Donkey Kong Bananza Took 7~8 Years To Develop - Started Immediately After Mario Odyssey (2017)

Nintendo has a track record of sitting in completed games to release later. Sony doesn't.

And yet this game still doesn't have a solid framerate. Weird for a game that was "completed" a year ago. Which wasn't reported by the way. It's just a thing gamers said is what happened. Odd......
 
Look at Retro and Prime 4 for example.
What about them?
You're right that it's not 1.3 or 1.5/month, but if you're talking about Nintendo-published games that received physical releases, then the average for the Switch's lifetime is either slightly over or slightly under one game per month.

I counted earlier using a more conservative criteria (only counting Pokemon games once instead of counting both versions, not counting regional publishing deals like Octopath Traveler, etc.) and I believe I ended up with 96 games in 99 months.
Interesting experiment, but I think it's way too positive, even with including all the remasters. I will count myself later.
Nintendo has a track record of sitting in completed games to release later. Sony doesn't.
What about bowsers fury? They also may have completed this game and Nintendo has been sitting in it for some time. It would makes sense to align with s2 launch window.
You're jumping the gun here, the game was primarily built into NS2 hardware once they switched development from NS1, it's not exactly a finished NS1 project to its core that they were sitting on until the NS2 launch.
 
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What about bowsers fury? They also may have completed this game and Nintendo has been sitting in it for some time. It would makes sense to align with s2 launch window.
EPD Tokyo is a large team that is always working on more than one game at once. There is no reality in which the next 3D Mario isn't far along in development and planned for release in the next 1-2 years. Bowser's Fury was a small game, which launched 4 1/2 years ago, and who knows the headcount of how many people of the Tokyo team worked on Bananza at it's peak, but likely it has not materially delayed a new Mario game. This isn't Nintendo's first day, there's no way we're waiting 12 years in between 3D Mario games. I'm quite sure it's just being kept secret until the next wave of Mario news. They especially want to give DK it's time in the sun to sell as much as possible. A lot of people would hold off on DK if they knew a sequel to Odyssey was coming out in 2026. Nintendo wants to give it's big games time to breathe, and not cannibalize each other.
 
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Interesting experiment, but I think it's way too positive, even with including all the remasters. I will count myself later.

Here's the list I used:


Here are the rough rules that I followed:
- I only counted games that I felt confident had a physical release.
- I counted remakes, remasters, deluxe editions, et al., as long as I was sure they got a physical release.
- I didn't count games that I felt primarily belonged to another developer/publisher, but that Nintendo published outside of Japan (Octopath Traveler, Dragon Quest XI S, etc.), but I did count games that seem to be Nintendo-owned IP but happened to be published by their developer in Japan for reasons that I'm too uninformed to fully understand (the Hyrule and Fire Emblem Warriors games, Fitness Boxing). I did not count the Mario + Rabbids games. (If you want to quibble with my methodology, I admit that international publishing is where my count is most debatable.)
- Each Pokemon generation was counted as a one game, not two. Likewise, I counted both of the Famicom Detective Club remakes as a single game, because I believe they were only released physically as a double pack with both games on the same cartridge. I counted each Labo kit as a separate, discrete game, because that's how they were sold and because there's no content overlap between kits. It's not like Pokemon where they're basically the same game with some mild alterations.
- I didn't count any Switch 2 exclusive games or any games that haven't been released yet. (So no Mario Kart World, Metroid Prime 4, or Legends Z-A.)

I just recounted and got 96 again.

Obviously you can quibble with my criteria, but I don't think my count is particularly inflated. If you wanted to be more generous, you could potentially add a dozen or so titles to this list, but I wanted to stick to games that I thought most people would count as distinct Nintendo releases.
 
GAF armchair devs assemble!!!!

Gamer Roasting GIF
 
You're jumping the gun here, the game was primarily built into NS2 hardware once they switched development from NS1, it's not exactly a finished NS1 project to its core that they were sitting on until the NS2 launch
My point is we have no idea when they switched to S2 development and what else they've been working on during the last 8 years. Obviously, Bowser's Fury and the new 3d mario coming in next year or so. The 8 years of claimed development for DKB is just the time between SM Odyssey and DKBn releases.
 
