Donkey Kong Bananza Took 7~8 Years To Develop - Started Immediately After Mario Odyssey (2017)

I have the feeling that this game is going to be way bigger than we think…

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From the peoples playing it right now, yes, it seems to be really huge
 
If publishers would just wait to announce games until 6 months before release, nobody would care about dev times.

Seems like Nintendo may have finally caught on.
 
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Not sure i follow what you're trying to say. Dev time matters and so is the dev team size. Do we know the size of the team in charge of Bananza? If it's 50 devs, 7y makes more sense, but even then, when you have the likes of Exp33 done quicker and by just 30 people, not sure wtf is Nintendo doing. And if their team is 100 people or more, then there's no way this game was in development all this time. They probably planned a concept, put it on the side for 3-4 years, and came back in the last couple of years to fully build the game. The game looks way too simple to be taking a long time to develop, no way it took them even 5y for something like that.
I am saying that any development time length can be perfectly reasonable depending on how many people were working on the project. That's why you need to know the total number of man years.

In this case we could be talking about 20 people in the prototyping phase. If that lasts 3 years then that's 60 man years. Another 5 years with 50 people would give 310 man years total for the project. That would compare with ~200 for Expedition 33. But it's actually going to be closer because Expedition 33 relied on contractors to supplement the internal team.

However I don't think Bananza is a "simple" game. It's a platformer where the critical path is not fixed, but is carved through the game world by the player's actions. One of the previewers was saying that every person playing the game around him took a completely different path and saw a different set of content. When you multiply that by the number of levels, you can end up with a huge amount of work.
 
No one in this thread has any idea what internal dev at Nintendo looks like, how long things actually take for them, or anything about their process.
This. For all we know. It could've been Miyamoto gooning for 5 years in a room before Nintendo's EPD engine core team (I at least suspect there is one) got to work.
 
No way this game was finished 9 months ago. It would have been a launch game if that were the case.
How can you say this with such certainty when Nintendo has been known for a long time to sit on finished games just to stagger their releases, as others have already stated?
This is not people "giving Nintendo a pass". It's just people expressing opinions based on factual historical evidence. Plus, with all the stories that have come out in the last five years or so, one can't simply handwave away the fact that tons of western studios have been shown to royally mismanage the development of their games. I'd wager Nintendo is at least a tad better at that.
 
Why would it be a problem? Switch 2 managed to sell all its launchstock without it and now they help reduce gaps between releases a bit and maybe give DKB more space and visibility and hopefully more sales.

It's not a problem per say. I just refuse to believe without evidence that this game was finished almost one year ago.

? No reason to think this. Nintendo releases their games on a set schedule and has no issue sitting on stuff if needed. Mkw was clearly strong enough to carry the s2 launch.

Starting with this new S2 generation I don't think Nintendo will be doing that anymore or as much. The cost of making games is going up for everyone. Maybe less for Nintendo due to the type of games they make, but they are still rising fast. It'll make no sense to spend $100 Million making a game, to then just sit on it for one year.
 
One thing I can appreciate here is they announced it when the game was ready to be announced.

This bad habit of announcing games when is not even started development yet needs to stop.
 
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I think that's a more likely scenario. Maybe they had very early concepts of a game before that but peoples forget that when a game launches you also have a time frame of supporting it.
 
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I think that's a more likely scenario. Maybe they had very early concepts of a game before that but peoples forget that when a game launches you also have a time frame of supporting it.

You know they consulted with real life monkeys for authenticity (they gave some good feedback) They really went that far for Kong.
 
Nintendo has the bulk of their devs slide around across multiple projects; people don't just stand around working on one game for years. This game probably stayed in the prototype phase for a long time.
 
It will if you get double your return by releasing it a year later. Nintendo doesn't need short term gain.

Bro.........Nintendo is a business just like Sony, Valve, and Microsoft. Don't delude yourself into thinking they aren't. I agree that they don't operate like most multi-billion businesses, but the days of sitting on a valuable assets for a year are over for Nintendo.
 
