I agree, that flashing red and blue looks really bad.
The finishers and the flying ammo drops both feel rather out of place to me.
I agree, that flashing red and blue looks really bad.
The finishers and the flying ammo drops both feel rather out of place to me.
How's that slow!
The only color I see on the enemies is grey.just look at that gif, plenty of colour there but of course in the hell level things are going to be brown and red because its hell.
what's going on with the textures in the hell combat footage? the floor and rocks and walls don't have any details. they're just smooth flat shapes that recieve light. is it a texture streaming issue?
I agree, that flashing red and blue looks really bad.
yes, actually. the iconic guns of doom should work as they should in a game called doom.
if youve got nothing nice to say, maybe you should say nothing.
Re: Shotguns and their power.
Every single teenager that picked up a double barreled shotgun in Doom 2 and saw it unleash its power for the first time against a crowd of zombie soldiers still remember that precious moment. It was branded into our brains and with good reason.
The supershotgun was THE SIGNATURE weapon of Doom 2. An item that became so important for id software that it was passed to the Quake franchise pretty much straight away. Almost shooter worth its salt has tried to emulate its kick and damage, some better than others.
A Doom game with a double barreled shotgun that doesn't blow zombie soldiers into pieces of chunk from short distances is not deserving of being called Doom. The pistol is not important and one could argue that even the chaingun could be exchanged for something else if it made sense, but the chainsaw, the supershotty and the BFG are Doom's holy trinity. You don't fuck with those.
Finisher flases looks stupid, out of place and I hope they can get turned off/modded out, but I kind of like the drop. Better than just having medkits thrown around because of reasons.
What a misinformed question. Doom's gameplay is unique to this day.
The character's max run speed shown so far looks slow.
Yeah. A staggering animation should be enough.
Exactly what I was thinking, a staggering maybe on the knees enemy is enough to know it could be finished but not like this lol. Flashing red, smh.
what's going on with the textures in the hell combat footage? the floor and rocks and walls don't have any details. they're just smooth flat shapes that recieve light. is it a texture streaming issue?
Mother fucking iD tech.
Exactly what I was thinking, a staggering maybe on the knees enemy is enough to know it could be finished but not like this lol. Flashing red, smh.
Yeah, I'd rather defend myself through mobility than be a slow bullet sponge that regens health in a few seconds. Guess that makes me antiquated. At least the new Doom is bringing back medpacs.And there's a good reason why.
Doom was amazing when it released, and while it's still fun now it's antiquated. Many of you will disagree here, that's fine, I know people still play this game often and find it more appealing than modern shooters, but you're in the niche there.
Exactly what I was thinking, a staggering maybe on the knees enemy is enough to know it could be finished but not like this lol. Flashing red, smh.
The old Dooms still have competitive sales on Steam, that already proves you wrong.Just the fact that there are no comparable games out there, and a dedicated fanbase that will provide sales regardless means the risk of putting out a game with this 'antiquated' (really now?) gameplay would be low.And there's a good reason why.
Doom was amazing when it released, and while it's still fun now it's antiquated. Many of you will disagree here, that's fine, I know people still play this game often and find it more appealing than modern shooters, but you're in the niche there.
Love how every doom fan loved the sneak peak at quakecon, but yet there's concerns here
Yeah, I'd rather defend myself through mobility than be a slow bullet sponge that regens health in a few seconds. Guess that makes me antiquated. At least the new Doom is bringing back medpacs.
The old Dooms still have competitive sales on Steam, that already proves you wrong.Just the fact that there are no comparable games out there, and a dedicated fanbase that will provide sales regardless means the risk of putting out a game with this 'antiquated' (really now?) gameplay would be low.
The drive for new gameplay and discarding previous gameplay as antiquated is just... misguided at best. They're just rules of a game, they don't change up soccer every year because it gets 'antiquated'. There's nothing about it to be outdated or antiquated, if it works it works, doesn't matter how old the gameplay is.
And there's a good reason why.