Here's the list I used:


Here are the rough rules that I followed:
- I only counted games that I felt confident had a physical release.
- I counted remakes, remasters, deluxe editions, et al., as long as I was sure they got a physical release.
- I didn't count games that I felt primarily belonged to another developer/publisher, but that Nintendo published outside of Japan (Octopath Traveler, Dragon Quest XI S, etc.), but I did count games that seem to be Nintendo-owned IP but happened to be published by their developer in Japan for reasons that I'm too uninformed to fully understand (the Hyrule and Fire Emblem Warriors games, Fitness Boxing). I did not count the Mario + Rabbids games. (If you want to quibble with my methodology, I admit that international publishing is where my count is most debatable.)
- Each Pokemon generation was counted as a one game, not two. Likewise, I counted both of the Famicom Detective Club remakes as a single game, because I believe they were only released physically as a double pack with both games on the same cartridge. I counted each Labo kit as a separate, discrete game, because that's how they were sold and because there's no content overlap between kits. It's not like Pokemon where they're basically the same game with some mild alterations.
- I didn't count any Switch 2 exclusive games or any games that haven't been released yet. (So no Mario Kart World, Metroid Prime 4, or Legends Z-A.)

I just recounted and got 96 again.

Obviously you can quibble with my criteria, but I don't think my count is particularly inflated. If you wanted to be more generous, you could potentially add a dozen or so titles to this list, but I wanted to stick to'thave games that I thought most people would count as distinct Nintendo releases.
It makes sense, though I will say that you shouldn't count Hyrule Warriors and Fire Emblem Warriors for the same reasons as Mario + Rabbids, the games are pure IP licensing deals with no full-on EPD involvement, something you can easily notice from the fact that Shinya Takahashi is not credited as 'general producer' like in pretty much every first-party game. Sure, even the Pokémon stuff is mainly published by TPC, but they are at least produced by EPD as well (not for every case, though, like Pokkén Tournament). There are other titles that didn't have full-on EPD involvement either, like Marvel Ultimate Alliance 3 and DC Super Hero Girls (lol), but they at least had Nintendo as the only publisher worldwide.
The Fitness Boxing games are like Octopath Traveler and DQIXS, they shouldn't really count by any measure. Cadence of Hylure is another IP licensing deal mainly published and produced by Spike Chunsoft with no EPD involvement as well.
 
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It makes sense, though I will say that you shouldn't count Hyrule Warriors and Fire Emblem Warriors for the same reasons as Mario + Rabbids, the games are pure IP licensing deals with no full-on EPD involvement, something you can easily notice from the fact that Shinya Takahashi is notIXS credited as 'general producer' like in pretty much every first-party game. Sure, even the Pokémon stuff is mainly published by TPC, but they are at least produced by EPD as well. There are other titles that didn't have full-on EPD involvement either, like Marvel Ultimate Alliance 3 and DC Super Hero Girls (lol), but they at least had Nintendo as the only publisher worldwide.
The Fitness Boxing games are like Octopath Traveler and DQIXS, they shouldn't really count by any measure. Cadence of Hylure is another IP licensing deal mainly published and produced by Spike Chunsoft with no EPD involvement as well.

I agree that this is the most debatable part of my methodology. I left the Warriors games in because Nintendo published them everywhere but Japan and seems to treat them like true first party releases in terms of scheduling and promotion.

I honestly couldn't decide what to do about the Fitness Boxing games. I'm just assuming Nintendo owns the IP and/or funded their development because they haven't shown up on any other platforms. I definitely won't argue with someone who says that they should be omitted from the count.

I didn't count Cadence of Hyrule, because I wasn't sure if its physical release was more than a token run for collectors.
 
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I agree that this is the most debatable part of my methodology. I left the Warriors games in because Nintendo published them everywhere but Japan and seems to treat them like true first party releases in terms of scheduling and promotion.
I think that, for cases like these, as long as Shinya Takahashi isn't credited, they don't count. I think Nintendo also treated stuff like Octopath Traveler and DQIXS (in regions where they published them) as first-party games, that's just the nature of publishing.
The actual tricky part is the fact that the Mario + Rabbids titles actually had Shinya Takahashi credited as 'general producer', but it's worth explaining that it's purely because NCL handled the Japanese localization of them. We do know that Ubisoft controlled these projects, when Nintendo couldn't stop them from making the sequel on the aging NS1, instead of waiting for the NS2.
Oh, I also remember that Nintendo, in the official Nintendo Switch 2 PR, included the new Hyrule Warriors in the partners section and not in first-party like Mario Kart, Donkey Kong, Kirby, Metroid and even Pokémon.
I honestly couldn't decide what to do about the Fitness Boxing games. I'm just assuming Nintendo owns the IP and/or funded their development because they haven't shown up on any other platforms. I definitely won't argue with someone who says that they should be omitted from the count.
Imagineer owns the IP and published the games in Japan, and no EPD involvement either.

I counted 91 retail games, which is impressive, but also have to admit that it's a bit too inflated with ports, remasters and... Nintendo Labo.
 
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They have Pentium III computers?

So Luigi's Mansion is still six years away from release?

