Gram Negative Cocci said:Some of you guys are really weird about this. No offense, but that has never happened to me regarding waggling.
Threi said:honestly though the fact that blow (down + motion), roll (forward + motion), and ground pound (neutral + motion) are all mapped to the same action and sometimes you get the wrong one which can lead to death is a very valid complaint. (kinda minor IMO though.)
But that issue has nothing to do with motion control. Going through metacritic there was at least one review that knocked the game down hard for that, and put the blame on "gimmicky motion". It would be nice to at least think logically on what the control problems may be and not just use motion as a scapegoat.
It's getting very tiresome.
*edit*
just heard the fear factory remix
so disappointed ;_;
*edit #2* Mines remix is fucking awesome though
Eteric Rice said:I've never had this issue. Maybe try changing the battery?
agrajag said:Far from being one to defend motion controls in this game, but you do realize that you only roll if you're pushing the analog stick in either direction? You can only ground pound while standing still. Agreed with everything else though. With the rolling, you need to make a big jerk to initiate the roll, which is annoying.
I agree with you on the motion controls being a gimmick in this game. I'm already sick of shaking my arms like a fool every time I need to blow on a flower or something silly like that. Actually, I think the game would've been better off without all the superfluous destructible items, they disrupt the flow of the game.
Miss the Kremlings as well.
That's exactly what people are saying, I think. The issue is with the analogue stick being required in a different position for all three moves, and the motion being the same motion for all three.msdstc said:I didn't say it was because of inaccuracy, it's about precision, and when I have to really focus on making sure the analog is perfectly straight, it can disturb the flow of the game, this is how I feel. I'm not trolling, I'm not trying to cause problems, it's legitimately how I feel. I also understand how it works, you only roll if you're physically pushing the analog, you ground pound even if momentum is still moving you, and you blow if you are holding down. It could been easy to map to buttons, it was mapped on the old series easily enough. Motion sensing just doesn't add anything to it, it's alright if people think so, but it's just incredibly gimmicky to me.
2 Minutes Turkish said:How about give Icarus to Retro?
Let me in said:Just passed 3-1. Thought shake-to-roll was going to annoy me but it's a non-issue.
Allan Holdsworth said:I haven't got this game, but the waggle thing sounds really bad. It kinda sucked in NSMBWii, but in this game it's tied to a crucial move so it' much worse. Plus there's no excuse like tilting platforms or whatever.
I'm a completionist, but I don't see myself trying to get gold on time trials, if they are as hard as it sounds.
Balb said:Things tend to get a bit overblown on NeoGAF. I wouldn't say the controls are "really bad," even if they aren't as optimal as they could be.
Balb said:Things tend to get a bit overblown on NeoGAF. I wouldn't say the controls are "really bad," even if they aren't as optimal as they could be.
Hiltz said:How do you unlock the artwork and other stuff? Are those what the puzzle pieces are for ?
I've gotten the KONG letters several times (don't remember what they do) but don't recall collecting all of the puzzle pieces in any level.
Balb said:Things tend to get a bit overblown on NeoGAF. I wouldn't say the controls are "really bad," even if they aren't as optimal as they could be.
Balb said:Things tend to get a bit overblown on NeoGAF. I wouldn't say the controls are "really bad," even if they aren't as optimal as they could be.
TheMagician said:
Sklorenz said:Any confirmation if you need gold medals for 100% yet? I haven't tried a time trial in a while... I'd wager I've put in 8 hours, and I tried a time trial last 4 hours ago. Got bronze on the first level despite feeling pretty good about my performance. Definitely wanna go back, because I feel like I've gotten the roll-jump down WAY better since then. It's definitely one of those practice-makes-perfect things... just not in the way you would usually prefer. I feel like I could probably gold medal 1-1 now... think I might try tomorrow.
TheExodu5 said:Seriously, try it. I can't believe how difficult they made it.
TheExodu5 said:I have Super Meat Boy all A+, and I still can't do DKCR 1-1 Gold. Honestly, the levels just around refined and designed around a speed run. Just watch 1-K on Youtube...you need to memorize the whole level and timings.
TheExodu5 said:Someone sent me a PM on how to set the roll to B. Seems like it wouldn't be too uncomfortable. I might just do that. (requires homebrew)
I'll wait for your results!TheExodu5 said:Someone sent me a PM on how to set the roll to B. Seems like it wouldn't be too uncomfortable. I might just do that. (requires homebrew)
Of course. If you mean below Rambi, then press down then shake, he does a stomp that works as DK's ground pound.Adam J. said:A couple of times I encountered stones with Rambi's face painted on the side. Can you open those?
msdstc said:I explained this. Here are a few examples. If I'm running and I want to stop on a dime and ground pound to open a flour or whatever in the back to check for a puzzle piece, I will attempt to do that, and sometimes I'll just roll on by. I could simply delay, but in that time trying to make a transition I could lose the time. One good example of a level like this is the one where you're running from the water coming over the top and you have to hide behind things. There's one where you have to stop but there is a crab you have to ground pound. This has to be done very quickly, and there were a handful of times where he went into a roll instead.
This happened to both me, and my friends who tried it throughout the night. once again, I'm just nitpicking, this is my favorite series of all time, and the entire game was an amazing experience. That being said motion controls added NOTHING to the mix for me. I believe it can, but in this case it didn't, at least not for me.
edit- sorry for the poor explanations, just trying to sum things up quickly.
msdstc said:...One good example of a level like this is the one where you're running from the water coming over the top and you have to hide behind things. There's one where you have to stop but there is a crab you have to ground pound. This has to be done very quickly, and there were a handful of times where he went into a roll instead.
.
DR2K said:Wow, the barrel levels are so fucking awful. It's the equivalent of a shitty friend in Sonic. Controls, design, artificial difficulty are just repugnant.
What? I don't remember barrel levels being cheap...?DR2K said:Wow, the barrel levels are so fucking awful. It's the equivalent of a shitty friend in Sonic. Controls, design, artificial difficulty are just repugnant.
Rocket barrel levels?DR2K said:Wow, the barrel levels are so fucking awful. It's the equivalent of a shitty friend in Sonic. Controls, design, artificial difficulty are just repugnant.
TheGreatMightyPoo said:What barrel levels???
When you shoot yourself out of barrels during some levels whether automatically or manually???
Please don't tell me you are talking about the glorious rocket barrel levels.
DR2K said:The rocket ones. My bad. The barrel levels are fun. This isn't.
Do they get worse past world 4? They aren't fun, I don't feel like I've accomplished anything beating them. It's like surviving a road trip where you drive a car stuck on reverse. All that tapping, my god, the sweat was everywhere.
DR2K said:The rocket ones. My bad. The barrel levels are fun. This isn't.
Do they get worse past world 4? They aren't fun, I don't feel like I've accomplished anything beating them. It's like surviving a road trip where you drive a car stuck on reverse. All that tapping, my god, the sweat was everywhere.
Hm. I thought they were really fun, especially the bat level.DR2K said:The rocket ones. My bad. The barrel levels are fun. This isn't.
Do they get worse past world 4? They aren't fun, I don't feel like I've accomplished anything beating them. It's like surviving a road trip where you drive a car stuck on reverse. All that tapping, my god, the sweat was everywhere.
That's the worst one!:lolSgt.Pepper said:Hm. I thought they were really fun, especially the bat level.
Why, too "sonic" for you?D-Pad said:That's the worst one!:lol
TheMagician said: