Kai Dracon
Writing a dinosaur space opera symphony
After further playing I've concluded that wiimote+nunchuk has to be the way Retro designed the game and how it's meant to be played.
First, about "platformers with analog stick": This game isn't Mario. DK has serious weight and he practically has analog physics because of how he slides around. While some may prefer the mindset that digital tapping creates with their reflexes, I honestly think there's no objective benefit to using the d-pad this time. This isn't a game where you stop on a dime. Retro also seems to have tuned it with that in mind.
But mainly, it's the shake moves. Snapping the wiimote with one hand ala Mario Galaxy is far more comfortable and instant than shaking a wiimote with two hands. The mechanics also feel more natural and logical in this configuration. It's much more comfortable to pound (and to keep pounding); and rolling /is/ better as having to only snap the wiimote once while your hand holding the nunchuk remains unaffected feels less disruptive.
I'm going with the wiimote combo for the rest of the game.
First, about "platformers with analog stick": This game isn't Mario. DK has serious weight and he practically has analog physics because of how he slides around. While some may prefer the mindset that digital tapping creates with their reflexes, I honestly think there's no objective benefit to using the d-pad this time. This isn't a game where you stop on a dime. Retro also seems to have tuned it with that in mind.
But mainly, it's the shake moves. Snapping the wiimote with one hand ala Mario Galaxy is far more comfortable and instant than shaking a wiimote with two hands. The mechanics also feel more natural and logical in this configuration. It's much more comfortable to pound (and to keep pounding); and rolling /is/ better as having to only snap the wiimote once while your hand holding the nunchuk remains unaffected feels less disruptive.
I'm going with the wiimote combo for the rest of the game.