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DOOM |OT| Rip and tear, until it's done

I'm a little confused: Is the Doomguy you play as in this game the same as the one from the older games? The logs I listened to in the game gave me the impression that the old Doomguy was the one being referenced, who was ultimately placed into a sarcophagus, but this Wiki entry suggests that the Doomguy you play as was the one in the sarcophagus who Hayden rescued.
It's heavily implied, yeah. There's also reference to the Tower of Babel.
 
Sorry if this has been asked before, but can you switch difficulty after starting the campaign?
I don't want to be bore/ get slaughtered and make no progress

Yes, but not to/from Nightmare or Ultra Nightmare. Only the first three difficulties can be changed, but you shouldn't be starting with Nightmare anyway.
 
OMFG.

Hell mad with the constant crashing while im trying to do the collectibles and secret missions. OMFG, i was fighting the boss when the game simply exited to the desktop.

30 minutes in the fire ! FFS ! RIP AND TEAR !
 

TedMilk

Member
I'm a little confused: Is the Doomguy you play as in this game the same as the one from the older games? The logs I listened to in the game gave me the impression that the old Doomguy was the one being referenced, who was ultimately placed into a sarcophagus, but this Wiki entry suggests that the Doomguy you play as was the one in the sarcophagus who Hayden rescued.

You escape from the opened sarcophagus at the start of the game.
 
OMFG.

Hell mad with the constant crashing while im trying to do the collectibles and secret missions. OMFG, i was fighting the boss when the game simply exited to the desktop.

30 minutes in the fire ! FFS ! RIP AND TEAR !

This is happening with lots of people. I hope they fix this asap :/
 

DieH@rd

Banned
ugh, i checked that guy TWICE and there was never an R3 prompt, so i assumed he was just decoration, and the ammo next to him was the reason for getting up to that ledge. checked a third time and it showed me the prompt (after reloading my checkpoint).

the hitbox for showing the prompt also seemed small, so that's likely why i missed. thanks guys!


Well, hologram that was activated near console clearly showed that dude being dragged away. I connected immediately that I need to look for a hand.
 
Just got to Hell last night. Game continues to kick ass.

Dat reversible cover art

These rune challenges are pretty cool. Pretty much the same idea as Bayonetta's Nilfheims. Can I complete a rune challenge from the menu and have the reward register in my single player game?
 

w0s

Member
Man the charge gauze shot on the large armored demons (sorry don't know their name) is devesstating takes 3 shots to bring them down.
 

suikoden352

Neo Member
After listening to giant bomb and reading everyone here gush about this, I ordered a copy off amazon for ps4. I had absolutely no interest in this game until now and the buzz has definitely peaked my curiosity. Good thing it's a three day weekend coming up and the game will be here Friday after I get off work.
 

LiK

Member
After listening to giant bomb and reading everyone here gush about this, I ordered a copy off amazon for ps4. I had absolutely no interest in this game until now and the buzz has definitely peaked my curiosity. Good thing it's a three day weekend coming up and the game will be here Friday after I get off work.

PS4 version is great. Silky smooth 60fps and the controller support is excellent. The buttons are mapped perfectly. I also love the rumble with the guns. Makes them feel great.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
Just got to Hell last night. Game continues to kick ass.

Dat reversible cover art

These rune challenges are pretty cool. Pretty much the same idea as Bayonetta's Nilfheims. Can I complete a rune challenge from the menu and have the reward register in my single player game?

I haven't tried this out personally, but it would be nice if possible!
 
I'm so close to the platinum but it looks like two bugs might have killed my chances -- the popular IDKFA bug, and also not getting credit for glory killing Imps for the 'Variety is the Spice of Death III' challenge (unless I'm misreading it, it simply says 'five unique glory kills on imps' and it's not even crediting me for one). Bummer. Still really enjoyed going back and messing around with weapon mods that I didn't use much the first time around to try for the masteries.
 

Lego Boss

Member
Get paid on Friday and my kids are at my mum's next week.

Guess what l'll be playing when they're not around?!

I think my wife will have to wait if she thinks we're spending time together next week.

I'm do cruel. I'm going to hell!
 

24hr

Member
I'm super gripped to the multiplayer and I love the fact you level up quickly. I just need to try and balance this and OverWatch out :(.
 
Just got to Hell last night. Game continues to kick ass.

Dat reversible cover art

These rune challenges are pretty cool. Pretty much the same idea as Bayonetta's Nilfheims. Can I complete a rune challenge from the menu and have the reward register in my single player game?

Yes, I had to do this for a few rune challenges.
 

TheOfficeMut

Unconfirmed Member
You escape from the opened sarcophagus at the start of the game.

