That was the hardest one for me. Try to make good use of the remote detonation on the Pinkies to hit their soft bits and stay on the move. Also make sure you have a good distance between you and any rockets because they can do a ton of damage in that trial.Guys, any tips for the Rich gets richer trial? Its getting on my nerves right now. Its the one with the rocket launcher and no equip drops.
Man, those last pinkies are impossible.
It's so tempting to try more than the first level on ultra-nightmare except it isn't, fuck permadeath, it's all about the Doom Marine coming back again and again 'till vengeance is served ad nauseum.
It would be cooler if there was a mode similar to the original Doom where if you died you didn't start the entire episode over, but you started the level over with nothing. They'd probably have to leave more guns laying around though.
I sound like a broken record but this really can't be understated. I've been able to pull off stuff I've never done with a controller before. It feels sublime.There isn't an fps that controls and feels better than this on consoles.
Just pure sex.
Being able to turn 180 on reaction to hearing an enemy behind is important to me, but the trick to using high sensitivity is to understand that you will just get used to using the stick more calmly. I think Titanfall was the first time I ever tried high sensitivity, it helps and takes like 20 minutes to get used to.
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Tier 3 bug: http://xboxdvr.com/gamer/Cobalt Izuna/video/17800703
Haha, just saw this. Gimme a sec, I'm updating!
Not sure, but now I'm wondering if those two universes could be mergedSooooo
The knights are from QUAKE correct? Seemed to be a lot of direct and indirect references throughout
Yeah, just tried setting it to 100 and it's surprisingly playable this way, not having the trouble aiming I thought I might. I guess turning smoothing off really helps.
Also moved to the bumper jumper scheme. It's a real game changer, literally.
Sooooo
The knights are from QUAKE correct? Seemed to be a lot of direct and indirect references throughout
The idea of an energy company fracking Hell is so hilariously stupid and awesome at the same time. It just struck me anew, haha.
Just have to do the snapmap tutorials and I will have 100% achievements
what are people using to record? i cant use fucking shadowplay weith this game
What makes you think there is any connection?
15 Minutes to half an hour depending if you get on a good team.How long does it take to knock out the multiplayer achievements?
Oh trust me, I don't doubt it, hahaBelieve me if they could they would
Oh trust me, I don't doubt it, haha
Another bit I love: "WARNING: Unsafe levels of demon contamination." Uh, so what's a safe level, exactly??
PROGRESS WIPING BUG:
I exited the Research Facility mission through the menu about 25% through the mission and decided to go back and 100% all the previous levels. I spent ALL DAY doing just that. I upgraded all my runes. I upgraded a couple more guns. I did the mission challenges. Then after that, I went back to my main mission 25% through the research facility. I instantly looked at my map and didn't like that I had missed a secret early in that mission so I selected "restart mission". The game restarted me at the start of that level with ALL of my progress reverted to how I was when I initially started that mission BEFORE going back and doing all that work to clear out the old missions. My guns and runes were back to their old upgrades. I panicked and exited to main menu and looked at my missions in the mission select tab. Yep, ALL the progress was reverted back.
So do NOT restart a level after doing some old missions until another save spot in the mission I guess. Everything gets wiped otherwise.
I actually find Pinkies to be the most challenging enemy in the main game. If I have enough space I can defeat them with a few Gauss Cannon shots, but otherwise I'm clumsily trying to sidestep them or jump over them, and they always seem to knick me. And if they manage to corner me, I pretty much have to use a chainsaw (or heck, the BFG) to break free. Brutal lil' buggers!Haha btw, Pinkie demons were so hard in the classic maps but they are useless in the main game.
I noticed this too. Restarting the mission will wipe progress back to when you first started it. Even if you did stuff in other levels in the meantime.
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Haha btw, Pinkie demons were so hard in the classic maps but they are useless in the main game.