What the fuck is going on. Nearly 10 YEARS for a Switch 2 games aimed at kids?
I wouldn't read too much into it. All they said was it started development sometime after Mario Odyssey, which only tells us it was started sometime after 2017.

As Buggy Loop Buggy Loop pointed out above the director for the game was hired at Nintendo in 2020..
 
there were rumors for the past 3 years about Nintendo about to release a DK game, I assume they prob did finish it and a decision was made to move it to S2.
 
Where are you getting this? All indications seem to point to the opposite.

Look at their actions for their S2 pricing all around. Plus Nintendo has even spoken on game creation costs going up for them too. For some reason the majority don't want to embrace this truth.

Last I checked, businesses like to increase their returns. Why would they rush any game out when everything is selling fine for now?

I personally don't think they are rushing DK: Bananaza out at all. Since I don't believe it was completed and sitting on the shelf for a year. They wouldn't have had some of those framerate issues if that was the case.
 
How many years do you think the Odyssey team kept working on Odyssey after launch? Did they add raids and new season that I am not aware of?
Assuming they did start immediately after SMO, we don't know when they completed the game since it was meant for S1 and Nintendo is known to sit on completed games and release them over a year after they are done. They helped with other projects too like Bowser's Fury.
 
Look at their actions for their S2 pricing all around. Plus Nintendo has even spoken on game creation costs going up for them too. For some reason the majority don't want to embrace this truth.
Nintendo admitted to costs going up, not that they have to release games right away when they are done. We know many recent nintendo games were ready over a year before they launched. MKW and DKB seem to continue this trend since they were meant for Switch 1.
I personally don't think they are rushing DK: Bananaza out at all. Since I don't believe it was completed and sitting on the shelf for a year. They wouldn't have had some of those framerate issues if that was the case.
You don't think the are rushing it out or been letting it sit? So this is the goldilox perfect time to release DKB? Not sure I understand this point.
 
I am saying that any development time length can be perfectly reasonable depending on how many people were working on the project. That's why you need to know the total number of man years.

In this case we could be talking about 20 people in the prototyping phase. If that lasts 3 years then that's 60 man years. Another 5 years with 50 people would give 310 man years total for the project. That would compare with ~200 for Expedition 33. But it's actually going to be closer because Expedition 33 relied on contractors to supplement the internal team.

However I don't think Bananza is a "simple" game. It's a platformer where the critical path is not fixed, but is carved through the game world by the player's actions. One of the previewers was saying that every person playing the game around him took a completely different path and saw a different set of content. When you multiply that by the number of levels, you can end up with a huge amount of work.
Sure, that's why i originally said that it all depends on the amount of people developing the game. And i also said that if their team is reasonably big, taking 7-8y for such a simple looking/mechanically game is just not normal. And from everything i've seen, it does look very simple. Its Red Faction Guerrilla in a DK skin, and that game wasn't complex in any way. And unless i've missed it, which is possible because i am not exactly following this game, the platforming sections seemed childishly simplistic.
 
Sure, that's why i originally said that it all depends on the amount of people developing the game. And i also said that if their team is reasonably big, taking 7-8y for such a simple looking/mechanically game is just not normal. And from everything i've seen, it does look very simple. Its Red Faction Guerrilla in a DK skin, and that game wasn't complex in any way. And unless i've missed it, which is possible because i am not exactly following this game, the platforming sections seemed childishly simplistic.
Red Faction Guerrilla is a standard open world shooter, with a fixed terrain that has destructible buildings placed on top of it. The destruction doesn't limit the level design, other than by requiring that structures are physically realistic.

DK Bananza is a platformer where the player carves their way through a 3D terrain and the developers have to provide challenging and diverse content wherever the player ends up. Surely you can understand the design difficulties involved in creating a world where players can ignore almost all barriers?

Edit: It's also worth noting that Red Faction Guerrilla itself took around 5 years, at a time when most studios were still able to keep to 2-3 year development windows. We don't even know if DK Bananza required more man years than that game!
 
