Doom (2016) PC performance thread

I know they say you should have at least 2GBs of RAM, but is it really that crucial on low?
It's no coincidence that I posted my performance on SF5: the minimum PC requirements for that game are a GTX 480 (which 1.5GBs), and yet I can run the game at 60FPS not on ly on low, but also on mid. People were surprised on the SF5 OT when I told them that.

Isn't there a probability that, although a very different type of game, DOOM will be fine on low for me?

Different engine, different priorities, id Tech 5 and 6 are very ram hungry since they are texture intensive. And for this game it is really crucial to play at high fps with acceptable visuals. And frankly, 6870 doesn't really have the power to run today's game anymore.
 
I was wondering why my FPS takes a huge drop in some parts of the game, I'm mostly sitting on 100-110 FPS but some areas of the game it drops down to 70-80 for me. I found out it was the Lighting quality, nothing else made much difference for me.

Dropping Lighting from Ultra to High did nothing but down to Medium I gained ~15 FPS straight away, and honestly it doesn't look much different, uploaded a comparison here: http://imgur.com/a/tRtU1. Sorry for the shit host, tried uploading uncompressed png's to picpar but it wasn't working. Anyway I'm going to play a bit more to see if I notice the lighting difference more in motion, but if not I'll probably just keep it on Medium, I have everything else set to Nightmare/Ultra.

i5-2500K @ 4.2GHz, 16GB DDR3-1866, 980 Ti
2560x1440, 144Hz, Gsync. Ultra preset with SMAA (T1X), 110 FOV, disabled Motion Blur and CA.
 
So I'm playing around a bit with oversampling to find a good sweet spot for my gpu and I noticed that my CPU graph is always in the orange, but CPU load on all thread is around 40%. Is Doom4 reaching the dx11 draw call limit? Or what's going on here?

random pic said:
doomx64_cpuf0yoj.jpg
 
Different engine, different priorities, id Tech 5 and 6 are very ram hungry since they are texture intensive. And for this game it is really crucial to play at high fps with acceptable visuals. And frankly, 6870 doesn't really have the power to run today's game anymore.

I imagine, but I don't have the money to upgrade right now.

I guess we'll see. I was weak and bought the game anyway via cdkeys. That 50% off was too hard to resist :p. At this point I'm more worried about the fact that it's an AMD GPU. That might have an even more negative impact on performance. Fingers crossed.

FYI I saw one guy on YouTube play at 30-40FPS at 720p with a GTS 450 (which is a bit worse) and an old-ass Core 2 Duo.
 
Was going to buy it but it seems performance is identical to wolfenstein on my highly tuned 290X (drops to ~40fps all the time). All hail freesync.

Will wait for news on this.
 
Core 2 Quad Q9400 3.6Ghz
Nvidia GTX 960 4GB
8GB ram
Windows 10
1920x1080

Game runs incredibly smooth on my set-up. I'm running everything on high (textures on max) with all the bells and whistles enabled, FPS hovers around 60 with the occasional drop to the low 40's when a lot is happening on screen, but for the most part it's not noticeable. Was really surprised that my CPU was able to handle this game pretty well, with 1 core usually drawing 100% usage. The in-game graphs also show green statistics on both GPU and CPU. Haven't tried maxing out the game though.

Also I played the beta last month with an HD6970 2GB, and my fps in the beta was horrible. The game barely managed at 720p. Even though I was playing with legacy drivers (AMD), there is definitely something wrong with performance on AMD cards.
 
i7-6700HQ
GTX960M 4GB
16GB DDRL3 1600MHZ

I can manage ultra, some of the better AA settings, 720p 60+ FPS.

Yet I can barely get 30FPS on medium 1080p :(
 
Any tips on vsync/mouse acceleration fixes? The cfg edit doesn't appear to actually working, but it could be the vsync. But without vsync there is awful stuttering.

Game is a technical mess.
 
Any impressions with a 980TI/6700K playing at 2560X1440?

OC'd GPU/CPU, 16GB DDR4 and on SSD. Never seen it below 60 and as high as 130-140ish fps. Highest settings except motion blur off and CA off.

Any tips on vsync/mouse acceleration fixes? The cfg edit doesn't appear to actually working, but it could be the vsync. But without vsync there is awful stuttering.

Game is a technical mess.

