Doom (2016) PC performance thread

1440p, its still runs good. but i could be gettting another 10-15 frames.

Well, 1440p @85fps average seems about right.

doom-pc-benchmark-1440-ultra.png
 
For some reason I get micro stuttering on my laptop, even at the lowest settings. I have a 970m (6GB), i5@3.2ghz and 16GBDDR4. I mean the game looks great and I should be able to play at or near Ultra. Even my frame timing is fine at around 15ms - 18ms most of the time. I don't understand what the issue is. I have a G-sync laptop monitor too.
 
Hey all, running the game on an i3 4170, GTX 960 2GB, 8GB Ram. Framerate was steady for the first section of the game now it tanks to about 15-20 frames. Can't seem to get a consistent 30+ fps even on low.

Is this a result of the CPU?
 
Hey all, running the game on an i3 4170, GTX 960 2GB, 8GB Ram. Framerate was steady for the first section of the game now it tanks to about 15-20 frames. Can't seem to get a consistent 30+ fps even on low.

Is this a result of the CPU?

I would say yes, take a look at this video from Digital Foundry:

[/QUOTE] Weird. I have a g3258... setting pre-rendered frames back to default.
 
Weird. I have a g3258(yeah, it's at 4.4GHz, but that's only 18% higher than that i3), and my game runs mostly fine. Definitely not below 30 fps. Are any of your nvidia contorl panel settings set to non default for doom? One option that made a big difference for me was setting pre-rendered frames back to default.

Where would I find that option?
 
Where would I find that option?

In the nvidia control panel, under manage 3d settings(probably best to use the program settings tab just for doom). If you've never changed the option then it should already be at default(Use the 3D application setting).

Honestly though, this is one game where you really shouldn't change any of your control panel settings. The game isn't compatible with standard AF, you don't need AA beyond what the game provides, and forcing any kind of v-sync/triple buffering just seems to cause problems for people.
 
For some reason I get micro stuttering on my laptop, even at the lowest settings. I have a 970m (6GB), i5@3.2ghz and 16GBDDR4. I mean the game looks great and I should be able to play at or near Ultra. Even my frame timing is fine at around 15ms - 18ms most of the time. I don't understand what the issue is. I have a G-sync laptop monitor too.

Its your HDD/SSD.
 
For some reason I get micro stuttering on my laptop, even at the lowest settings. I have a 970m (6GB), i5@3.2ghz and 16GBDDR4. I mean the game looks great and I should be able to play at or near Ultra. Even my frame timing is fine at around 15ms - 18ms most of the time. I don't understand what the issue is. I have a G-sync laptop monitor too.

Try limiting your frame rate with rtss.
 
I've got a 6700k (stock, haven't overclocked yet)
evga 980ti

averaging 70+ FPS(seems to stick around 74-78) at 21:9, 3440x1440 at ultra

When I turn on V-Sync, the framerate will drop from 59/60 to 54ish but stutters and feels like total shit when it happens. I don't like that and can't stand it so I have to play with V-Sync off, and deal with tearing. I'm usually sensitive to it but here it's not bothering me TOO much, so I can deal.
 
I've got a 6700k (stock, haven't overclocked yet)
evga 980ti

averaging 70+ FPS(seems to stick around 74-78) at 21:9, 3440x1440 at ultra

When I turn on V-Sync, the framerate will drop from 59/60 to 54ish but stutters and feels like total shit when it happens. I don't like that and can't stand it so I have to play with V-Sync off, and deal with tearing. I'm usually sensitive to it but here it's not bothering me TOO much, so I can deal.

You don't have to deal, just enable triple buffering and vsync in the Nvidia Control Panel (vsync off in-game) and lock the fps to 60 using RTSS. It will be dreamy smooth and no tearing.
 
So 2 more than 2 weeks after launch and still no actual date for Vulkan support despite being told "shortly after launch".
For a game that spent years in development, anything in the next six months could safely be called "shortly after launch". Give 'em a break, will ya?

Personally, I'm going to laugh my ass off if the Vulkan patch doesn't actually do anything. It's not a guarantee of any improvement whatsoever, you know.
 
