Sgt.Pepper
Banned
I got the game! But I have to wake up early, so no DK for me yet. FUUUUUUUUUUUU
It's not great. It's a pointless annoyance that could easily have been fixed by an option classic controller scheme. But then Nintendo couldn't brag about immersion or something. What else is new.daakusedo said:In Mario, the spin feels right cause that's a more vertical move while like I said, in Donkey kong, that's more like bowling and DK going forward, so I hope the feeling is as great as I imagine.
Once you get the hang of it, its second nature. As other people are starting to see. Vital in order to do well in the time attacks as infinite roll with Diddy is a must to obtain gold!daakusedo said:I didn't have the game yet but I feel that rolling will be better with the nunchuk scheme.
In Mario, the spin feels right cause that's a more vertical move while like I said, in Donkey kong, that's more like bowling and DK going forward, so I hope the feeling is as great as I imagine.
KevinCow said:YESSS, finally beat that asshole final boss.
Now to get 100%.
Hopefully that doesn't require gold medals, because fuck that.
Why are you acting as if the different options are mutually exclusive? As if we can't have CC support unless the motion controls are then excluded? And don't be so damn sensitive.Lone_Prodigy said:It's always the same thing. Every Wii platformer should have CC support and waggle sucks.
Yet the PS3 controller looks almost identical to the PS1 controller, and the 360 controller looks almost the same as the XBOX controller. Only Nintendo changes their controllers every generation. There won't be any controller options for PS3 and 360 games because there's only one (technically you can say Move is an alternate control option).
Not everyone has a CC: I think it's marketed for VC games. But everyone has a Wii remote and a nunchuk. Why not develop your games to support the new controller option? And why not implement motion controls? Isn't this gen all about motion controls? Did anyone complain about waggle in Galaxy?
It sounds like some people want their classic game and their classic controls too. God forbid developers try anything new, like a new controller design (strangely enough the Wii remote works really well sideways and forward-facing) and motion controls.
Kard8p3 said:I haven't played it yet so I can't say for sure but it should easily be better than the first DKC. DKC while good was never as great as people claimed. DKC2 is where it's at (though even that game is somewhat overrated.)
No way in hell, eh? I'm curious. Why not?Threi said:the more i play the more i love wiimote + nunchuk. No way in hell would I ever prefer Gamecube controller/Classic Controller over it.
Threi said:the more i play the more i love wiimote + nunchuk. No way in hell would I ever prefer Gamecube controller/Classic Controller over it.
also, just realized today that NSMBWii supports nunchuk.
*themoreyouknow.jpg*
oracrest said:It's my preferred method of playing. I like only having to "deal" with the wiimote without untangling the nunchuk every time I pick up the controller. It reminds me of the simplicity of NES controller again. I also enjoy holding down the run button, and using my thumb knuckle to hit the jump button when needed. The shaking doesn't bother me, I just give it a strong "whip", like the reigns of a horse, and I am good to go.
KevinCow said:I feel like the blow move is kinda pointless. Functionally, it's nearly identical to the ground pound in that it's mainly used to activate things. But it doesn't have the offensive abilities of the ground pound, except against a small handful of enemies.
So I dunno, I don't really even get why it's in the game.
Oh wow, I just checked the box and manual to see if it's true. Dunno how I missed that.Threi said:the more i play the more i love wiimote + nunchuk. No way in hell would I ever prefer Gamecube controller/Classic Controller over it.
also, just realized today that NSMBWii supports nunchuk.
*themoreyouknow.jpg*
Threi said:1. it's more comfortable.
2. "shaking" isn't a difficult or innacurate action with the wiimote alone, but it's even less so with the nunchuk. Due to the separate controlers, you can shake without losing grip on either controller unlike if you were holding onto a singular controller with both hands.
You are crazy. Reminds you of the simplicity of the NES controller, even though you're playing a series that originated on the SNES? Oh well, guess this will be a discussion for all eternity. Who knows what they were thinking.oracrest said:It's my preferred method of playing. I like only having to "deal" with the wiimote without untangling the nunchuk every time I pick up the controller. It reminds me of the simplicity of NES controller again. I also enjoy holding down the run button, and using my thumb knuckle to hit the jump button when needed. The shaking doesn't bother me, I just give it a strong "whip", like the reigns of a horse, and I am good to go. I just had to get used to that split second of anticipating the roll, which after playing games like Demon's souls and Monster Hunter, I don't mind having to slightly anticipate an action.
