pretty done
Member
This is beautiful
I almost scored a U off craigslist for $125 yesterday to play this but the dude flaked out
Crazy Jane doesn't care, as long you enjoy yourself in the sweet breeze of Tropical Freeze
To hell with resizing these, the world must appreciate 5-1 in all its 720p glory.
Crazy Jane doesn't care, as long you enjoy yourself in the sweet breeze of Tropical Freeze
Probably saw a screenshot of DKCTF.This is beautiful
I almost scored a U off craigslist for $125 yesterday to play this but the dude flaked out
The environmental art in this game is so good that I really want Retro to make another one. More than Metroid, to be honest.
I mean, imagine if Retro made a Krazy Kremland, with bramble thickets and rollercoaster tracks entwining around giant beehives, under a night sky full of fireworks... Imagine a city-themed world with glittering skyscrapers and red construction girders reminiscent of the arcade Donkey Kong... Imagine an oriental-themed world with bamboo forests and pagoda shrines and glowing paper lanterns... Imagine a lava-suffused gem-encrusted mining world where a new remix of Mining Melancholy would be totally at home... Imagine a glitzy casino world with giant roulette wheels and slot machines and neon signage everywhere... Imagine a haunted forest full of lush foliage, moonlit fog and colorful spirits, just like in DKC2.
There are so many world themes I'd love to see rendered by Retro's art team. SO MANY!
To hell with resizing these, the world must appreciate 5-1 in all its 720p glory.
Oh my...
You should definitely post these in the next gen screenshots thread.
http://www.neogaf.com/forum/showthread.php?t=716795
That thread could use some more DK love
Keep in mind rules state only three shots per post and no double posting.
Seriously though, amazing shots.
Between this and Pikmin 3, the WiiU could be nicknamed The Amazing Fruit Machine.
Though Donkey Kong Country Returns was sucessful in resurecting our favorite ape-based franchise, many fans feared the game (and its 3D remake) would prove to be mearly a one-off, leaving them out in the cold.
Cue Retro Studios at E3 2013 to deliver the ultimate chill pill. Donkey and Diddy are back for another adventure, this time in glorious High Definition ("HD", I like to call it; I just made that up off the top of my head but you can use it yourself if you like), but they better stay frosty as they battle yet another new slew of enemies: the cold-hearted Snomads! Not only that, but fan-favorite Dixie Kong has been brought out of cold storage, returning for a playable role in an original platforming game for the first time since 1997. And speaking of first times, Cranky Kong has broken out of his supporting role pigeonhole like a glacier, standing alongside the other three Kongs in their latest adventure.
Fans of underwater and snow levels are no longer given the cold shoulder either, as both archetypes return to the fold. Finally, in a move that truely proves hell has frozen over, ace composer David Wise makes a welcome return to the Donkey Kong franchise to provide the soundtrack.
It's ice to see you again, Kongs.
...I'll stop now.
...or WILL I?
Yes.
Juicy Jungle makes me wish berries were in season. I recently got a Magic Bullet (nifty lil' blender that turns upside-down into a cup!) and I'm hankering for some fruit smoothies...
Sweet fancy Cranky Kong, that looks goodSame here, this and Pikmin 3 as you mentioned upthread...I had a PB-banana smoothie today that was a'ight but I'm jonesing for an acai smoothie I had in CA a couple months ago...unfortunately berries are very out of season up here in VT....
1. Can you explain how you pick up the DK barrel while you're rolling?
2. What's with the plucking animation stuttering when you use it to clear a path? Exploit or a replay glitch? I've seen this on Mangrove Cove as well, when players pluck the giant tree out of the ground.
Nice run. It impresses me to see so many precision high bounces with Diddy/Dixie. I suck at doing them.
To hell with resizing these, the world must appreciate 5-1 in all its 720p glory.
The environmental art in this game is so good that I really want Retro to make another one. More than Metroid, to be honest.