So, either I'm crazy or this game has practically no CPU dependency.

FX6300, GTX970, 8GB RAM - On Ultra settings and I'm getting 90FPS~ consistently. I'm fairly certain the FX6300 is well below the listed MinReqs.

...Unless of course 90FPS is now considered poor performance and 144FPS is the new 60.
 
For a game that spent years in development, anything in the next six months could safely be called "shortly after launch". Give 'em a break, will ya?

Personally, I'm going to laugh my ass off if the Vulkan patch doesn't actually do anything. It's not a guarantee of any improvement whatsoever, you know.

im expected speed ups in cpu limited scenarios and nothing more
 
So, either I'm crazy or this game has practically no CPU dependency.

FX6300, GTX970, 8GB RAM - On Ultra settings and I'm getting 90FPS~ consistently. I'm fairly certain the FX6300 is well below the listed MinReqs.

...Unless of course 90FPS is now considered poor performance and 144FPS is the new 60.

Anything that uses 4+ threads should run pretty good on AMD CPUs.
 
Well I got a 82.3MB update just after midnight last night but there don't seem to be any release notes. Anyone know what it does?

edit: should have checked OT first:
No. Only found this:

Today, we've updated DOOM on Steam to log your crashes in a designated folder on your computer. Feel free to send us your crash logs in this forum section linked below so we can investigate further.

http://steamcommunity.com/app/379720/discussions/0/357287304425772866/
Good to know they're just starting to gather data now on an issue that stuck out like a sore thumb since release day :/
 
This game has awesome frame pacing in borderless windowed, is that a opengl or id6 thing? 60 fps rtss + borderless windowed + vsync off, you don't even need vsync, it's silky.
Most other games stutter or judder in the above config.
 
This game has awesome frame pacing in borderless windowed, is that a opengl or id6 thing? 60 fps rtss + borderless windowed + vsync off, you don't even need vsync, it's silky.
Most other games stutter or judder in the above config.

The screen tearing is awful when I try this. Borderless doesn't seem to make any difference (The screen doesn't even blink when switching from fullscreen), Could be an AMD thing tho.
 
So, either I'm crazy or this game has practically no CPU dependency.

FX6300, GTX970, 8GB RAM - On Ultra settings and I'm getting 90FPS~ consistently. I'm fairly certain the FX6300 is well below the listed MinReqs.

...Unless of course 90FPS is now considered poor performance and 144FPS is the new 60.

Doom is very well optimized on Nvidia GPU,s, I get some CPU spikes with an R9 290X but OpenGL has always been a little troublesome / less optimized on AMD (Vulkan may be the answer AMD needs tho, we'll see)

EDIT: Well I think it's safe to say my CPU isn't the cause of the minor drops below 60fps in some areas, I did a quick experiment by changing CPU clockspeed, at my usual overclock of 3.5Ghz the framerate in one particular area of the Foundry level sits at 56-57fps, I then clocked it down to 3.0Ghz and the same area was showing the exact same 56-57fps (1080P/Ultra preset), GPU usage is at 100% here so I guess the 290X is almost up to the task for stable 60 / Ultra, I haven't seen it drop below 55fps in any given area, hopefully Vulkan changes this or future driver updates.. It's so close.

I would overclock the videocard but it's a reference model with reference cooling so heat is a concern.
 
Is anyone else having an issue where the logo movies at the beginning just crawl? It takes like two minutes to get to the main menu.
 
The screen tearing is awful when I try this. Borderless doesn't seem to make any difference (The screen doesn't even blink when switching from fullscreen), Could be an AMD thing tho.

If the screen wasn't blinking it probably didn't activate properly and you were still in fullscreen mode. amd or nvidia wouldn't make a difference.
It's not possible to get tearing in borderless windowed because it applies windows triple buffering, but you can get lots of stutter in others games, even when you lock fps to your refresh rate and the fps is constant. It's a hit or miss, depending on the game.

Edit: Forgot to clarify, I'm talking about b/l windowed with fps cap and and vsync off, for lower input lag. With vsync on in b/l windowed you would never stutter at 60 fps, but there'd be higher input lag.
 
