MYE said:Holy fuck!
Mihael Mello Keehl said:thats what I said but replace fuck..with shit!
Right click game > properties > gecko codes > download WiiRD DatabaseGvaz said:Are there any cheats through dolphin for games? If so, where do I get them?
Yeah, some games have a ton of codes to mess around with.Gvaz said:Oh my god that's neato
What kind of glitches? I compared 3x Native + 9xSSAA (what I currently use) with 4x Native No AA (too much for my setup lol) and the 3x + AA configuration looked much better and cleaner too.No AA is enabled since it causes some minor glitches
Gvaz said:I didn't even know it had that feature.
Can dolphin read WBFS drives or no?
georaldc said:What kind of glitches? I compared 3x Native + 9xSSAA (what I currently use) with 4x Native No AA (too much for my setup lol) and the 3x + AA configuration looked much better and cleaner too.
Clevinger said:For this with crackling audio in Xenoblade using HLE: all I did was change Audio Backend from DSound to XAudio2 and now it seems to be working perfectly fine.
drizzle said:*sigh*... I really do wish Twilight Princess Gamecube would run properly in Widescreen. Even with the Widescreen hack, the 2d interface is all stretched up and water is messed up past the 4:3 area.
I really want to play Twilight Princess, but I refuse to play the Wii version, and playing my Gamecube copy on my Plasma makes my eyes bleed.
StevieP said:Aside from the waggle, the Wii version is much better.
After I tried the Wii version, I couldn't go back to the GC version. The waggle just feels like another button push very quickly since it's such a effortless movement. Shield block and hitting back with the shield is really satisfying. No, you don't get tired.drizzle said:*sigh*... I really do wish Twilight Princess Gamecube would run properly in Widescreen. Even with the Widescreen hack, the 2d interface is all stretched up and water is messed up past the 4:3 area.
I really want to play Twilight Princess, but I refuse to play the Wii version, and playing my Gamecube copy on my Plasma makes my eyes bleed.
Actually, yeah. You can bind a button to each direction of swinging the wiimote. I think I might go try to build a good config for the game now.scitek said:Is it at all possible to map the waggle function to the A button or something instead?
Durante said:1) Use DSP HLE emulation with the version of Dolphin I linked above
2) Disable Per-pixel lighting and forced texture filtering (they don't really make a visible difference)
3) If that's not enough, try disabling EFB copies.
If it still doesn't work well then your system is probably just too slow.
Optical drives are slower than hard drives, so in theory that shouldn't make a difference. Being an emulator all that is kind of thrown out the window though, maybe Dolphin requires faster seek times than the actual Wii hardware for similar performance.Brannon said:Hearing about how massive the environments in the game are, is there a lot of streaming going on? Would there be a lot of disc activity if the game were being played off of a Wii disc? If so then maybe the hard drive can't keep up, resulting in skips and what not. I missed my game delivery today, so I'll definitely get it tomorrow to test it out, but I've had somewhat similar issues with different games in that they would perform haltingly with my regular spin-up hard drive, but better with my smaller SSD drive.
Hmm, so it would probably be pretty close on my CPU then. 3.5GHz Athlon II X3. I'd probably end up with worse audio issues, since apparently faster CPUs aren't getting those.Gvaz said:I was able to get it to work, it looks fucking gorgeous now.
Sometimes the audio starts crackling and I have to restart but, a minor complaint since the FPS is now smooth.
Gvaz said:How can I get Xenoblade to run better?
I've got this system:
Phenom II X3 720 @ 3.7GHz, 8gb ddr2, HD4890 1GB and I'm using r7719m and it just kind of stutters all the fucking time on 3x native. Even 2x it stutters but looks blurry. If I turn on AA it looks substantially better but it performs about the same.
However no matter what I do it plays at like 70-80% in combat and 98% in the first town.
Here's my current settings:
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MiloFoxburr said:Plays perfectly for me, it only runs at 50hz though so 25fps but you can unlock the FPS and play it at either 120% or 110% speed (Without Audio being affected). I've played 10hours so far and only had two cutscenes that had issues with audio (Voices sounded weird) and no crashes at all. The 50hz problem I believe is Dolphin issue so that should be eventually sorted in a future revision.
I'm using the following settings
Code:HLE sound plugin Xaudio2 options enabled : - HLE Audio - DTK Music - Audio Throttle - 48,000 Hz Direct3D11 plugin options enabled : - Load Native Mipmaps - EFB Scaled Copy - Copy EFB (texture) - Accurate Texture Cache (Fast)
And my specs are
Code:i5 750 @3.6GHZ ASRock P55 Extreme Ati 4890 (At stock speeds)
Running it at 1080p on my 40" TV and it looks incredible.
Anyone using a 360 Pad with it (Like me) should use this texture pack
It replaces the Classic Controller Button Images with the correct 360 version.
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You need about 3.2ghz at least to not have any Audio issues it seems. Any lower and you'll get noise and other glitches whenever the fps drop.
did you enable load custom textures?Dynamic3 said:I can't seem to get this to work. I placed the SXP401 folder in the textures folder, as told; but nothing changed. Could the 30fps patch I applied be causing the issue?
I'm using the build Durante posted for reference.
DMPrince said:did you enable load custom textures?
idk. i also read that it works on 3.0 too.Dynamic3 said:Still not working.
DMPrince said:idk. i also read that it works on 3.0 too.
Dynamic3 said:I can't seem to get this to work. I placed the SXP401 folder in the textures folder, as told; but nothing changed. Could the 30fps patch I applied be causing the issue?
I'm using the build Durante posted for reference (7714 I believe?).
Tried that. Not working for me either.Nabs said:Just looking back at the last page, it seems that the 30fps fix makes Dolphin think you have the Japanese version. If that's the case, then all you should have to do is rename the folder to SX4J01.
Gvaz said:Tried that. Not working for me either.
jediyoshi said:
It's on the download page below the 7xxx builds, under Releases.Dynamic3 said:Interesting, is there some sort of version decoder? All the builds I see are 7xxx, never 3.x or the like.
Your processor is either not high enough (at least 3.2) or you've got some settings wrong.Diprosalic said:i tried to play Xenoblade on my 2500k/GTX 460 and i get around 12 fps, 18-20fps tops.
Config Menu (General)
Enable Dual Core
Enable Idle Skipping
Framelimit Off
JIT Recompiler
Lock Threads to Cores
Config Menu (Audio)
DSP HLE emulation
Enable DTK Music
Enable Audio Throttle
Audio Backend: XAudio2
Sample Rate: 48000
Graphics Menu (General)
Direct3D9
Fullscreen resolution: 1680x1050 (use your native monitor resolution)
Aspect Ratio: Auto
V-Sync
Fullscreen
Show FPS
Auto Adjust Window Size
Graphics Menu (Enhancements)
4x Native (2560x2112)
Anti-Aliasing: None
Anisotropic Filtering: 1x
Graphics Menu (Hacks)
Ignore Format Changes
EFB Copies: Virtual (Render-to-Texture Effects)
EFB Copies: RAM
External Frame Buffer: Disable
Disable Per-Pixel Depth
OpenCL Texture Decoder (can slow down performance if your video card isn't very good)
OpenMP Texture Decoder
If I didn't mention anything, that means it wasn't check boxed.
www.abload.de instead. It doesn't compress. The language barrier shouldn't be an issue with the most minor of computer skills. (look at links, most of the german words are similar to english for you to understand your way around it in basically)Thoraxes said:imgur