Buggy Loop
Member
I have the feeling that this game is going to be way bigger than we think…

From the peoples playing it right now, yes, it seems to be really huge
I have the feeling that this game is going to be way bigger than we think…
I am saying that any development time length can be perfectly reasonable depending on how many people were working on the project. That's why you need to know the total number of man years.Not sure i follow what you're trying to say. Dev time matters and so is the dev team size. Do we know the size of the team in charge of Bananza? If it's 50 devs, 7y makes more sense, but even then, when you have the likes of Exp33 done quicker and by just 30 people, not sure wtf is Nintendo doing. And if their team is 100 people or more, then there's no way this game was in development all this time. They probably planned a concept, put it on the side for 3-4 years, and came back in the last couple of years to fully build the game. The game looks way too simple to be taking a long time to develop, no way it took them even 5y for something like that.
This. For all we know. It could've been Miyamoto gooning for 5 years in a room before Nintendo's EPD engine core team (I at least suspect there is one) got to work.No one in this thread has any idea what internal dev at Nintendo looks like, how long things actually take for them, or anything about their process.
When was RDR2 released though? That's pretty much a GTA game.Grand Theft Auto V - Initial release date: Sept. 13, 2013
Oh. Okay.
How can you say this with such certainty when Nintendo has been known for a long time to sit on finished games just to stagger their releases, as others have already stated?No way this game was finished 9 months ago. It would have been a launch game if that were the case.
Different main studio, but all of rockstar chipped in to make that game great. DKB is same main studio as SMO with all of nintendo chipping in to make the game great.When was RDR2 released though? That's pretty much a GTA game.
There are two big lies there.Nintendo has more games released than months passed since the Switch came out lol, they have released so far like 1.3 or 1.5 games per month, other publishers can't even release a game every 5 years lol
Why would it be a problem? Switch 2 managed to sell all its launchstock without it and now they help reduce gaps between releases a bit and maybe give DKB more space and visibility and hopefully more sales.
? No reason to think this. Nintendo releases their games on a set schedule and has no issue sitting on stuff if needed. Mkw was clearly strong enough to carry the s2 launch.
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I think that's a more likely scenario. Maybe they had very early concepts of a game before that but peoples forget that when a game launches you also have a time frame of supporting it.
But DK is not a monkey, his gorilla.You know they consulted with real life monkeys for authenticity (they gave some good feedback) They really went that far for Kong.
It will if you get double your return by releasing it a year later. Nintendo doesn't need short term gain.It'll make no sense to spend $100 Million making a game, to then just sit on it for one year.
It will if you get double your return by releasing it a year later. Nintendo doesn't need short term gain.
I wouldn't read too much into it. All they said was it started development sometime after Mario Odyssey, which only tells us it was started sometime after 2017.What the fuck is going on. Nearly 10 YEARS for a Switch 2 games aimed at kids?
How many years do you think the Odyssey team kept working on Odyssey after launch? Did they add raids and new season that I am not aware of?lol. All that really says is after odyssey was finished. It still doesn't say 2017 or 2018.
Where are you getting this? All indications seem to point to the opposite.the days of sitting on a valuable assets for a year are over for Nintendo.
Last I checked, businesses like to increase their returns. Why would they rush any game out when everything is selling fine for now?Bro.........Nintendo is a business just like Sony, Valve, and Microsoft.
Where are you getting this? All indications seem to point to the opposite.
Last I checked, businesses like to increase their returns. Why would they rush any game out when everything is selling fine for now?
Assuming they did start immediately after SMO, we don't know when they completed the game since it was meant for S1 and Nintendo is known to sit on completed games and release them over a year after they are done. They helped with other projects too like Bowser's Fury.How many years do you think the Odyssey team kept working on Odyssey after launch? Did they add raids and new season that I am not aware of?
Nintendo admitted to costs going up, not that they have to release games right away when they are done. We know many recent nintendo games were ready over a year before they launched. MKW and DKB seem to continue this trend since they were meant for Switch 1.Look at their actions for their S2 pricing all around. Plus Nintendo has even spoken on game creation costs going up for them too. For some reason the majority don't want to embrace this truth.
You don't think the are rushing it out or been letting it sit? So this is the goldilox perfect time to release DKB? Not sure I understand this point.I personally don't think they are rushing DK: Bananaza out at all. Since I don't believe it was completed and sitting on the shelf for a year. They wouldn't have had some of those framerate issues if that was the case.
Sure, that's why i originally said that it all depends on the amount of people developing the game. And i also said that if their team is reasonably big, taking 7-8y for such a simple looking/mechanically game is just not normal. And from everything i've seen, it does look very simple. Its Red Faction Guerrilla in a DK skin, and that game wasn't complex in any way. And unless i've missed it, which is possible because i am not exactly following this game, the platforming sections seemed childishly simplistic.I am saying that any development time length can be perfectly reasonable depending on how many people were working on the project. That's why you need to know the total number of man years.