+set m_smooth 0 in the launch options, tried that?
 
i7 4790k
EVGA GeForce GTX 980 Ti 6GB Superclocked+ ACX 2.0+ Video Card
16gb ddr3-1866

Running everything on ultra (+ the two nightmare settings) at 1440p and it never drops below 60fps. I have a 60hz monitor so am using adaptive sync so I don't know what the highest frames its reaching are but I cant believe how smoothly this game runs on the highest quality settings. I get the feeling that if I had a 4k monitor it would at least run at 30fps minimum on ultra settings.
 
It's going to take a little while to discover the cvars you want to change, but broadly speaking this is how you can do these things in idtech games.

Create two cfg files in %userprofile%\Saved Games\id Software\DOOM\base. For example mp.cfg and sp.cfg.
Add the respective cvars you want into each cfg. For example:

Code:
r_dof "0"
r_mode "17" //1920x1080
g_fov "100"
m_smoothing "0"
r_antialiasing "5"
vid_restart

In the above folder there is a DOOMconfig.cfg. Edit it and at the end add:
bind "F8" "exec mp.cfg"
bind "F9" "exec sp.cfg"

In the game, pressing F8 will load your multiplayer config and F9, your single player config.
Thank you for this. My internet went down at home shortly after I posted this and I am finally at work with internet. I can absolutely handle this and it will be perfect for what I am looking to do.
Thanks Again!!!
 
I am having the exact opposite. Technically fantastic on my end.
What is the stuttering look like in video form?

like micro-stuttering, as in I need vsync to stop it, but on AMD there's funky problems with the framerate so I'm playing in windowed mode with a weird mix of settings. I need some patches/drivers on my end.
 
I am the first time in Hell.

The game seems to stutter although I have a perfectly stable 60fps. What gives and what can I do against it.

Edit: It is frame pacing ?
 
So I'm playing around a bit with oversampling to find a good sweet spot for my gpu and I noticed that my CPU graph is always in the orange, but CPU load on all thread is around 40%. Is Doom4 reaching the dx11 draw call limit? Or what's going on here?

DOOM is OpenGL, not DX11, hopefully iD release the Vulkan patch soon to see if there's much difference.
 
Runs great on my fairly old rig (except the GPU)

GTX970
i7-2600K 3.4ghz
8GB RAM


Is rivatuner used for capping the framerate?
 
I have a 3570k and an OC 970 with 16GB ram, but running on a 21:9 3440x1440 monitor. If I want a stable 60fps (ish) would I be better off running lower detail at native, or higher detail at eg 2560x1080 and scaling to the res of the panel? I'm normally fine with capping at 30fps but I'm guessing this game really wants to be played at 60?

Is there an Nvidia guide for this yet?
 
Need that Vulkan support asap for my R9 390. Runs solid with everything ultra and shadows on medium, but some areas dip a little low for my liking. Freesync helps pick up the slack, but yeah they need to fix this ASAP.
 
It was running alright on the old Nvidia drivers, 50 - 60 fps sometimes 45 fps on the Foundry level which seems pretty power hungry but after upgrading to the new ones I'm getting a pretty much locked 60 fps everywhere.

i7 2600k, 16gb ram and a 970.

Runs great on my fairly old rig (except the GPU)

GTX970
i7-2600K 3.4ghz
8GB RAM


Is rivatuner used for capping the framerate?

Yeah I have vsync on, not adaptive, and RTSS set to 60.
 
I have a 3570k and an OC 970 with 16GB ram, but running on a 21:9 3440x1440 monitor. If I want a stable 60fps (ish) would I be better off running lower detail at native, or higher detail at eg 2560x1080 and scaling to the res of the panel? I'm normally fine with capping at 30fps but I'm guessing this game really wants to be played at 60?

Is there an Nvidia guide for this yet?

This is a game that must be played at 60fps, I don't know if your card would be able to pull of that resolution on ultra @60fps, maybe fiddle with some of the options, definetly turn off Vsync in game and enable that and triple buffering via Nvidia control panel, put virtual page texturing on high and update to the latest drivers.

Those recommendations should give you a nice boost in performance without sacrificing anything in the visuals department.
 
how long does it take for cdkeys to send me my key?

Should be instant.

I didn't receive the e-mail for my order for some reason - never had that issue before, I contacted support via e-mail and they sorted me out within 5 minutes.

4770k @ stock
8GB RAM
GTX970
Installed on SSD
Latest Nvidia drivers
1920x1080

Game runs smooth as shit, beyond pleased.
 