So is the Doomguy you play as the same guy from the first few games? Or is he someone else entirely? I totally overlooked the beginning cut-scene.

Now I'm disappointed that the lore wasn't referencing the very first Doomguy, assuming your character is him. That would have been better in my opinion. He could have even been the final boss, in some hellish sort of way.
 
PS4 version is great. Silky smooth 60fps and the controller support is excellent. The buttons are mapped perfectly. I also love the rumble with the guns. Makes them feel great.

I did have some framerate hiccups in the Argent tower mission when crossing the bridge. It is the only time where the overall smooth 60FPS turns into something around 40-50.
 

dock

Member
Question about the executions/glory kills. I really don't want to do those, and they put me off the game considerably. I find them embarrassing and cringeworthy and I wish they weren't a part of the game.

Is it practical to play this game without using them?
 

h0tp0ck3t

Member
Bethesda, drop what you are doing right now and make those Toy Doomguy collectibles.
Make them play the song too.

640
 
Question about the executions/glory kills. I really don't want to do those, and they put me off the game considerably. I find them embarrassing and cringeworthy and I wish they weren't a part of the game.

Is it practical to play this game without using them?

It is completely possible, you can change the settings to have the "flashing" disabled. Since glory kills drop health / armor they become very helpful late in the game.
 

w0s

Member
Question about the executions/glory kills. I really don't want to do those, and they put me off the game considerably. I find them embarrassing and cringeworthy and I wish they weren't a part of the game.

Is it practical to play this game without using them?

You can easily do it. Some challenges though are tied to doing them as well as rune stones (though the one I'm thinking of just staggers them for longer).

That said I am glad they are part of the game and you can disable the flashing and just not click the right stick. That way everyone can play as they like.

One thing did dawn on me about it though for the one boss fight
I am pretty certain you have to do a glory kill.
 
Just got to Hell last night. Game continues to kick ass.

Dat reversible cover art

These rune challenges are pretty cool. Pretty much the same idea as Bayonetta's Nilfheims. Can I complete a rune challenge from the menu and have the reward register in my single player game?

First thing I did was reverse the cover on my copy lol. Even if it sticks out like a sore thumb from the rest of my PS4 games it's fine...the cover is good enough to forgive that.
 

TedMilk

Member
So is the Doomguy you play as the same guy from the first few games? Or is he someone else entirely? I totally overlooked the beginning cut-scene.

Now I'm disappointed that the lore wasn't referencing the very first Doomguy, assuming your character is him. That would have been better in my opinion. He could have even been the final boss, in some hellish sort of way.

From what I remember from the lore, it's the same Doomguy from Doom 1 & 2. Whether that's a retcon of the original Doom (when he was just a regular soldier guy who was the last to leave the dropship after all his buddies had been killed), I'm not sure. It is interesting to me though.
 
I did a few multiplayer matches in Soul Harvest mode. It's OK but why is the intermission timer so long? 80 seconds is a long time to just sit in a menu and many people will quit at that point.

First thing I did was reverse the cover on my copy lol. Even if it sticks out like a sore thumb from the rest of my PS4 games it's fine...the cover is good enough to forgive that.

The reverse cover is missing the platform and other logos. It just doesn't look right without them.
 

dock

Member
You can easily do it. Some challenges though are tied to doing them as well as rune stones (though the one I'm thinking of just staggers them for longer).

That said I am glad they are part of the game and you can disable the flashing and just not click the right stick. That way everyone can play as they like.

One thing did dawn on me about it though for the one boss fight
I am pretty certain you have to do a glory kill.

Just looked up Rune Stones, I didn't realise Doom 2016 had permanent upgrades.
Bit of a shame to put some of the events limited to the glory kill system, but I guess most people like that sort of thing.

Can I disable the glory kills on PS4 too, or is that limited to PC?
Can I remap the controls to remove glory kills entirely?
 

Flipyap

Member
Just looked up Rune Stones, I didn't realise Doom 2016 had permanent upgrades.
Bit of a shame to put some of the events limited to the glory kill system, but I guess most people like that sort of thing.

Can I disable the glory kills on PS4 too, or is that limited to PC?
Can I remap the controls to remove glory kills entirely?
You can disable the glory kill indicator on PS4, but not the glory kill system. Disabling the melee button would also disable your "use" button and break the whole game. Plus, finishing off bosses requires a glory kill.

The execution animations used to annoy me as well until I got the rune that speeds them up considerably, to the point where some of them become barely perceptible. It was a total gamechanger and it improved the feel of the game tenfold. Sadly, you have to wait until level 6 to unlock it, which is ABSOLUTELY INSANE.
The character progression and unlockable ability systems hurts the game quite a bit. It's like they designed it to make a poor first impression. I'm not looking forward to starting a new game without the double jump and my favorite runes.
 

