exams. -_-
But I will keep updating it over my playthrough.
 
Diprosalic said:
i tried to play Xenoblade on my 2500k/GTX 460 and i get around 12 fps, 18-20fps tops.
Your processor is either not high enough (at least 3.2) or you've got some settings wrong.

Config Menu (General)

Enable Dual Core
Enable Idle Skipping
Framelimit Off
JIT Recompiler
Lock Threads to Cores


Config Menu (Audio)

DSP HLE emulation
Enable DTK Music
Enable Audio Throttle
Audio Backend: XAudio2
Sample Rate: 48000


Graphics Menu (General)

Direct3D9
Fullscreen resolution: 1680x1050 (use your native monitor resolution)
Aspect Ratio: Auto
V-Sync
Fullscreen
Show FPS
Auto Adjust Window Size


Graphics Menu (Enhancements)

4x Native (2560x2112)
Anti-Aliasing: None
Anisotropic Filtering: 1x


Graphics Menu (Hacks)

Ignore Format Changes
EFB Copies: Virtual (Render-to-Texture Effects)
EFB Copies: RAM
External Frame Buffer: Disable
Disable Per-Pixel Depth
OpenCL Texture Decoder (can slow down performance if your video card isn't very good)
OpenMP Texture Decoder



If I didn't mention anything, that means it wasn't check boxed.

Thoraxes said:
www.abload.de instead. It doesn't compress. The language barrier shouldn't be an issue with the most minor of computer skills. (look at links, most of the german words are similar to english for you to understand your way around it in basically)
 
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