In this case we could be talking about 20 people in the prototyping phase. If that lasts 3 years then that's 60 man years. Another 5 years with 50 people would give 310 man years total for the project. That would compare with ~200 for Expedition 33. But it's actually going to be closer because Expedition 33 relied on contractors to supplement the internal team.
However I don't think Bananza is a "simple" game. It's a platformer where the critical path is not fixed, but is carved through the game world by the player's actions. One of the previewers was saying that every person playing the game around him took a completely different path and saw a different set of content. When you multiply that by the number of levels, you can end up with a huge amount of work.
such a simple looking/mechanically game is just not normal. And from everything i've seen, it does look very simple.
Likely going to have as much complexity as SM Odyssey. So if that's how you felt about that game, probably similar on this.the platforming sections seemed childishly simplistic.
Nah pretty much the same. All of Rockstar worked on RDR2 and GTA5.Different main studio, but all of rockstar chipped in to make that game great. DKB is same main studio as SMO with all of nintendo chipping in to make the game great.
And different teams from Nintendo helped with DKB too, not just the Odyssey team.Nah pretty much the same. All of Rockstar worked on RDR2 and GTA5.
Red Faction Guerrilla is a standard open world shooter, with a fixed terrain that has destructible buildings placed on top of it. The destruction doesn't limit the level design, other than by requiring that structures are physically realistic.Sure, that's why i originally said that it all depends on the amount of people developing the game. And i also said that if their team is reasonably big, taking 7-8y for such a simple looking/mechanically game is just not normal. And from everything i've seen, it does look very simple. Its Red Faction Guerrilla in a DK skin, and that game wasn't complex in any way. And unless i've missed it, which is possible because i am not exactly following this game, the platforming sections seemed childishly simplistic.
Claire Obscure, 5 years, 33 developers. Just saying…Do they have 50 people working on the game or what the fuck? A brand new GTA game can be built under that time, and the complexity that goes into those titles can't even be compared to Bananza.
Nintendo admitted to costs going up, not that they have to release games right away when they are done. We know many recent nintendo games were ready over a year before they launched. MKW and DKB seem to continue this trend since they were meant for Switch 1.
You don't think the are rushing it out or been letting it sit? So this is the goldilox perfect time to release DKB? Not sure I understand this point.
Posts like these are exactly why context is key for the OP. And I wish it had the proper context so we don't have egregious misunderstandings.Do they have 50 people working on the game or what the fuck? A brand new GTA game can be built under that time, and the complexity that goes into those titles can't even be compared to Bananza.
That's the case of EPD Kyoto, not EPD Tokyo located in a completely different place. The vast majority of Super Mario Odyssey staff was not credited on other EPD projects afterwards.Nintendo has the bulk of their devs slide around across multiple projects; people don't just stand around working on one game for years. This game probably stayed in the prototype phase for a long time.
Tokyo is a separate team located in a different city, in a separate office from the much larger Kyoto EPD team which is basically just another word for the bulk of Nintendo's in-house development who make most of their other franchises.That's the case of EPD Kyoto, not EPD Tokyo located in a completely different place. The vast majority of Super Mario Odyssey staff was not credited on other EPD projects afterwards.
That's what i said above. Nintendo has no excuse.Claire Obscure, 5 years, 33 developers. Just saying…
Well, yes, that's exactly what I implied. EPD Tokyo staff doesn't seem to be part of the large employee pool at EPD Kyoto working from project to project. They're basically like their own standalone studio.Tokyo is a separate team located in a different city, in a separate office from the much larger Kyoto EPD team which is basically just another word for the bulk of Nintendo's in-house development who make most of their other franchises.
Tokyo is basically the 3D Mario team, they don't get pulled from Tokyo and moved to Kyoto. It's Koizumi's Mario team that, except for Jungle Beat and now Bananza, is solely a 3D Mario dev team that made Galaxy 1, 2, 3D Land, 3D World, Odyssey, and Bowser's Fury.
7-8 years for what ? the game isnt complex , its doesnt have a big open world , doesnt have amazing graphics , no amazing cutscenes
Part of those rumors were Nintendo shopping around and taking pitches from external partners to make a DK game. Specifically one at Activision that was supposedly canceled. The lack of success in farming it out might well have led to them doing this game after Odyssey.there were rumors for the past 3 years about Nintendo about to release a DK game, I assume they prob did finish it and a decision was made to move it to S2.
They didn't help on Bowser's Fury, it was literally their game (EPD Tokyo).Assuming they did start immediately after SMO, we don't know when they completed the game since it was meant for S1 and Nintendo is known to sit on completed games and release them over a year after they are done. They helped with other projects too like Bowser's Fury.
??? What? Not every fucking thing is about "woke" or "DEI" you guys going way too fucking over board with this shit.i wonder if there is some DEI/Woke influence.... that shit tends to make things take longer. maybe Nintendo was forced to used inclusive coding