Expedition 33 took 5 years, but they had 30 people. Nintendo is supposed to be a leading company; it should have more people.
There really is a problem with AAA mega video games studios that take that much time and ressource to do a game...its not normal, are the big studios that much ''bloated'' ??
 
I counted 91 retail games, which is impressive, but also have to admit that it's a bit too inflated with ports, remasters and... Nintendo Labo.

I think 91 is totally reasonable. Obviously there are some marginal cases and a lot is going to depend on how you count.

I'm somewhat skeptical of using Takahashi producer credits as a selection criteria, but I agree that Nintendo listing the Warriors titles as partner games in their press materials is persuasive.

I think trying to be more selective on the ports/remasters/etc. front would be daunting, because that basket includes everything from extremely bare-bones ports (Tropical Freeze) to complete remakes (Super Mario RPG) and coming to any kind of consensus about what should and shouldn't qualify as a new game would be impossible.

As far as Labo is concerned, I think it's fair to count them, because Nintendo seemingly sunk a lot of R&D time and effort into the project, even if they probably wish they hadn't in retrospect, given its sales.
 
Nintendo doesn't follow typical project pipeline logic like other studios. For example, Pikmin 4 was technically announced by Miyamoto in 2015 but it didn't release until 8 years later in July 2023. Nintendo typically starts projects with very very small teams (like less than 10) and let them work for years before throwing full dev resources at it.

If I was to guess, starting in 2017 an extremely small team was working on DK for years and then they scaled up the team for active development once Bowser's Fury was done. Even then, they probably kept a sizable chuck of their developers working on the next Mario game for Switch 2 as well. To make it more interesting, this game has probably been done and sat upon waiting for the release of the system for at least 9 months. Nintendo sat on BotW for roughly a year to launch it with Switch. They also sat on Mario Odyssey for a while.

Based on the director alone being a new hire, I think it's obvious EPD Tokyo split their teams to work on Donkey Kong and Mario's next game. You can quote me on this if it ends up being wrong.
 
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Based on the director alone being a new hire, I think it's obvious EPD Tokyo split their teams to work on Donkey Kong and Mario's next game.
This is an important point. Director hired in 2020, so 3 years after the game started development? Obviously, time is money but Nintendo's approach to game dev is cost efficient, if time consuming. Unlike Rockstar, Nintendo has a ton of different projects in the works and many different teams contributing to them. Some are acting like 8 years in development is too long because it's too costly while others seem to think the game isn't impressive enough to have warranted 8 years in dev. Well, it likely costs less than you think and other teams been helping the Bananza team and the Bananza team helping on other projects. There's just so much going on with nintendo development we don't know.
 
This is an important point. Director hired in 2020, so 3 years after the game started development? Obviously, time is money but Nintendo's approach to game dev is cost efficient, if time consuming. Unlike Rockstar, Nintendo has a ton of different projects in the works and many different teams contributing to them. Some are acting like 8 years in development is too long because it's too costly while others seem to think the game isn't impressive enough to have warranted 8 years in dev. Well, it likely costs less than you think and other teams been helping the Bananza team and the Bananza team helping on other projects. There's just so much going on with nintendo development we don't know.
There is some new information in this interview:


Nintendo confirm the game moved to the Switch 2 in 2021, and you can see a screenshot of the same environment in the two versions. So it looks like the basics of the game already existed, and then when the Switch 2 arrived they could start building levels to the size and scope they really wanted.
 
My point was they released Tropical Freeze in 2014.
Does that mean that Prime Remastered and Prime 4 have been in development since 2014?
They had a cancelled game in that period.
My point is we have no idea when they switched to S2 development and what else they've been working on during the last 8 years. Obviously, Bowser's Fury and the new 3d mario coming in next year or so. The 8 years of claimed development for DKB is just the time between SM Odyssey and DKBn releases.
I think that, as long as we have no true idea on how they've been operating all this time, it's hard to dismiss the usual observations on Bananza releasing close to 8 years after Odyssey. You can't just tell people to accept the idea that a new 3D Mario must be coming in the next one or two years.
I think 91 is totally reasonable. Obviously there are some marginal cases and a lot is going to depend on how you count.

I'm somewhat skeptical of using Takahashi producer credits as a selection criteria, but I agree that Nintendo listing the Warriors titles as partner games in their press materials is persuasive.

I think trying to be more selective on the ports/remasters/etc. front would be daunting, because that basket includes everything from extremely bare-bones ports (Tropical Freeze) to complete remakes (Super Mario RPG) and coming to any kind of consensus about what should and shouldn't qualify as a new game would be impossible.