The game gives you plenty of space to run around - as long as you're mobile you're safe. If they do an 'Ultimate Doom' style DLC then I imagine they could easily raise the difficulty by making it more claustrophobic. I remember OG Doom being pretty easy, but Ultimate Doom was tough.
Like, in Classic levels you cannot kill them from the front unless you spend like 7 rockets, and there was no space to jump over them.
All I do is just double jump or they die in like 3-4 hits with Gauss in the face.
And holy smokes btw, I chose the wrong Gauss upgrade. Siege looks stupid...
Not sure, but it does a good chunk of damage to Cyberdemon with each headshot, far more than other weapons, and it's fast and accurate since it zooms when fired. I pretty much steamrolled the final boss when I switched to this strategy.Does it hit harder than siege mode though?
The last thing I'm thinking during battles is "Gee, I wish there was narration going on right now, I really could use more story getting in the way."Getting near the end. Very fun game, but really really really repetitive. Really could have had some sort of scenes to break up the gameplay cycle.
Kinda surprised people are losing their shit over this game. Its pretty good, but its only a few steps forward from Painkiller largely due to the movement options.
I feel like the game could really be incredible if they mixed in the pretty interesting codec stuff into the actual gameplay....like having one of the Doom Slayer histories play while you are fighting.
Dunno just felt like the game having the pedal to the metal the entire time can make some scenes feel less amazing than they are. Same issue I had with Vanquish.
Getting near the end. Very fun game, but really really really repetitive. Really could have had some sort of scenes to break up the gameplay cycle.
Kinda surprised people are losing their shit over this game. Its pretty good, but its only a few steps forward from Painkiller largely due to the movement options.
I feel like the game could really be incredible if they mixed in the pretty interesting codec stuff into the actual gameplay....like having one of the Doom Slayer histories play while you are fighting.
Dunno just felt like the game having the pedal to the metal the entire time can make some scenes feel less amazing than they are. Same issue I had with Vanquish.
They could mix in narrative during battles, because literally every battle is clearing a room for the sake of clearing a room. Which is kind of a bleh objective especially given some of the neat things going on in the story.The last thing I'm thinking during battles is "Gee, I wish there was narration going on right now, I really could use more story getting in the way."
From start to finish, each battle has me squealing "FUCK YEAH, VIDEOGAMESSS!"
Getting near the end. Very fun game, but really really really repetitive. Really could have had some sort of scenes to break up the gameplay cycle.
Kinda surprised people are losing their shit over this game. Its pretty good, but its only a few steps forward from Painkiller largely due to the movement options.
I feel like the game could really be incredible if they mixed in the pretty interesting codec stuff into the actual gameplay....like having one of the Doom Slayer histories play while you are fighting.
Dunno just felt like the game having the pedal to the metal the entire time can make some scenes feel less amazing than they are. Same issue I had with Vanquish.
Yeah, it doesn't really diminish the game overall, but a more balanced mix of light skirmishes and wave-based arenas would improve the experience in a potential sequel or DLC expansion. A few things to shoot here and there between the big battles. The connecting corridors in Lazarus Labs had the right idea.My suggestion for the pacing of the levels to be more consistent, cuz as is there's the 10/10 intensity crazy waves of enemies in locked rooms and then 2/10 intensity walking around hallways and platforms out of danger until you get to the next arena. If, like classic Doom(or really any old school action game), there was a more general level of engagement throughout the levels, the structure of the game wouldn't feel so repetitive, stop-start-stop-start-stop-start.
My suggestion for the pacing of the levels to be more consistent, cuz as is there's the 10/10 intensity crazy waves of enemies in locked rooms and then 2/10 intensity walking around hallways and platforms out of danger until you get to the next arena. If, like classic Doom(or really any old school action game), there was a more general level of engagement throughout the levels, the structure of the game wouldn't feel so repetitive, stop-start-stop-start-stop-start.
Why do I find the main game so easy, but these Classic Maps are kicking my butt?
Because you're not geared to the teeth and most demons are way stronger than their classic counterparts.