Maybe you don't realize it, but this isn't saying much. doom 3 was not a DooM game at all.
This looks like it will possibly be a decent game, but still not DooM. Whish they didn't call it so just to abuse the brand and its popularity.
- Colored keycards and backtracking for secrets.
hell ya motherfucker
"Enemies have weak point, ex. the pinky demon is armored in front and soft in the butt"
Pinky got nothing on these buttocks
It all sounds pretty good to me. The lack of proper mod support is really lame though. I kind of understand why they'ed wan't to do that I just think its a bad move on their part.
I knew this alleged "new" engine would be based on IT5. Something about the texturework just reminds me of that awfulness. I don't have high hopes of this running well on AMD.
Some new info from the article:
- BFG and Chainsaw aren't on the weapon wheel since they're used in specific scenarios, Chainsaw is on D-Pad down and BFG is on X. Seems like they're treating the BFG as a panic button.
- On-screen enemy count isn't numbered but described as "a demon avalanche", "bloodbath"
- Chainsaw is a one hit kill on most enemies, multiple on bigger enemies like the Mancubus, power cells are limited
- Permanent character upgrades that allow you to swap weapons and mantle more quickly, increase ammo and health capacity
- Swappable perk "runes", ex. one gives you a stackable temp speed boost after melee kills
- Enemies have weak point, ex. the pinky demon is armored in front and soft in the butt
- Namedrops of old Doom WADs followed by statement implying that they won't be releasing mod tools outside of SnapMap because of accessibility
I am glad to see these old pinnacle FPS franchises getting the treatment they deserve. First Wolfenstein, now possibly Doom (tentative until played). Who knows? Maybe we will get a new Quake game that is good as well (unlike Quake 4)
Objection your honour. Quake 4 is a great game and well underrated.
The Cacodemons are looking at lot better with their proper colouration
Whatever small amount of excitement I did have left for a possibly cool new Doom game after the eternity of a wait just keeps dropping every time new information is released.
New screenshots look just as generic and uninspired as always, piss filter or not. What the hell happened to all the cyber-satanic, hellish imagery? The stuff they've shown looks more like a slightly naughty Gears Of War bestiary, just looked at the Cyber Demon.
I've already bitched about the game enough in a different thread, but I've been a die hard Doom fan for so long that the way this appears to be turning out stings a bit.
Looks pretty "satanic" to me, I think the imagery is just kind of played out now, its not shocking anymore and I'm not sure what else they could add to make it more satanic, baphomet like creatures maybe? More pentagrams? A bit of inspiration from Slayer album covers?
The satanic architecture/imagery in the original Doom is interesting cause it's not just steretoypical fire and brimstone. There's also lots of wood, marble, ornate candles and pillars and such.
dat pabst blue ribbon renderer.Some new info from the article:
- As suspected, idTech 6 appears to be very similar to idTech 5 but with a completely new PBR renderer
Tonight is Friday night. Do you know what that means? It means pizza, 80's metal and classic DOOM night.
Hellz yeah
Don't forget Diet Cokes. Did you even read Masters of Doom? C'mon son.
Good. I hope you're disappointed. REmake is available if you want survival horror.I'm anxious that Doom 4 will be more similar to Doom and Doom 2 instead of Doom 3 (my favorite by a landslide) and this new information didn't do much to calm my fears. Oh well!
If ID Tech 6 is a continuation of ID Tech 5, then megatextures would probably be a huge reason why ID is shying away from releasing full on modding tools. I'm guessing modders would need to be able to bake and properly process their own megatextures, which would be severally prohibitive.
Regardless of if the above is true, having a strong modding community goes a long way to massively increasing the lifespan of your product while encouraging new purchases. Having a great modding community and Steam Workshop support has made Zenmiax Elder Scrolls and Fallout titles RIDICULOUS amounts of money.
That last point made me think about monster infighting and how I don't believe it's been shown or mentioned before. That was a great mechanic in the originals and seems like it would fit in well in this one...
[*] An alternate version of the Mancubus was described, this one with flamethrowers. Assuming this in addition to the plasma shooting one as seen in the E3 footage
If ID Tech 6 is a continuation of ID Tech 5, then megatextures would probably be a huge reason why ID is shying away from releasing full on modding tools. I'm guessing modders would need to be able to bake and properly process their own megatextures, which would be severally prohibitive.
Regardless of if the above is true, having a strong modding community goes a long way to massively increasing the lifespan of your product while encouraging new purchases. Having a great modding community and Steam Workshop support has made Zenmiax Elder Scrolls and Fallout titles RIDICULOUS amounts of money.
I'm thinking along these lines too. Megatextures require texture atlas and lots of offline processing, it isn't easy.
Why are they resistant to mod tools? Fallout and Elder Scrolls had mods for PC and that greatly extended the life of those games and brought them money. Seems like a weird thing to remove.
Yes. Alpha was beautiful on PS4Is this going to be 60fps on PS4/X-Box One? That's what I want to know and I've seen no mention of it. Wolfenstein:TNO ran very, very well on PS4.
[*] Permanent character upgrades that allow you to swap weapons and mantle more quickly, increase ammo and health capacity
The could ask for MachineGames to model the face. They did the best job ever with BJ in Wolfenstein, even if its only used fro the difficulty settings and, obviously, the cutscenes.Still waiting for the "Doom Guy's Face" to gracefully return to the HUD where it belongs. Just not the same without it and there's plenty of potential mew ways to implement it. Would also be a neat idea to have custom "head avatars" that display the damage taken on your own face while playing online.
Still waiting for the "Doom Guy's Face" to gracefully return to the HUD where it belongs. Just not the same without it and there's plenty of potential mew ways to implement it. Would also be a neat idea to have custom "head avatars" that display the damage taken on your own face while playing online.
I think it's because the Rage version of id Studio took several months longer to release than originally planned and virtually nothing ever came of it, so from Bethesda's perspective doing the same with Doom isn't justifiable -- the PR-speak about wanting to keep user-generated content a level playing field is more palatable than, "Sorry, but we don't think PC content creators are worth the effort." Who knows, maybe we'll get lucky and Bethesda will have a change of heart at some point in the future.