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Nintendo admitted to costs going up, not that they have to release games right away when they are done. We know many recent nintendo games were ready over a year before they launched. MKW and DKB seem to continue this trend since they were meant for Switch 1.

You don't think the are rushing it out or been letting it sit? So this is the goldilox perfect time to release DKB? Not sure I understand this point.

I don't think it's been finished for a year and now just sitting around on the shelf not being worked on is what I'm saying. That's just silly to believe for a game like this.
 
Some people are going to see OP and immediately assume this means the game has been in full production since 2018 and therefore the next 3D Mario is several years away. I am sure that is not the case. And development includes pre-production. And likely the game has been done for a while. Similar to how Mario Odyssey was done prior to October 2017, with the launch date being a strategic timing choice, rather than a "this is the soonest we could ship the game" date.

Also, the Tokyo EPD team is not just one giant team, it's staggered between different games and production cycles, just like Kyoto EDP. For example the Bowser's Fury mini-campaign did not take four years of a full-size dev team.
 
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Do they have 50 people working on the game or what the fuck? A brand new GTA game can be built under that time, and the complexity that goes into those titles can't even be compared to Bananza.
Posts like these are exactly why context is key for the OP. And I wish it had the proper context so we don't have egregious misunderstandings.
 
Nintendo has the bulk of their devs slide around across multiple projects; people don't just stand around working on one game for years. This game probably stayed in the prototype phase for a long time.
That's the case of EPD Kyoto, not EPD Tokyo located in a completely different place. The vast majority of Super Mario Odyssey staff was not credited on other EPD projects afterwards.
 
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That's the case of EPD Kyoto, not EPD Tokyo located in a completely different place. The vast majority of Super Mario Odyssey staff was not credited on other EPD projects afterwards.
Tokyo is a separate team located in a different city, in a separate office from the much larger Kyoto EPD team which is basically just another word for the bulk of Nintendo's in-house development who make most of their other franchises.

Tokyo is basically the 3D Mario team, they don't get pulled from Tokyo and moved to Kyoto. It's Koizumi's Mario team that, except for Jungle Beat and now Bananza, is solely a 3D Mario dev team that made Galaxy 1, 2, 3D Land, 3D World, Odyssey, and Bowser's Fury.
 
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Tokyo is a separate team located in a different city, in a separate office from the much larger Kyoto EPD team which is basically just another word for the bulk of Nintendo's in-house development who make most of their other franchises.

Tokyo is basically the 3D Mario team, they don't get pulled from Tokyo and moved to Kyoto. It's Koizumi's Mario team that, except for Jungle Beat and now Bananza, is solely a 3D Mario dev team that made Galaxy 1, 2, 3D Land, 3D World, Odyssey, and Bowser's Fury.
Well, yes, that's exactly what I implied. EPD Tokyo staff doesn't seem to be part of the large employee pool at EPD Kyoto working from project to project. They're basically like their own standalone studio.
 
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there were rumors for the past 3 years about Nintendo about to release a DK game, I assume they prob did finish it and a decision was made to move it to S2.
Part of those rumors were Nintendo shopping around and taking pitches from external partners to make a DK game. Specifically one at Activision that was supposedly canceled. The lack of success in farming it out might well have led to them doing this game after Odyssey.
 
That one 3D Donkey Kong game from an Activision studio was cancelled around 2017, right? If so, it would make MUCH more sense now.
 
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Assuming they did start immediately after SMO, we don't know when they completed the game since it was meant for S1 and Nintendo is known to sit on completed games and release them over a year after they are done. They helped with other projects too like Bowser's Fury.
They didn't help on Bowser's Fury, it was literally their game (EPD Tokyo).

Certainly if people are worried, there is no reality in which there isn't a 3D Mario game in full swing at EPD Tokyo that is at most 1-2 years away.

Tokyo is a large, ever-growing team, Bananza certainly has not been their only title since releasing Bowser's Fury in Feb 2021.

3D Mario is likely being strategically timed for announcement and release next year to a) give Bananza it's time in the sun, and b) to "synergize" with the next Mario movie in 2026.

I would literally bet my life on it.
 
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