You don't have to deal, just enable triple buffering and vsync in the Nvidia Control Panel (vsync off in-game) and lock the fps to 60 using RTSS. It will be dreamy smooth and no tearing.

980ti here and this doesn't work, consistent tearing as if no vsync is applied. Fullscreen with vsync off in game, vsync and triple buffer enabled in Nvidia panel and 60fps pimit in RTSS. Am I missing something?
 
What does Fallout 4 have to do with Doom? Games use two different engines which work in different ways.
Nothing really. But if the HDD was the issue I was wondering why it didn't effect other games the same way. I assume Doom utilises my HDD differently from Fallout 4, then? And anyway i'm not sure if it is my HDD. I can stand perfectly still and slowly turn around and the judder is very noticeable.
I'll ttry limiting the frame rate as has been suggested. Just can't understand why this happens on my laptop and not on my desktop.
 
SLI owners - the last Nvidia driver added SLI profile in there and it has worse performance than single, at least for me. I had to go in NVCP and force single GPU. Don't know why they did that. Maybe they're getting ready for the next Doom SLI patch.
 
780ti at 1080p running at ultra with the exception of the virtual texture paging thingy, which is set to high. It generally maintains 60fps but I have noticed occasional locations where the frame rate dips, and one location in particular where the frame rate dipped sharply for no apparent reason, and lowering settings did nothing to alleviate the problem.

I'll be interested to see what impact the Vulkan patch has.
 
Nothing really. But if the HDD was the issue I was wondering why it didn't effect other games the same way. I assume Doom utilises my HDD differently from Fallout 4, then? And anyway i'm not sure if it is my HDD. I can stand perfectly still and slowly turn around and the judder is very noticeable.
I'll ttry limiting the frame rate as has been suggested. Just can't understand why this happens on my laptop and not on my desktop.

It happens on my laptop, too, which has an SSD. I think it might be the system RAM.
 
780ti at 1080p running at ultra with the exception of the virtual texture paging thingy, which is set to high. It generally maintains 60fps but I have noticed occasional locations where the frame rate dips, and one location in particular where the frame rate dipped sharply for no apparent reason, and lowering settings did nothing to alleviate the problem.

I'll be interested to see what impact the Vulkan patch has.

In the location where it dips for no apparent reason, did your gpu usage dip drastically also? Like did it go from 98% down to something super low, like 50%, and then go back up to 98% all in the span of one second?
 
In the location where it dips for no apparent reason, did your gpu usage dip drastically also? Like did it go from 98% down to something super low, like 50%, and then go back up to 98% all in the span of one second?

I wasn't using an overlay to check GPU utilisation, but even dropping the settings to low had minimal impact, so something funny seemed to be going on. Once I moved to another part of the room I was in, the framerate went back to normal.
 
I wasn't using an overlay to check GPU utilisation, but even dropping the settings to low had minimal impact, so something funny seemed to be going on. Once I moved to another part of the room I was in, the framerate went back to normal.

Ok, maybe try an overlay if you're up for it, as I get these weird gpu downward spikes for no apparent reason. When this happens, the frame rate will tank for a split second, and the game will hitch for just a split second, then be smooth again. I wonder if what I'm seeing is the same thing you're seeing. I'm on a 980 ti also.
 
It happens on my laptop, too, which has an SSD. I think it might be the system RAM.
Well, I used RTSS and the judder is gone. I used the games frame rate display and noticed it never stayed at 60fps but went up and down really, really fast. Locked to 60fps and it's super smooth.
 
If the screen wasn't blinking it probably didn't activate properly and you were still in fullscreen mode. amd or nvidia wouldn't make a difference.
It's not possible to get tearing in borderless windowed because it applies windows triple buffering, but you can get lots of stutter in others games, even when you lock fps to your refresh rate and the fps is constant. It's a hit or miss, depending on the game.

Edit: Forgot to clarify, I'm talking about b/l windowed with fps cap and and vsync off, for lower input lag. With vsync on in b/l windowed you would never stutter at 60 fps, but there'd be higher input lag.

