I have been playing it for an hour or two and just barely reached the 3rd mission
It sure feels like a breath of fresh air which is painful to realize considering we started with these kind of mechanics in games since the Doom and Quake era.
It is incomprehensible that the one developer who started this fast gunplay, is also the one that had to reintroduce it 15 years later.
Why no developer even took the time and poured some money in something like this is absolutely mind blowing. Jumping on the bandwagon of COD has to be one of the poorest gaming changes I witnessed, where almost every developer just wanted the quick buck.
Here's hoping for more developers skipping the cutscene after cutscene corridor shooters.