This is proving to be difficult to compare with consoles but I'm slowly dialing things in. They're using higher settings than I would have expected. Things like particles are set to high, for instance.

Any tips on vsync/mouse acceleration fixes? The cfg edit doesn't appear to actually working, but it could be the vsync. But without vsync there is awful stuttering.

Game is a technical mess.
Crazy to read. It's been rock solid here. 970 at ultra using 85% resolution scaling at 1440p. Mostly perfect 60fps now.
 
Should be instant.

I didn't receive the e-mail for my order for some reason - never had that issue before, I contacted support via e-mail and they sorted me out within 5 minutes.

4770k @ stock
8GB RAM
GTX970
Installed on SSD
Latest Nvidia drivers
1920x1080

Game runs smooth as shit, beyond pleased.

Thanks for that. Just gave them a email. First time using cdkeys.com so hopefully everything works out.
 
Will update later with specific settings but:

Core i7 920
GTX 960 2GB
8GB Ram (not upgraded since the computer was built in 2009)
Win 10
SSD

Most settings are High, with some on Ultra and tweaking of the bells and whistles.

I'm able to get 60fps consistently with a few drops, specifically on The Foundry level with all the lighting through the smoke.

Nicely optimized game.
 
Will update later with specific settings but:

Core i7 920
GTX 960 2GB
8GB Ram (not upgraded since the computer was built in 2009)
Win 10
SSD

Most settings are High, with some on Ultra and tweaking of the bells and whistles.

I'm able to get 60fps consistently with a few drops, specifically on The Foundry level with all the lighting through the smoke.

Nicely optimized game.

Youre on the latest nvidia drivers I am assuming?
 
When I finish a level and go to the next the FPS goes to the shitter and have to close the game and open it to get 60fps again, anyone else with that issue?

Also there are a few spots where there's nothing happening at all and the frames drop to low-mid 50's, that's weird.
 
So just like Wolfenstein? Great engine...

No.

AMD has /always/ had shit performance in openGL games. They just do not prioritize it at all over DX in their driver profile. This is why all id games for quite some time have had problems on AMD. RAGE at launch was an absolute nightmare because AMD's OGL drivers were so bad.
 
When I finish a level and go to the next the FPS goes to the shitter and have to close the game and open it to get 60fps again, anyone else with that issue?

Also there are a few spots where there's nothing happening at all and the frames drop to low-mid 50's, that's weird.

I had this specific issue once in MP, but it hasn't happened since and hasn't happened in SP.

I didn't change anything, just restarted the game.
 
The game is pretty much unplayable for me. Running it on a GTX 680, FX-8350 and 8GB RAM. First campaign level did alright (60fps) on a low resolution and low settings, but the second level barely manages to break 20fps. I have the latest driver installed.

A restart of the game didn't fix it, so it doesn't seem to be the problem with subsequent levels others are reporting. According to benchmarks and minimum system requirements I should get at least a playable result with my graphics card, but I'm not. And I'm just not knowledgeable enough about PC components to know what's wrecking this.

Anyone have any ideas?
 
The game is pretty much unplayable for me. Running it on a GTX 680, FX-8350 and 8GB RAM. First campaign level did alright (60fps) on a low resolution and low settings, but the second level barely manages to break 20fps. I have the latest driver installed.

A restart of the game didn't fix it, so it doesn't seem to be the problem with subsequent levels others are reporting. According to benchmarks and minimum system requirements I should get at least a playable result with my graphics card, but I'm not. And I'm just not knowledgeable enough about PC components to know what's wrecking this.

Anyone have any ideas?

Turn on the performance overlay and see what's what. It's listed in the graphics options. If you can take a screenshot when it's tanking and post it. Red numbers are bad.
 
When I finish a level and go to the next the FPS goes to the shitter and have to close the game and open it to get 60fps again, anyone else with that issue?

Also there are a few spots where there's nothing happening at all and the frames drop to low-mid 50's, that's weird.

That happened to me once in SP upon loading a new lvl and a restart fixed it, havn't had it since. 16fps staring at the ground when it happened lol.

SsJMScr.jpg
 
When I have Vsync on, the framerate goes automatically to 30fps anytime there is any dip below 60. Anyone come up with a fix for that? With vsync off, I get 52-57 FPS whenever it does dip so it shouldn't be low enough to go to 30.
 
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