Yeah I was trying it without Vsync / 60fps cap via RTSS, from what Ive read on steam forums apparently AMD won't do borderless in Doom nor does it support triple buffering, I keep forgetting AMD has always been troublesome when it comes to OpenGL support, Guess my only hope is Vulkan at this point lol.
 
Game was running great up until yesterday when after reloading from a checkpoint everything was suddenly stuck at 15 fps (from 80-100 before). Reloading again didn't help so I quit back to the menus where the fps was normal and tried lowering the texture page setting since according to MSI afterburner it was really high (actually not sure exactly how this works). Didn't help so I restarted the whole game. For some reason the introsequence now ran at 6-7 fps which made it take forever to get to the menu. Anyways tried reloading my save and it worked fine again (80-100 fps). Super weird. The introsequence is still super slow though but I'll try the steam command that removes it.

i5 3570 @ 3,4 Ghz
GTX 980 Ti (Doom drivers)
16 GB RAM
500 GB HDD
 
You don't have to deal, just enable triple buffering and vsync in the Nvidia Control Panel (vsync off in-game) and lock the fps to 60 using RTSS. It will be dreamy smooth and no tearing.
980ti here and this doesn't work, consistent tearing as if no vsync is applied. Fullscreen with vsync off in game, vsync and triple buffer enabled in Nvidia panel and 60fps pimit in RTSS. Am I missing something?

Must be, this combination works for just about every game (triple buffering only actually doing anything on OPenGL though). Make sure that:

- In [Nvidia Control Panel] -> [Change Resolution] your display is set to exactly 60Hz
- In [Manage 3D Settings] you have V-Sync set to 'On' for Doom or globally and not 'Adaptive'. Could be worth setting it at the Global level to rule out an issue with the driver detecting the game properly
- Double-check the 60 lock in RTSS, just for a test you could set the 60 lock at the 'Global' level to once again make sure its not an issue detecting the exe
- In Doom, make sure you are set to 'Full screen'

If it's still wonky after all that, hit Ctrl-Alt-O in-game to get the RTSS overlay up and see whats going on. FPS should read a steady 60 and frametime should be 16.6 more or less locked. If not, describe what you're seeing there.
 
Has anyone else noticed weird frame rate issues going past 1080p on a 4K display? When I run 1080p I got a rock solid 60fps that looks buttery smooth but when I go up to 1440 even the the counter says 60-70fps he actual frame rates look jumpy and sub 30. I tried full screen and border less and all the vsync settings but nothing seems to work.
 
Has anyone else noticed weird frame rate issues going past 1080p on a 4K display? When I run 1080p I got a rock solid 60fps that looks buttery smooth but when I go up to 1440 even the the counter says 60-70fps he actual frame rates look jumpy and sub 30. I tried full screen and border less and all the vsync settings but nothing seems to work.

If it dips one frame <60 it will lock at 30fps.
 
You don't have to deal, just enable triple buffering and vsync in the Nvidia Control Panel (vsync off in-game) and lock the fps to 60 using RTSS. It will be dreamy smooth and no tearing.

Just a quick clarification.

Its my understanding that gaming on border less window, automatically enables triple buffering (its a windows thing, right?). So I should just need to enable border less window on doom, then cap the frame rate to 60 fps and enable vsync on driver panel right? In short, no need to force triple buffering in the driver panel, since border less window does that automatically right?
 
Just a quick clarification.

Its my understanding that gaming on border less window, automatically enables triple buffering (its a windows thing, right?). So I should just need to enable border less window on doom, then cap the frame rate to 60 fps and enable vsync on driver panel right? In short, no need to force triple buffering in the driver panel, since border less window does that automatically right?

Yes, this is certainly true for DirectX based games, I don't think it's any different for OpenGL but personally, I always find Borderless Window mode produces stutter or choppiness that just doesn't happen in exclusive full screen which makes me wonder what it is that's different on people's systems where that works.

Same goes or 'Adaptive' v-sync. Some people say it works fine for them but on any game I try it whether 60 for 30fps, it produces tearing. It's minor tearing in comparison to no v-sync but it is still really distracting.
 
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