amigastar
Member
Maybe as others said it wasn't the whole team working on Bananza because part of the them were busy with a new 3D Mario... maybe.8 years seems a bit too long for a game like bananza...
Maybe as others said it wasn't the whole team working on Bananza because part of the them were busy with a new 3D Mario... maybe.8 years seems a bit too long for a game like bananza...
Since when?Interesting point to note and to add to the discussions where some folks say how streamlined and relatively quick Nintendo development is compared to other most other AAA projects, turns out it isn't that different after-all.
Just from memory (articles and interviews that I have read over the years about how Nintendo make games): They start with a small number of people who experiment with the gameplay, maybe using boxes as characters, find out how things interact, see if any of this can be turned info enjoyable gameplay. At some point in time they decide if a game can be made from the experiments.That probably includes a couple years of a small core team just brainstorming and doing random experiments that may or may not have panned out in the end before moving to full on production of an actually concrete game design. Like how long they spent prototyping BOTW in NES game form.
Yes, and it's interesting that Western devs do the exact opposite: they start with a franchise or idea then build the "gameplay" around that. Gameplay is tacked-on in the West.Just from memory (articles and interviews that I have read over the years about how Nintendo make games): They start with a small number of people who experiment with the gameplay, maybe using boxes as characters, find out how things interact, see if any of this can be turned info enjoyable gameplay. At some point in time they decide if a game can be made from the experiments.
Are we sure that this game really took that long. They started working on it back in 2018 but at some point knew it was a Switch 2 game. It could have been in R&D for a long time or even paused after being nearly done to wait for release.![]()
Work began on Donkey Kong Bananza immediately after Mario Odyssey was completed
In a recent interview it has been revealed that work began on Donkey Kong Bananza immediately after the competition of the acclaimed Super Mario Odyssey. Once development of the last mainline 3D Mario…mynintendonews.com
Interesting point to note and to add to the discussions where some folks say how streamlined and relatively quick Nintendo development is compared to other most other AAA projects, turns out it isn't that different after-all.
My thoughts as well. They just stated when development began. This doesn't mean the game may not have been practically finished for some time by now, just needing some adjustments, while most of the team moved on to something else or at least started planning something else.Are we sure that this game really took that long. They started working on it back in 2018 but at some point knew it was a Switch 2 game. It could have been in R&D for a long time or even paused after being nearly done to wait for release.
Pretty much.Development vs "development"
I'm 100% with you, but it looks better than Splatoon and the new Direct sold me on the game.Bananza is a very accomplished game, game play and physics. But too ugly for me. But then I thought Splatoon was ugly and that did well.
Feels like they should have been working on Mario.
I dare you.I could write a title saying "Kojima hurls employees into the ocean"
You sound clueless mate. How many people are working on the new GTA? Are you really comparing the scale of these two games? Do silksong next.Do they have 50 people working on the game or what the fuck? A brand new GTA game can be built under that time, and the complexity that goes into those titles can't even be compared to Bananza.
Grand Theft Auto V - Initial release date: Sept. 13, 2013Do they have 50 people working on the game or what the fuck? A brand new GTA game can be built under that time, and the complexity that goes into those titles can't even be compared to Bananza.
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Work began on Donkey Kong Bananza immediately after Mario Odyssey was completed
In a recent interview it has been revealed that work began on Donkey Kong Bananza immediately after the competition of the acclaimed Super Mario Odyssey. Once development of the last mainline 3D Mario…mynintendonews.com
Interesting point to note and to add to the discussions where some folks say how streamlined and relatively quick Nintendo development is compared to other most other AAA projects, turns out it isn't that different after-all.
You think the game has been in an intense development for 12 years? By the time it comes out, it'll be 13y. Nobody makes video games that take this long. Scam Citizen is all there is, and that's because it's a scame, not a video game.Grand Theft Auto V - Initial release date: Sept. 13, 2013
Oh. Okay.
They obviously have more people on gta, the game is generations ahead in complexity. 8y for Bananza makes zero sense.You sound clueless mate. How many people are working on the new GTA? Are you really comparing the scale of these two games? Do silksong next.
Are we sure that this game really took that long. They started working on it back in 2018 but at some point knew it was a Switch 2 game. It could have been in R&D for a long time or even paused after being nearly done to wait for release.
My thoughts as well. They just stated when development began. This doesn't mean the game may not have been practically finished for some time by now, just needing some adjustments, while most of the team moved on to something else or at least started planning something else.
People here will take this title and think they spent 7 years and 200 million on the game.
He is talking about pre-production. This team did several other projects before they started full production on Bananza.
I could write a title saying "Kojima hurls employees into the ocean" and you guys would call him a monster and be shocked that he could do that. Its terrifying to see how easily people buy into everything.
it says after odissey, not right after
Man years are what count, not the development time. Ten developers working for eight years might produce the same output as GTA 6's team working for one month.They obviously have more people on gta, the game is generations ahead in complexity. 8y for Bananza makes zero sense.
Yeah I think the next 3D Mario isn't coming anytime soon
Well that's the sort of time line that the new Metroid game took to develop...but unlike Metroid, 2-3 years back you would have never known there was a new DK title in development..
Just like I thought. Many are struggling to deal with some reality here. Funny how many on GAF shit on western devs that also have games in pre-production for years too at times.
Nintendo getting the Nintendo pass once again by yall.
I wonder if this is how these things happen:
- 2018 work starts, they want to do something different than Mario, they workshop a DK game around Odyssey design and engine.
- 2020 Pandemic hits with work shifts/there are delays and changes
- 2022-ish Switch Pro pivot
- 2023-ish Switch 2 pivot
- Fall 2024 game is finished, waiting for console launch
Yeah that fits well with the initial first portion being a small team with good R&D. All been worth it to get a proper DK game.I wonder if this is how these things happen:
- 2018 work starts, they want to do something different than Mario, they workshop a DK game around Odyssey design and engine.
- 2020 Pandemic hits with work shifts/there are delays and changes
- 2022-ish Switch Pro pivot
- 2023-ish Switch 2 pivot
- Fall 2024 game is finished, waiting for console launch
No way this game was finished 9 months ago. It would have been a launch game if that were the case.
Why would it be a problem? Switch 2 managed to sell all its launchstock without it and now they help reduce gaps between releases a bit and maybe give DKB more space and visibility and hopefully more sales.No way this game was finished 9 months ago. It would have been a launch game if that were the case.
Just take it as if it was a Switch 1 game, because that's literally what it is.Bananza is a very accomplished game, game play and physics. But too ugly for me. But then I thought Splatoon was ugly and that did well.
Feels like they should have been working on Mario.
Not sure i follow what you're trying to say. Dev time matters and so is the dev team size. Do we know the size of the team in charge of Bananza? If it's 50 devs, 7y makes more sense, but even then, when you have the likes of Exp33 done quicker and by just 30 people, not sure wtf is Nintendo doing. And if their team is 100 people or more, then there's no way this game was in development all this time. They probably planned a concept, put it on the side for 3-4 years, and came back in the last couple of years to fully build the game. The game looks way too simple to be taking a long time to develop, no way it took them even 5y for something like that.Man years are what count, not the development time. Ten developers working for eight years might produce the same output as GTA 6's team working for one month.
? No reason to think this. Nintendo releases their games on a set schedule and has no issue sitting on stuff if needed. Mkw was clearly strong enough to carry the s2 launch.No way this game was finished 9 months ago. It would have been a launch game if that were the case.