Yay
- Piss filter is gone?
- Plans to offer "sliders and multi-sampling options" for PC players. Only time in the article PC is mentioned specifically.
- Examples of modes made in SnapMap: tower defense, moddy single-player missions, VIP escorts, racing challenges
- Moddable enemy AI to some extent
Boo
- Chainsaw is a one hit kill on most enemies, multiple on bigger enemies like the Mancubus, power cells are limited
- Permanent character upgrades that allow you to swap weapons and mantle more quickly, increase ammo and health capacity
- Apparently multiplayer has more guns than single player, including a "lightning gun", this might be GI assuming based on what was offered in the demo portions though.
- All SnapMap creations are small instruction files, you can probably forget about custom textures and rooms and whatnot
- Namedrops of old Doom WADs followed by statement implying that they won't be releasing mod tools outside of SnapMap because of accessibility consoles. seems like kind of a big fuck you.
Uh, will wait and see
- BFG and Chainsaw aren't on the weapon wheel since they're used in specific scenarios, Chainsaw is on D-Pad down and BFG is on X. Seems like they're treating the BFG as a panic button.
- Weapons have mods you can find, ex. a remote detonation mod for the rocket launcher
- Swappable perk "runes", ex. one gives you a stackable temp speed boost after melee kills
Character upgrades, chainsaw having limited ammo, and no modding options for snap map is dumb. The snap map situation seems like it's intended to control the range of user created content, and not just a restriction enabled because of the console version. Haven't they learned anything from Skyrim? Skyrim didn't sell 12+ million copies because people really like plain old vanilla Skyrim.