_Alkaline_
Member
Retro don't make 30fps games. They're too good for that.
_Alkaline_ said:Retro don't make 30fps games. They're too good for that.
udivision said:I won't let myself get tricked. It's just gonna be a few stages near the end that are "hard" and since those are the freshest in peoples memory they say the whole game was that way.
=GabrielKnight= said:don't know if old, but 60 fps confirmed:
http://www.gamersyde.com/stream_donkey_kong_country_returns_trailer-17985_en.html
ryan-ts said:This thread should be at the top of GAF at all times prior to it's release. GAF (myself included) has failed.
Walnuts, peanuts....
Snuggler said:they should probably just sticky it and/or delete every other thread and ban people who post about not-DKC returns
BishopLamont said:Capcom works with western devs = disaster
Nintendo works with eastern developer = perfection
Don't buy into the great "western developers" hype Japanese developers. Do what you do best.
BishopLamont said:Capcom works with western devs = disaster
Retro works with eastern developer = perfection
Don't buy into the great "western developers" hype Japanese developers. Do what you do best.
Nintendo working with themselves under the false guise that is Retro? Think we're onto something here.Platy said:I know Retro is good and all ... but .. fixed =P
Of course, but thinking "oh western dev games sell big, so lets do what they do" doesn't exactly help anything, in fact, at times its worse. My example shows how Retro is just doing themselves, just as every developer on any side should do. Eastern devs trying to cash in on the FPS fad is equivalent to western devs trying to make their own Mario, we might get a success here and there, but in general, it ain't gonna work for everyone if their specialty isn't in that area..la1n said:Eh, the industry on both sides needs more help than just that particular solution.
This is the mindless parrot talk I really don't like to see. How can you say that with a straight face considering their recent output. Except if your memory only goes back 2 months or so.udivision said:It'd be nice to play a difficult game, but I don't think Nintendo makes those anymore.
Haven't played NSMBWii so I can't say anything. SMG2? Maybe more so than SMG1 but that's not saying all that much.Haunted said:Both NSMBWii and SMG2 are tough fucking games.
SMG2 is the hardest 3D Mario to date.udivision said:Haven't played NSMBWii so I can't say anything. SMG2? Maybe more so than SMG1 but that's not saying all that much.
I had a far harder time with Sunshine. It's not even close. Even 64 was harder.Haunted said:SMG2 is the hardest 3D Mario to date.
ryan-ts said:This thread should be at the top of GAF at all times prior to it's release. GAF (myself included) has failed.
Walnuts, peanuts....
Let's just say they're lucky that one worked out.Platy said:Well ... Retro working with Nintendo proprieties is like when Blue Castle Games worked with Capcom proprieties .... so i imagined it was the same thing =x
upandaway said:I had a far harder time with Sunshine. It's not even close. Even 64 was harder.
But then again I had an easier time with Galaxy 2 than the consensus, so I don't know.
Haunted said:SMG2 is the hardest 3D Mario to date.
Level 9-7 of NSMBWii is the single hardest level I've played in a 2D Mario game outside of rom hacks.
amenTSA said:Using the shake motion for rolling is unwarranted. For the love of god, people defending motion controls need to shut up for a minute and get this simple fact when it comes to DKRC; shaking functionally does nothing more than what pressing a button can do. Neither the force with which you shake the remote nor the direction you shake it have any bearing on the input. It's 0 or 1. Shake or didn't shake. Same for the pound mechanic or making DK blow on objects. It's forced on the player without adding any real functionality. You may argue "immersion" all you want, but seriously, Nintendo in these instances should just give an alt control scheme that supports a classic controller.
Edit: I still really like this game, so don't get me wrong.
TSA said:Using the shake motion for rolling is unwarranted. For the love of god, people defending motion controls need to shut up for a minute and get this simple fact when it comes to DKRC; shaking functionally does nothing more than what pressing a button can do. Neither the force with which you shake the remote nor the direction you shake it have any bearing on the input. It's 0 or 1. Shake or didn't shake. Same for the pound mechanic or making DK blow on objects. It's forced on the player without adding any real functionality. You may argue "immersion" all you want, but seriously, Nintendo in these instances should just give an alt control scheme that supports a classic controller.
Edit: I still really like this game, so don't get me wrong.
TSA said:Using the shake motion for rolling is unwarranted. For the love of god, people defending motion controls need to shut up for a minute and get this simple fact when it comes to DKRC; shaking functionally does nothing more than what pressing a button can do. Neither the force with which you shake the remote nor the direction you shake it have any bearing on the input. It's 0 or 1. Shake or didn't shake. Same for the pound mechanic or making DK blow on objects. It's forced on the player without adding any real functionality. You may argue "immersion" all you want, but seriously, Nintendo in these instances should just give an alt control scheme that supports a classic controller.
Edit: I still really like this game, so don't get me wrong.
They work. We are just discussing if they are necessary, since it doesn't add anything peculiar to the game.ShockingAlberto said:So we're agreed that the controls as they are just don't work?
I'm still confused.
TSA said:Using the shake motion for rolling is unwarranted. For the love of god, people defending motion controls need to shut up for a minute and get this simple fact when it comes to DKRC; shaking functionally does nothing more than what pressing a button can do. Neither the force with which you shake the remote nor the direction you shake it have any bearing on the input. It's 0 or 1. Shake or didn't shake. Same for the pound mechanic or making DK blow on objects. It's forced on the player without adding any real functionality. You may argue "immersion" all you want, but seriously, Nintendo in these instances should just give an alt control scheme that supports a classic controller.
Edit: I still really like this game, so don't get me wrong.
Options are nice. CCPro is a extremely comfortable controller, and some people just plain don't like motion controllers over normal, just as efficient, controllers.udivision said:Why would you even need a classic controller for an alt control scheme? How many buttons does a DK game need...
It did for me. PAX demo, specifically.TheGreatMightyPoo said:We're over that argument and you're saying the same exact thing everyone else says.
They have motion controls on their new system.
They're going to make you use them.
As long as they don't compromise gameplay, who cares???
No one that has played the game has said it negatively affects the gameplay.
VideoMan said:
VideoMan said:
Sgt.Pepper said:How are Nintendo Power's reviews usually? 8.5 it's a good score nonetheless.
As credible as review scores in general can be.TheGreatMightyPoo said:They're ok, they're not biased towards the games like many believe they will be.
They're a credible source I guess.
Haunted said:SMG2 is the hardest 3D Mario to date.
Level 9-7 of NSMBWii is the single hardest level I've played in a 2D Mario game outside of rom hacks.
TSA said:Using the shake motion for rolling is unwarranted. For the love of god, people defending motion controls need to shut up for a minute and get this simple fact when it comes to DKRC; shaking functionally does nothing more than what pressing a button can do. Neither the force with which you shake the remote nor the direction you shake it have any bearing on the input. It's 0 or 1. Shake or didn't shake. Same for the pound mechanic or making DK blow on objects. It's forced on the player without adding any real functionality. You may argue "immersion" all you want, but seriously, Nintendo in these instances should just give an alt control scheme that supports a classic controller.
Edit: I still really like this game, so don't get me wrong.
So no one then.Twig said:It did for me. PAX demo, specifically.
Though I still intend to buy the game, eventually. In the hopes that I will get used to how awful it is.
I like DK. )':
Tathanen said:Attn: geniuses. This entire argument was completed last night. Please refer to said posts if you are interested in replies, they have all already been made.
Oh, nothing is ever resolved on the internet. So even when arguments end, they can start up again for the heck of it.Tathanen said:Attn: geniuses. This entire argument was completed last night. Please refer to said posts if you are interested in replies, they have all already been made.
That's true. I'd probably would enjoy gaming more, if I didn't spend my time reading gaming forums.TheGreatMightyPoo said:I never even noticed these technicalities of the controls with the system until people brought them up.
So it begins.VideoMan said:
Trurl said:So it begins.
Oh well, the hype was nice while it lasted.
Basically.upandaway said:I saw the review details on StopNintendo
They say that the game is harder than NSMBW and that co-op makes the game harder than alone. And something about co-op not being as big of a deal because NSMBW did it first.
If I ever needed another reason to remember why I don't look at these things.