Lathentar said:Reminds you of the simplicity of the NES controller, even though you're playing a series that originated on the SNES?
I think the CC would be perfectly comfortable for a sidescroller. But OK.Threi said:1. it's more comfortable.
Now you're comparing the wiimote+nunchuk to the wiimote held sideways. We're talking about the CC scheme where you'd press (or hold) a button instead of having to shake the controller.Threi said:2. "shaking" isn't a difficult or innacurate action with the wiimote alone, but it's even less so with the nunchuk. Due to the separate controlers, you can shake without losing grip on either controller unlike if you were holding onto a singular controller with both hands.
And what about your post? Was his post a big enough deal that you had to actually address its value (and to himself)? Ridiculous.Willy 105 said:Tell me.
In your honest opinion.
Is this a big enough deal to make a post about it?
Lathentar said:You are crazy. Reminds you of the simplicity of the NES controller, even though you're playing a series that originated on the SNES? Oh well, guess this will be a discussion for all eternity. Who knows what they were thinking.
I trust in WS, and i took an oath on getting anything with his name on, plus game looks amazing and according to people it plays like an N64 platformer, which is always a plus. I will probably get both games on the 30 anyway:lolUser33 said:First GAF impressions from Epic Mickey are less than stellar, so I'd wait for review scores/more GAF impressions before making that decision
Each time a player dies, you have to use a balloon to have them come back. So yes, she will use plenty of your balloons. Just go back and play the first world with her while trying to collect as many items as possible so you can continue to replenish your lives.Platy said:Can someone please answer me a quick question ?
How does the life system works playing coop ?
I might play a lot with my 13 year old sister (i know ... i know) and i might hold a little if it is one of those games that if she dies 387 times MY lifes are wasted =x
I went to a ren faire yesterday and did no such thing!Kaijima said:You are silly. There's virtually no difference between a NES and SNES controller besides a few buttons; all later gamepads even, begin to morph and bloat their shapes far away from the classic "Nintendo Paddles". And virtually everyone of age who played platformers back in the day thinks of SMB on the NES, with its single jump and single run button, as being the formative experience against which all platformers are compared; including those originating on consoles with two extra face buttons on their pads.
I bet you go to ren faires and tell the people dressed as elves that they're crazy because elves are not historically accurate!
Willy105 said:Tell me.
In your honest opinion.
Is this a big enough deal to make a post about it?
Nabs said:I've been playing with my SNES controller, and shake mapped to X works perfectly. It's too bad there aren't any CC options. I blame Nintendo
Kandinsky said:I trust in WS, and i took an oath on getting anything with his name on, plus game looks amazing and according to people it plays like an N64 platformer, which is always a plus. I will probably get both games on the 30 anyway:lol
you might need a few tweaks to your config. don't give up all hope!TheExodu5 said:Sadly I can't run the game full speed. Gonna have to wait until I to my next PC build.
Hmm.... yes?Unknown Soldier said:Warren Spector hasn't made a good game in a decade now, and you trust in him? Really? REALLY? :lol
Just in case no one has said so yet,Kard8p3 said:Can anyone that has this game confirm ifMirror mode is really one of the 100% rewards?
TheGreatMightyPoo said:Any score under a 9 is off base.
I'm sorry.
Socreges said:And what about your post? Was his post a big enough deal that you had to actually address its value (and to himself)? Ridiculous.
KevinCow said:You really shouldn't try to call other people out for making bad posts. Stones, glass houses, and all that.
miladesn said:
Well, I got mine last Wednesday so that I could write an [prepare for shameless promotion]absolutely fantastic review.[/prepare for shameless promotion]Oblivion said:How can you guys beat a game so quickly? Might just be me, but I like to take my time playing a game. With a glass of cognac.
othersteve said:(major spoilers)
Just in case no one has said so yet,yes, yes it is.
Also, the final boss is afurking ashpole