As far as Labo is concerned, I think it's fair to count them, because Nintendo seemingly sunk a lot of R&D time and effort into the project, even if they probably wish they hadn't in retrospect, given its sales.
Noting Takahashi's involvement is important as he's the head of EPD, and every first-party Nintendo game is a EPD project. Of course, there are some exceptions out there like Marvel Ultimate Alliance 3 as already stated, but when those examples also have Nintendo as the only publisher worldwide, it kind of doesn't matter.
 
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Nintendo doesn't follow typical project pipeline logic like other studios. For example, Pikmin 4 was technically announced by Miyamoto in 2015 but it didn't release until 8 years later in July 2023. Nintendo typically starts projects with very very small teams (like less than 10) and let them work for years before throwing full dev resources at it.

If I was to guess, starting in 2017 an extremely small team was working on DK for years and then they scaled up the team for active development once Bowser's Fury was done. Even then, they probably kept a sizable chuck of their developers working on the next Mario game for Switch 2 as well. To make it more interesting, this game has probably been done and sat upon waiting for the release of the system for at least 9 months. Nintendo sat on BotW for roughly a year to launch it with Switch. They also sat on Mario Odyssey for a while.

Based on the director alone being a new hire, I think it's obvious EPD Tokyo split their teams to work on Donkey Kong and Mario's next game. You can quote me on this if it ends up being wrong.
This.
 
They had a cancelled game in that period.

I think that, as long as we have no true idea on how they've been operating all this time, it's hard to dismiss the usual observations on Bananza releasing close to 8 years after Odyssey. You can't just tell people to accept the idea that a new 3D Mario must be coming in the next one or two years.

Noting Takahashi's involvement is important as he's the head of EPD, and every first-party Nintendo game is a EPD project. Of course, there are some exceptions out there like Marvel Ultimate Alliance 3 as already stated, but when those examples also have Nintendo as the only publisher worldwide, it kind of doesn't matter.
Takahashi oversees all software development, so his name on credits doesn't mean anything, really, beyond that the game in some form or fashion was at least partially created, or at least supervised, by Nintendo EPD Kyoto or Tokyo.

I would just add that Nintendo isn't new to this, and do you really think they would make a decision like what you're surmising, the result of which means the first 3D Mario since 2017 is still several years away? They simply wouldn't do that. They like to sell Mario games, especially the big ones. The brand is getting bigger, not smaller, and Nintendo's teams are continually growing larger, in order to make more games, and bigger games.
 
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Takahashi oversees all software development, so his name on credits doesn't mean anything, really, beyond that the game in some form or fashion was at least partially created, or at least supervised, by Nintendo EPD Kyoto or Tokyo.
Which suggests that it does mean something? I'm not following here.
 
My point was they released Tropical Freeze in 2014.
Does that mean that Prime Remastered and Prime 4 have been in development since 2014?
You're missing part of the timeline. Prime 4 wasn't moved over to Retro until January 2019, when Nintendo management cancelled the version of Prime 4 that was in development at Namco Bandai Singapore. Prime Remastered was heavily outsourced, as well as being a good Metroid re-training game for Retro to relearn how to make Metroid. But nothing there was done on Prime 4 until January 2019. As was mentioned before, whatever they were doing from 2014-2019 was clearly canceled.
 
You're missing part of the timeline. Prime 4 wasn't moved over to Retro until January 2019, when Nintendo management cancelled the version of Prime 4 that was in development at Namco Bandai Singapore. Prime Remastered was heavily outsourced, as well as being a good Metroid re-training game for Retro to relearn how to make Metroid. But nothing there was done on Prime 4 until January 2019. As was mentioned before, whatever they were doing from 2014-2019 was clearly canceled.
I get that, which is why I said development isn't linear, and why I said you can't say they immediately started developing bananza after they completed Odyssey.
 
There is some new information in this interview:


Nintendo confirm the game moved to the Switch 2 in 2021, and you can see a screenshot of the same environment in the two versions. So it looks like the basics of the game already existed, and then when the Switch 2 arrived they could start building levels to the size and scope they really wanted.
Super cool, I never knew they did these. Thanks for posting this!
 
I thought EPD Tokyo would be bigger by now. It's kind of strange that Nintendo keeps so much development in Kyoto; I guess Tokyo is too expensive?
Tokyo was created specifically to make 3D Mario games. And Koizumi was chosen to head it up. It's not meant to/ never going to be near the size of the central development office in Kyoto. Although I'm sure by now Tokyo is much larger than it even was in 2017, and surely are working on more than one game at a time. Nintendo is actually building an even bigger, brand new central development office in Kyoto very close to the current building, with the goal of having even more software development strength. It's supposed to be finished by 2027.
 
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Nintendo is actually building an even bigger, brand new central development office in Kyoto very close to the current building, with the goal of having even more software development strength. It's supposed to be finished by 2027.
Phill just cancelled that though.
 
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