Wow... My game crashed and I lost my MP/SnapMap online save... It reverted back to level one... HOLY FUCKING SHIT! Is this not saved on their servers? I'm done with this shit, thank god it didn't kill my single player save...
Finished. Wow. Man that last boss was the toughest fight but still fun. This campaign is right up there with Wolfenstein: TNO for me.
The closing credits sequence is so hype, it makes you want to just run through the game again (I will once I've made a dent in my backlog.) It's pretty cool that they had a support team from Machinegames, the Battlecry team, and even Tango Gameworks. Makes it seem like a all hands on deck, but not too many.
I do hope that they do some sort of story expansion before a full blown sequel.
Not entirely sure but I've registered it for killing 4+ demons while keeping the trigger pressed, with no letup. Still only at 3/5 for mastery but it'll be soon enough with how much I've been replaying missions.For the Chaingun Mobile Turret add-on, what is actually required for the mastery? It reads like killing 4 demons in one continuous blast 5 separate times, but I've done this multiple times down and it doesn't seem to register it.
Not entirely sure but I've registered it for killing 4+ demons while keeping the trigger pressed, with no letup. Still only at 3/5 for mastery but it'll be soon enough with how much I've been replaying missions.
You should tell the devs that all of those pages of logs and character dialogue giving an interesting view of the universe missed the point as well. They will be very surprised when they hear they missed the point of their own game.Wow. You've completely missed the point of this game (just like many of your opinions). Congratulations.
Not to defend that very dismissive post you're quoting, but the devs did very purposefully tuck story elements away to keep the action going. That stuff is there in optional form for those who want to seek it out, without getting in the way of players who want to move quickly to the next demon horde to gun down and dismember.You should tell the devs that all of those pages of logs and character dialogue giving an interesting view of the universe missed the point as well. They will be very surprised when they hear they missed the point of their own game.
Not to defend that very dismissive post you're quoting, but the devs did very purposefully tuck story elements away to keep the action going. That stuff is there in optional form for those who want to seek it out, without getting in the way of players who want to move quickly to the next demon horde to gun down and dismember.
Come to think of it that would all work for me tooI dont think the game had to slow down to present this information. Would have loved to hear the DOOM SLAYER prophecies in the midst of combat. Or maybe some of the holograms displayed in the arena, or hell just some dialogue during fight....not every fight of course, but there are some minor arena that could have used something other than a door to unlock at the end.
Wow. You've completely missed the point of this game (just like many of your opinions). Congratulations.
I think with the right music it could work..... for example...start the prophecy when you enter the room before spawning. Let the music build to "and they called him DOOM SLAYER" start spawning enemies while they tell the story of how you ripped them all to shreds.
Again wouldnt work for all fights, especially larger arenas, but there are plenty of smaller areas between show piece events.
I wouldn't have been able to focus on those things, especially the Slayer's Testaments, given the pace of combat in this game.I dont think the game had to slow down to present this information. Would have loved to hear the DOOM SLAYER prophecies in the midst of combat. Or maybe some of the holograms displayed in the arena, or hell just some dialogue during fight....not every fight of course, but there are some minor arena that could have used something other than a door to unlock at the end.
I wouldn't have been able to focus on those things, especially the Slayer's Testaments, given the pace of combat in this game.
I dont think the game had to slow down to present this information. Would have loved to hear the DOOM SLAYER prophecies in the midst of combat. Or maybe some of the holograms displayed in the arena, or hell just some dialogue during fight....not every fight of course, but there are some minor arena that could have used something other than a door to unlock at the end.
I think with the right music it could work..... for example...start the prophecy when you enter the room before spawning. Let the music build to "and they called him DOOM SLAYER" start spawning enemies while they tell the story of how you ripped them all to shreds.
Again wouldnt work for all fights, especially larger arenas, but there are plenty of smaller areas between show piece events.
Not to defend that very dismissive post you're quoting, but the devs did very purposefully tuck story elements away to keep the action going. That stuff is there in optional form for those who want to seek it out, without getting in the way of players who want to move quickly to the next demon horde to gun down and dismember.
That sounds corny to be honest.
Even Doomguy would roll his eyes back his skull at hearing that.
"You have a different opinion than me therefore it is okay for me to belittle you."
Come on, dude. Get that condescending shit out of here. I'm actually on the side that thinks the game is fine the way it is but I'm not going to claim this kind of crap.