Doom was amazing when it released, and while it's still fun now it's antiquated. Many of you will disagree here, that's fine, I know people still play this game often and find it more appealing than modern shooters, but you're in the niche there.
to that.
This is another great article on how a lot of people see Doom.
It's not a brutal ironic gorefest, it's a first person chess problem, where the pieces are your guns and the enemies. Even stuff like dumb slaughtermap WADs actually rely on the player understanding prioritizing the right enemies to kill and manipulating infighting, the 100% predictable enemy behavior, and the level layouts.
how do you think so though? i mean brutal doom adds finishers, but theyre just cosmetic, and piles of blood..but again..cosmetic. it doesnt modify the gameplay all that much, apart from alt firing weapons, gore and gibs, its still doom. brutal doom IS doom for me now, its great.
I agree that the SSG and SG should be stopping power weapons that blast zombies to bits without a second thought, but one thing I noticed in the video is, due to a controller, the guy never has his sights directly on anything. He basically misses with every shot.
Yea? You asked them all yourself? They all loved it?
Disagree all you want, but to me it's obvious the demand is there. There's absolutely no reason to assume that gameplay itself would somehow become outdated. The same mistake was made with platformers when we went from 2D -> 3D. 2D gameplay on 3D capable machinery was seen as outdated and ignored completely. Until we saw a resurgence a long time later, spurred by indies I think. And guess what? They sold.Doom is a very well known game, sales doesn't mean people are enjoying it. It's cheap, people buy games and let them sit there. So no, it doesn't prove anything.
The overwhelming amount of negativity is pretty funny to see though.
Lighten up people and get educated.
Get educated kid.
Holy buckets, one of the most condescending forum posts I've ever read.
What's wrong with people wanting a game that's true to the spirit of the originals? Yeesh
This almost an improvement. For Doom 3 I remember some people nearly wanted id to reinvent the FPS or at least do something Half-Life level with the FPS genre, and when it wasn't that people were pretty upset (including myself) so people's expectations seem to be at least a little bit more reigned in this time around.I don't get the GAF negativity. I was in a lobby full of people that had played the original Doom 1 and 2 that were really excited for this, satisfied with the balance between new and old.
Disagree all you want, but to me it's obvious the demand is there. There's absolutely no reason to assume that gameplay itself would somehow become outdated. The same mistake was made with platformers when we went from 2D -> 3D. 2D gameplay on 3D capable machinery was seen as outdated and ignored completely. Until we saw a resurgence a long time later, spurred by indies I think. And guess what? They sold.
I do think that the Imps are not distinct enough in appearance. They don't necessarily have to be brown and spikey, but some kind of visual signifier to make them easier to spot compared to the footsoldiers would be nice. I wonder if they still croak...
Don't let the few first minutes fool you. It's a damn fast game. Look at the imp's fireballs and the action near the end of the footage.Wtf I thought they were gonna bring the speed back. Too fucking slow for a doom game. Also, they need to color coat the different enemy types to help easier to make out what's what.
Also, I'd appreciate if somebody could could find a pinkie. As far as I can tell there's an invisible one near the end of the gameplay footage, but I don't think I noticed an uncloaked one.
So if they sped up the movement and made the shotguns more powerful at least, how many of you would be appeased?
Oh snap that looks better. Lol I turned it off in disappointment cuz it was so slow at the beginning.Don't let the few first minutes fool you. It's a damn fast game. Look at the imp's fireballs and the action near the end of the footage.
Watching the SP footage it doesn't look like the marine can take that much damage, so bullet sponge tanking is likely not going to be a problem.
Movement and killing stuff quick for health pack drops/picking up health packs looks like the way you avoid damage in this game.
So if they sped up the movement and made the shotguns more powerful at least, how many of you would be appeased?
I do generally agree with those concerns, but I'm ok with this. Largely because I think the player isn't showing off super speed because it has to show 'everything' in detail and is wandering around slowly, and his shotgun aiming doesn't seem all there either.