Ixion

Member
I'm not looking forward to starting a new game without the double jump and my favorite runes.

Just replay the game via the Mission Select screen. That's basically a New Game+ mode. Granted, you can't replay the missions on Nightmare difficulty for some reason (unless you were already playing on Nightmare).

Personally, I enjoy the glory kills a lot. With that said, there's a few enemies who simply need more glory kill types. The Cacodemon essentially has just one glory kill type, while the Mancubus has just one glory kill type from the front (heart down throat). Most of the other other enemies seem to have multiple glory kills from each angle, so it's odd the Cacodemon and Mancubus are so limited.
 

Odrion

Banned
Took me a bit but I beat the game in about 18 hours. I did go back to a couple earlier maps to complete challenges and find secrets. Also I did play Harvest Doom in that time.

Anyways, great fucking game. I liked how towards the end the maps started to become these huge elaborate arenas with jump jets and powerups and BFG ammo. Felt like it turned into the FPS equivalent of Devil May Cry.

edit: also when I saw who the final boss I couldn't not help but pump my fist in the air.

double edit: oh MAN and the boss design in this game. So well done.
 

wenis

Registered for GAF on September 11, 2001.
this rune trial with the rocket launcher is fuckin ROUGH.

I can sometimes get to the pinky rounds, but I usually back myself up into a corner and get wrecked. fuck this shit.
 

Neiteio

Member
I have a few questions about the game. Can someone tell me if mission select will in any way override my save?

I beat the second mission, then saved and quit, but in the mission select, I could only choose between the first and second mission. Shouldn't it have been 1, 2,and 3?

Also, how many missions total?

And what does collecting the marine action figures do exactly?
Mission Select only displays completed missions. You can replay them any time, at any of the first three difficulty levels (regardless of what difficulty you completed them on), and with all of your upgrades from later missions, and any collectibles you find or new progress you make will be retained when you resume later missions.

The "Continue" option in the Main Menu will always drop you off in the latest mission. So if you reached the third mission, then went back to the first mission in Mission Select and found all of the collectibles, you can resume the third mission by going to Continue.

There are 13 missions overall. There are also 13 classic DOOM maps you unlock by finding levers and hidden rooms in each mission. You access the classic maps from the main menu after you select your file. As for the marine action figures, they unlock models in the model viewer, under Collectibles on the main menu once you select your save file.
 

Neiteio

Member
this rune trial with the rocket launcher is fuckin ROUGH.

I can sometimes get to the pinky rounds, but I usually back myself up into a corner and get wrecked. fuck this shit.
Do you realize you can detonate the rockets midair by tapping L2? Shoot the rockets past the Pinkies and detonate them midair when they're behind them.
 

dock

Member
You can disable the glory kill indicator on PS4, but not the glory kill system. Disabling the melee button would also disable your "use" button and break the whole game. Plus, finishing off bosses requires a glory kill.

The execution animations used to annoy me as well until I got the rune that speeds them up considerably, to the point where some of them become barely perceptible. It was a total gamechanger and it improved the feel of the game tenfold. Sadly, you have to wait until level 6 to unlock it, which is ABSOLUTELY INSANE.
The character progression and unlockable ability systems hurts the game quite a bit. It's like they designed it to make a poor first impression. I'm not looking forward to starting a new game without the double jump and my favorite runes.

Double jump? D:

I just don't want to have a bunch of weird first person torture porn on a 50" TV. :/
Thanks for the info. I'll have to think about it, but I'll probably have to pass on this.
 

Odrion

Banned
Oh man and even on Ultra-Violent when you upgrade your railgun to that charged "sentry" mode or whatever you basically break the game over your knee. You can two shot any giant monster with it, and it goes through targers, AND it has a rather large AOE. It's ridiculous.
 

Anteo

Member
The dificulty curve is weird in this game, the upgrades do make the game easier, but I think some of the encounters are just too easy for the later stages, for example I had encounters vs pinkies and hell knights and those are hard as balls, you need to keep track of their position or you are gonna run into one of them in the middle of the fight. The next few fights? Revenants and Mancubus as the main enemies, that shit is easy with all the tools you have.
 
I'm addicted to this goddamn game. I just can't wait to get home and play it more. 25+ hours in. I want to do Ultra Nightmare w/ no HUD or highlighter, just to see how far I get.
 

wenis

Registered for GAF on September 11, 2001.
Do you realize you can detonate the rockets midair by tapping L2? Shoot the rockets past the Pinkies and detonate them midair when they're behind them.