They may fully understand the point just fine, it may just happen that 'the point' is not scratching their itches the way it may scratch ours. People have different tastes. Not everyone actually finds the idea of a barebones story appealing.
I'm typically a huge fan of lore so I totally feel empathetic with their desire even if in this case I think the product is fine as is.
It's done really well on the UK charts so far. I think the SteamSpy numbers have been good too.Do we have any idea how well this has sold so far?
Except they do something very similar with the DOOM logo introduction?
I see what you're saying, but if there's other stuff going on then you won't be focused on actually shooting and not dying.I dont think the game had to slow down to present this information. Would have loved to hear the DOOM SLAYER prophecies in the midst of combat. Or maybe some of the holograms displayed in the arena, or hell just some dialogue during fight....not every fight of course, but there are some minor arena that could have used something other than a door to unlock at the end.
I wasnt aware of that or maybe I didnt paid attention, cant say I hear it or saw it.
I wasnt aware of that or maybe I didnt paid attention, cant say I hear it or saw it.
Its not a great example but they pump the DOOM music and logo after an pretty intense battle, and then they never do anything like that (timing special sequences to music cues) ever again.
Except they do something very similar with the DOOM logo introduction?
Not to dog pile, I think he's gotten enough of a lashing, but I used to play the shit out of these kinds games. Played all the Serious Sam's and HD rereleases, beaten Painkiller around 5 or 6 times (one of my favorite games ever), beaten Bulletstorm, played through all of the original DOOM, played through Wolfenstein TNO, Shadow Warrior I very much get these games and I very much realize that the poor presentation of the story can sometimes be a detriment to the games ie. Painkiller. And can really enhance the games if done correctly (Bulletstorm, Wolfenstein)
Bought the DOOM Complete Collection (or maybe it's called Classic Collection? I forget) on PS3 today. Interesting playing them with a controller. Haven't revisited these games since childhood, although I've read/watched so many appreciation pieces since.
One thing that kind of irritates me is how easily I get lost in many of the maps. Like the warehouse with all the boxes, I circled it endlessly trying to find the keycard doors. More memorable landmarks would've helped me keep track of everything, but all in all it's extremely impressive what they managed back then, and the game still plays wonderfully, with abundant style to match.
Ultra Violence in the originals is hard as fuck when you're rusty. I had to bump it down at Mission 4 because I was stuck with pistol ammo trying to survive the mob of Pinkies and Shotgun Guys at the start. I could get past them, but it was a chore.
I smiled and said hello to Cacodemon when he appeared. I love Cacodemon.
I'm on a DOOM high, y'all!
This game.
This game is the best.
The best.
id has risen from the ashes of hell like a demonic phoenix hellbent on complete and utter destruction. This is peak id.
And is it me or is the gauss cannon mega-OP? I upgraded the sniper add-on as much as I could and now I'm killing everything in two headshots.
If the game was the way you wanted it, it would have been worse off for it.
They nailed the tone. It's just enough and doesn't need to be like other games to be better. Doomguy pretty much says "fuck you" to the story. It's there, but it isn't beating you over the head with it. It isn't forcing your control away. The story is pretty awesome in a crazy way, but it's subtle. At the same time it's such a glorious power-fantasy.
You don't see that too often. The game doesn't have some agenda, or is trying to prove some point. It's a ridiculously efficient piece of work, with all of its systems converging to the center. This is good game design.
So please, "dog pile" all you like. I got the game I wanted (that I didn't know I wanted), apparently you didn't because you have some expectations in place. Too bad those expectations would have been a disservice to the game.
For the Chaingun Mobile Turret add-on, what is actually required for the mastery? It reads like killing 4 demons in one continuous blast 5 separate times, but I've done this multiple times down and it doesn't seem to register it.
Hate to quote myself and all, but anyone care to weigh in on this? I've seen a few people have got the plat/100%. Am I missing something in the wording, because I have mowed down hordes of demons with this thing and got nothing.
You correctly have the mod setting (with the dual barrels) and holding the alt gun button and the fire button?
stuck on the 2rd mission, think my game is glitched.
i have yellow and blue keys, and i've completely explored all areas that i can access, yet when i go to the terminal near the door covered in fire, it tells me access denied.
when i look up youtube walkthroughs, it shows the player putting a severed hand on the terminal instead. why won't my character put a severed hand on instead of trying his own? really frustrating...