naaaaaaa
Getting rid of all the hitscan enemies from classic doom was the best thing they did with this game.
It doesn't necessarily need to be hitscan, just faster bullets, like the ones the player is shooting. right now everything the enemies shoot is the exact same glowing ball and that's a bit boring. the only exception is the sniper rail shot but that's easily dodgeable as well.
there was a video somewhere that showed what made the original doom so great and that video focuses on the fact that doom offered 7 different enemies with completely different behavior, moves and weapons. and one point was that the weak possessed had weak shots that hit you immediately while the imps fired slow shots that hit harder but could be dodged. this is great in the first place becuase it's variety and variety is one of the most important things in a videogame.
however what doom mad especially great is that you had rooms mixed with all kinds of enemies and in every room in every shootout you had to quickly think what the best tactics are, which enemy to shoot forst, where to move to so you can't be hit. risk and rewards. that's what keeps you pumping and makes the game exciting, because you actually have to think a little, even if it's subconcious.
I agree with that video that this is what keeps me coming back to doom. so I do not agree with you at all when you say that losing (part of) that was the best decision they made.