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Vulcan isn't far out though for AMD people.
Can't happen soon enough
Vulcan isn't far out though for AMD people.
I know they say you should have at least 2GBs of RAM, but is it really that crucial on low?
It's no coincidence that I posted my performance on SF5: the minimum PC requirements for that game are a GTX 480 (which 1.5GBs), and yet I can run the game at 60FPS not on ly on low, but also on mid. People were surprised on the SF5 OT when I told them that.
Isn't there a probability that, although a very different type of game, DOOM will be fine on low for me?
Any word on SLI yet? I've got two GTX 680's and I don't fancy my chances playing this well with only one of them working.
i5-2500K @ 4.2GHz, 16GB DDR3-1866, 980 Ti
2560x1440, 144Hz, Gsync. Ultra preset with SMAA (T1X), 110 FOV, disabled Motion Blur and CA.
random pic said:
So just like Wolfenstein? Great engine...Vulcan isn't far out though for AMD people.
Different engine, different priorities, id Tech 5 and 6 are very ram hungry since they are texture intensive. And for this game it is really crucial to play at high fps with acceptable visuals. And frankly, 6870 doesn't really have the power to run today's game anymore.
So just like Wolfenstein? Great engine...
Any word on AMD fixes? I don't wanna wait a week for this BS.
id said that the vulkan patch would be very soon after release... but how soon nobody knows.
Any impressions with a 980TI/6700K playing at 2560X1440?
Any tips on vsync/mouse acceleration fixes? The cfg edit doesn't appear to actually working, but it could be the vsync. But without vsync there is awful stuttering.
Game is a technical mess.
OC'd GPU and CPU, 16GB DDR4 and on SSD. Never seen it below 60 and as high as 130-140ish fps. Highest settings except motion blur off and CA off.
+set m_smooth 0 in the launch options, tried that?
Thank you for this. My internet went down at home shortly after I posted this and I am finally at work with internet. I can absolutely handle this and it will be perfect for what I am looking to do.It's going to take a little while to discover the cvars you want to change, but broadly speaking this is how you can do these things in idtech games.
Create two cfg files in %userprofile%\Saved Games\id Software\DOOM\base. For example mp.cfg and sp.cfg.
Add the respective cvars you want into each cfg. For example:
Code:r_dof "0" r_mode "17" //1920x1080 g_fov "100" m_smoothing "0" r_antialiasing "5" vid_restart
In the above folder there is a DOOMconfig.cfg. Edit it and at the end add:
bind "F8" "exec mp.cfg"
bind "F9" "exec sp.cfg"
In the game, pressing F8 will load your multiplayer config and F9, your single player config.
Game is a technical mess.
I am having the exact opposite. Technically fantastic on my end.
What is the stuttering look like in video form?
Looks like they've fixed this.
Any tips on vsync/mouse acceleration fixes? The cfg edit doesn't appear to actually working, but it could be the vsync. But without vsync there is awful stuttering.
Game is a technical mess.
Any word on SLI yet? I've got two GTX 680's and I don't fancy my chances playing this well with only one of them working.
So I'm playing around a bit with oversampling to find a good sweet spot for my gpu and I noticed that my CPU graph is always in the orange, but CPU load on all thread is around 40%. Is Doom4 reaching the dx11 draw call limit? Or what's going on here?
Runs great on my fairly old rig (except the GPU)
GTX970
i7-2600K 3.4ghz
8GB RAM
Is rivatuner used for capping the framerate?
I have a 3570k and an OC 970 with 16GB ram, but running on a 21:9 3440x1440 monitor. If I want a stable 60fps (ish) would I be better off running lower detail at native, or higher detail at eg 2560x1080 and scaling to the res of the panel? I'm normally fine with capping at 30fps but I'm guessing this game really wants to be played at 60?
Is there an Nvidia guide for this yet?
how long does it take for cdkeys to send me my key?
Crazy to read. It's been rock solid here. 970 at ultra using 85% resolution scaling at 1440p. Mostly perfect 60fps now.Any tips on vsync/mouse acceleration fixes? The cfg edit doesn't appear to actually working, but it could be the vsync. But without vsync there is awful stuttering.
Game is a technical mess.
Should be instant.
I didn't receive the e-mail for my order for some reason - never had that issue before, I contacted support via e-mail and they sorted me out within 5 minutes.
4770k @ stock
8GB RAM
GTX970
Installed on SSD
Latest Nvidia drivers
1920x1080
Game runs smooth as shit, beyond pleased.
Will update later with specific settings but:
Core i7 920
GTX 960 2GB
8GB Ram (not upgraded since the computer was built in 2009)
Win 10
SSD
Most settings are High, with some on Ultra and tweaking of the bells and whistles.
I'm able to get 60fps consistently with a few drops, specifically on The Foundry level with all the lighting through the smoke.
Nicely optimized game.
Youre on the latest nvidia drivers I am assuming?
DOOM is OpenGL, not DX11, hopefully iD release the Vulkan patch soon to see if there's much difference.
That should be 365.19.I updated on Friday, so if that's the latest then yes.
Thanks for that. Just gave them a email. First time using cdkeys.com so hopefully everything works out.
So just like Wolfenstein? Great engine...
When I finish a level and go to the next the FPS goes to the shitter and have to close the game and open it to get 60fps again, anyone else with that issue?
Also there are a few spots where there's nothing happening at all and the frames drop to low-mid 50's, that's weird.
Ok, lowered resolution and put down shadows and I've finally got a decent frame rate going on.Try capping at 60 with RTSS. Helps with vsync lag and frame pacing.
The game is pretty much unplayable for me. Running it on a GTX 680, FX-8350 and 8GB RAM. First campaign level did alright (60fps) on a low resolution and low settings, but the second level barely manages to break 20fps. I have the latest driver installed.
A restart of the game didn't fix it, so it doesn't seem to be the problem with subsequent levels others are reporting. According to benchmarks and minimum system requirements I should get at least a playable result with my graphics card, but I'm not. And I'm just not knowledgeable enough about PC components to know what's wrecking this.
Anyone have any ideas?
When I finish a level and go to the next the FPS goes to the shitter and have to close the game and open it to get 60fps again, anyone else with that issue?
Also there are a few spots where there's nothing happening at all and the frames drop to low-mid 50's, that's weird.