Anticitizen One said:
you seriously think the beach is better than the DKC2 pirate ship levels and the underwater levels? It's so basic looking and the enemy designs look like left overs from the original Mario Bros and Sonic the Hedgehog.
I'm not comparing it to a classic, but calling it terrible or bland is just a lie.
I remember in DKC2, every world would basically have repeat levels. Like the drowned ship level, repeated by the drowned lava ship level. As a whole, the level design in the original DKC series was much more repetitive.
DKCR kept things fresh CONSTANTLY. Exploding boat here, tidal waves there, a crazy octopus, whale rides, the works.
I love the direction the enemies took in DKCR because they too backseat to the platforming. They were not as big or serious a threat to DK as the Kremlins, and I think the platforming and level design gained from it.
Also, as the return to a series, you have to give them some slack for sticking to the ropes. Jungle levels, throw-back songs, lava worlds.....wait until they do DKC2. It will be full of all those crazy ideas and far-out places. Hell, take them to space for all I care.
I am on the side of the fence that thinks DKCR is a far better game than the original trilogy. The only thing the original three trumps it on is music (and perhaps control method, not offering a classic mode). Other than that DKCR destroys the original. It's my GOTY.