_Alkaline_ said:Super Meat Boy is not that notable in difficulty anyway. In today's age sure.
Sgt.Pepper said:It looks incredible. That levels gives me a good feeling of the overall game.
Frustrating as unfair or just challenging? I'm quite interested in getting SMB when it comes out for PC, since I don't own a X360.Amir0x said:Yes, SMB is notable difficult. Ridiculous. Only a few frustration platformers really exist, and they're all the hardest of the hard (N+, VVVVV, etc)
DKCR is not a frustration platformer.
It's looking really great, very polished and fun. It's a good year for platformers, the best genre in gaming in my opinion.Tricky I Shadow said:The gameplay = bliss! And just like Nabs said....it looks like platforming perfection!
othersteve said:
I dunno, I found VVVVVV pretty easy. Relative to most, as you call them, frustration platformers. I guess it's true that it has a similar style of design (single-screen "levels", many deaths), but I found it much less, heh, frustrating. U:Amir0x said:Yes, SMB is notable difficult. Ridiculous. Only a few frustration platformers really exist, and they're all the hardest of the hard (N+, VVVVV, etc)
DKCR is not a frustration platformer.
Sgt.Pepper said:Frustrating as unfair or just challenging? I'm quite interested in getting SMB when it comes out for PC, since I don't own a X360.
Amir0x said:Yes, SMB is notable difficult. Ridiculous. Only a few frustration platformers really exist, and they're all the hardest of the hard (N+, VVVVV, etc)
DKCR is not a frustration platformer.
Amir0x said:GnG is harder, but it's also not strictly a platformer the way SMB is. GnG is like an action game with moments of platforming.
othersteve said:Level 1-: Platform Panic ("Why you need this game")K
Anyone captured footage of this one yet?
Slight spoilers within (it's in the first world, but it's a).secret level
Excellent. I really love challenging platformers that aren't unfair, gives me a feeling of satisfaction when I beat some of the hardest levels. You gave the game another sale!Amir0x said:Never, never unfair. The controls are just about perfect, the level design is just amazingly refined... constantly turning expectations on their ear as you try for best times to realize you've been playing levels the wrong/hard way.
It's just, Super Meat Boy is hard and it requires skill. To 100% the game, it's immensely difficult. To say the game isn't "notable difficult" is simply to mislead potential buyers... it's very hard and if you're the type that doesn't like any frustration, then you shouldn't get it. But the game mitigates some of that by having infinite lives, so even though you die, you'll be able to start a second later all over again. It's a constant feedback loop where you think "well damn I can do that about a few seconds better, but what if I jumped off that wall and make it between those blades with about 2 pixel length precision... could I make that? HOLY SHIT I MADE THAT!"
shwimpy said:
So far, I'm loving it. About the only downer is the distinctly MIDI sound, but if that doesn't bother you too much, the composition is great. Much of it is remixed/rearranged versions of the classic DKC themes however.cornontheCoD said:Have any of the reviews mentioned the music? That is what I am really curious about.
Gamexplain said that they found the music a little disappointing, but that you didn't take their word for it. You will have to wait until you play the game.cornontheCoD said:Have any of the reviews mentioned the music? That is what I am really curious about.
othersteve said:So far, I'm loving it. About the only downer is the distinctly MIDI sound, but if that doesn't bother you too much, the composition is great. Much of it is remixed/rearranged versions of the classic DKC themes however.
omg, it looks crazyothersteve said:Level 1-: Platform Panic ("Why you need this game")K
Anyone captured footage of this one yet?
Slight spoilers within (it's in the first world, but it's a).secret level
cornontheCoD said:I have to know: is Stickerbrush Symphony in? It has to be, doesn't it?
Hobbun said:Nah. I would think he's still the original Donkey Kong. Unless the story of him aging is built into the game, video game characters don't age.
I mean look at Mario.
RawkHawk2010 said:But it is built into the game as that's the crux of Cranky Kong's entire character.
PusherT said:Isn't this Donkey Kong "the DK with the tie" really Donkey Kong Jr. the son of the origninal DK?
Kard8p3 said:Gamespy review
http://wii.gamespy.com/wii/donkey-kong-country-returns/1135968p1.html
It got a 3.5. They list the difficulty as the main con of the game.
Jesus Christ. The first paragraphs are just about the game being too difficult if you don't have Diddy. First review I read with that complain.Gamespy said:I'll be honest: I Super Guided eight of the game's 62 main levels (die 10 times, and a CPU-controlled stand-in will optionally finish the problem area for you, similar to New SMB Wii).
Sgt.Pepper said:Jesus Christ. The first paragraphs are just about the game being too difficult if you don't have Diddy. First review I read with that complain.
Oblivion said:62 levels? Seems kinda short. :/
TheGreatMightyPoo said:Is that counting the bonus levels as officially they said there were more than 70???
And I don't mean bonus levels during levels, I mean unlockables.
Kard8p3 said:I'm pretty sure its just the minimum amount of levels you have to play to get to the end.
_Alkaline_ said:Super Meat Boy is not that notable in difficulty anyway. In today's age sure.
_Alkaline_ said:But certainly not among the hardest going around. In this day and age sure, but games like SMB appeared all the time twenty years ago. Even something like Ghosts n Goblins is tougher than SMB.
Though I'll add that SMB's difficulty is far preferable. There's satisfying challenge, then there's masochism.
TheGreatMightyPoo said:Yeah, probably, plus as anyone that loves the series knows, running through and completing the levels is not what it's really all about, I heard it will take more than weeks to get everything in each level.
Coolio McAwesome said:Cranky claims to be the "original" Donkey Kong. According to the Donkey Kong Country instruction book, Cranky is the grandfather of the "new" Donkey Kong. However, this is contradicted in Donkey Kong 64 when Cranky refers to the new Donkey Kong as his "good for nothing son." This contraditionin of itselfis enough to raise suspicion. The fact that the "new" Donkey Kong with appears alongside Donkey Kong Jr. in Mario Tennis on the N64 makes things even more suspicious. After all, if the "new" Donkey Kong was really Donkey Kong Jr., then his son would be Donkey Kong the III. The pieces just don't add up. The only logical conclusion is that the Donkey Kong from the DKC games is, in fact, the same Donkey Kong from the original 1981 arcade game. I maintain that Cranky Kong is senile. He probably just makes things up. Don't believe his lies.
TheExodu5 said:Uh, in any age. It's definitely one of the hardest platformers ever made.
Sgt.Pepper said:Jesus Christ. The first paragraphs are just about the game being too difficult if you don't have Diddy. First review I read with that complain.
In today's age, the hardest platformers are user-made on custom level editors. They're also unfun, linear, and bland. I don't get this frustration platformer trend.TheExodu5 said:Uh, in any age. It's definitely one of the hardest platformers ever made.
rpmurphy said:In today's age, the hardest platformers are user-made on custom level editors. They're also unfun, linear, and bland. I don't get this frustration platformer trend.