I mean, imagine if Retro made a Krazy Kremland, with bramble thickets and rollercoaster tracks entwining around giant beehives, under a night sky full of fireworks... Imagine a city-themed world with glittering skyscrapers, Mirror's Edge-style, and red construction girders reminiscent of the arcade Donkey Kong... Imagine an oriental-themed world with bamboo forests and pagoda shrines and glowing paper lanterns... Imagine a lava-suffused gem-encrusted mining world where a new remix of Mining Melancholy would be totally at home... Imagine a glitzy casino world with giant roulette wheels and slot machines and neon signage everywhere... Imagine a haunted forest full of lush foliage, moonlit fog and colorful spirits, just like in DKC2... Imagine a factory world that focuses on pollution, radioactive waste, black and gritty metal, etc., where we could have a remix of the factory theme from DKC3...
There are so many world themes I'd love to see rendered by Retro's art team. SO MANY!
That level is really hard
1. I explained this in a previous post a few pages back.
.
This is what I was wondering as well. Looks downright ghastly.Just one question Retro: Why, just why has the demo reel at the start screen to be a badly compressed 30fps video? Fix this fo the love of all demo stations out there.
Between this and Pikmin 3, the WiiU could be nicknamed The Amazing Fruit Machine.
Finally my moment of glory!
Busted Bayou. I wish I could record it because it took me so damn long to get it haha.
I knew Dixie was better than Cranky at this one.
You seemed to explain how to retain momentum when picking a barrel up while landing from a jump (very helpful for 1-1, thanks), but the replay for 1-B shows him simply rolling into the barrel, picking it up, and proceeding to jump without losing speed through the whole process.
Roll and jump just before the barrel, press and hold grab just as your get off the ground. Release the barrel as soon as possible. You'll retain the full roll jump momentum and by the time you hit the ground your new buddy with be on your back.
I haven't managed to get a run in yet I was 100% happy with so I haven't uploaded anything yet, but how'd you manage to make it quicker with Dixie? Swear everything shortcut-related in that stage seemed built around Cranky's pogo bounce (while Dixie's hairspin slows your momentum a bit).Finally my moment of glory!
Busted Bayou. I wish I could record it because it took me so damn long to get it haha.
I knew Dixie was better than Cranky at this one.
Look at this guy
Ugggghh, mondays.... Lemmington is the best Snowmad design.
Wow, is this a Doom Patrol reference? (JC, I think I have a Grant Morrison Doom Patrol TPB if you want it...)
This may be a recurring question but I'll shoot anyway -- so, I'm safe just skipping past Donkey Kong Country Returns and heading right into Tropical Freeze, right?
I mean, I'm clearly not missing any intricate continuity, and though DKCR looks like a wonderful game, Tropical Freeze seems to surpass it in most respects (according to what I've read) except for difficulty, which I'm fine with as I'm not a platforming nihilist.
Put my OCD at ease, GAF.
You get medals, the best being the shiny gold medal. So if you really want to do it all, you'll aim to get a medal for each stage.What do you actually get for beating the Time Attack Mode? Anything? As far as I can see it is just for bragging rights.
Only the KONG letter and puzzle pieces seem to have tangible rewards.
Seriously, bosses drag on for way too long.
Can't remember if Returns bosses were this bad, but it has been 3.5 years.
I LOVE the bosses. In fact, I'll go so far as to say they're the best bosses I've ever seen in a platformer. They're lengthy, challenging battles, but never unfair. The game throws health at you almost constantly throughout each fight.
1. Can you explain how you pick up the DK barrel while you're rolling?
2. What's with the plucking animation stuttering when you use it to clear a path? Exploit or a replay glitch? I've seen this on Mangrove Cove as well, when players pluck the giant tree out of the ground.
Nice run. It impresses me to see so many precision high bounces with Diddy/Dixie. I suck at doing them.
I haven't managed to get a run in yet I was 100% happy with so I haven't uploaded anything yet, but how'd you manage to make it quicker with Dixie? Swear everything shortcut-related in that stage seemed built around Cranky's pogo bounce (while Dixie's hairspin slows your momentum a bit).
I am also impressed by the enemy design.
For me though, Kremlings are to Donkey Kong what Goombas and Koopas are to Mario. As good as the game is, its missing something and it's that.