Yea I've got that sorta down (altho I do trigger too soon and catch some of that splash). It's just getting that pacing down, especially under that 90 second clock.
 

Anteo

Member
Leaving Holograms on the ground is super useful when you are getting overwhelmed. I didnt even know I had that weapon until now.
 
this rune trial with the rocket launcher is fuckin ROUGH.

I can sometimes get to the pinky rounds, but I usually back myself up into a corner and get wrecked. fuck this shit.

The rune you get for completing it is so worth it, though! I finished with 15 seconds still on the clock, and I wasn't able to immediately locate some enemies on the map at first.

Take out the two grunts on your left, then go for the imp in the center. Once you've done that, focus on the cacodemon because hell knights will spawn once you kill it and you don't want those aforementioned enemies on the map as well when they do..lol.

The two hell knights usually spawn right next to each other on the left side on the map. Aim your shots at their feet so the splash damage hits both of them. They should be significantly weakened at this point before beginning their rampage. Keep your distance and finish them both off with another rocket or two.

When it comes to the invisible pinkies, bait them to charge at you along the perimeter of the map. Step to the side when they do so, turn around, and distance yourself about a good 20-30 feet before shooting rockets at their back. They'll go down within two hits. Shooting them in the face is pretty risky because they can cover a lot distance when charging and the splash damage from hitting them will likely kill you.

You'll also have a few imps to deal with as well, but they're pretty easy to dispose of. The key to winning this rune challenge is to distance yourself when shooting the rockets because the splash damage will kill you if you fire them at close range.
 

Flipyap

Member
Just replay the game via the Mission Select screen. That's basically a New Game+ mode. Granted, you can't replay the missions on Nightmare difficulty for some reason (unless you were already playing on Nightmare).
That works fine for casually running through levels looking for collectibles, but having access to all weapons and upgrades can completely mess up the balance for 2/3 of the campaign. You can't even simulate the proper weapon progression due to the way the game handles ammo drops.
I'd love it if the game had a mode balanced around playing a fully upgraded character from the beginning. Better yet, if it gave you instant access to the upgrades that improve the feel of the game (faster executions, climbing, double jump) and locked out the ones that feel like cheat codes.
 

mokeyjoe

Member
Leaving Holograms on the ground is super useful when you are getting overwhelmed. I didnt even know I had that weapon until now.

Yeah the holograms are amazing, especially with the equipment upgrade rune.

There's a major bug with them though. Sometimes when they disappear the enemies just stop fighting and stand there. You can walk right up to them, even shoot them, and they do nothing. It's kind of funny but also annoying when you've got one enemy left to kill and can't find him cos he's chilling behind a pillar or something. This happens a lot. Most arena fights end this way for me.

It's completely broken, I imagine this'll be patched.
 

Neiteio

Member
Double jump? D:

I just don't want to have a bunch of weird first person torture porn on a 50" TV. :/
Thanks for the info. I'll have to think about it, but I'll probably have to pass on this.
I'm normally bothered by that sort of stuff in other games, too, but the Glory Kills here are so quick and cartoonish, against mindless monsters that don't know what hit them, that it's perfectly fine. It's an efficient and fun mechanic that rewards getting up close with some extra health.

Seriously, give this game a try! It could be a new favorite. :)

Leaving Holograms on the ground is super useful when you are getting overwhelmed. I didnt even know I had that weapon until now.
I"ve only used the frag grenade, come to think of it. Time to experiment with the other subweapons!
 
The one request I have for this game is a statistic on the end level results that says how long it took to complete that level. I'm surprised it wasn't included in the first place, quite frankly. I think this would encourage more repeat playthroughs and inspire speedrunners, as well as give incentive for players to kill quicker, keep up the momentum, and to RIP AND TEAR!

I would love to see a kind of leaderboard in level times, but it would probably be too much to attempt to integrate at this point. Just a simple "Time Taken: XX:XX" statistic along with your other level statistics would be nice.
 
That's how it works on paper, but the decision is more like this...

Enemy get's stunned more by accident than decision---> glory kill because A: I'm already facing that direction, I move hell fast, and I have to be moving anyhow B: I'll conserve ammo C: It's actually way easier to scoop a glory kill than to line up a last shot on an enemy that is no longer threatening, but will be if I let him recover D: Guaranteed health vs maybe health or maaaaybe ammo E: The invincibility period during the glory kill animation.

I feel like the glory kill is the only way to fly, and when I choose not to do so, the only motivator is that I just felt like mixing it up.

And then the chainsaw is just four chances to restock ammo, or four chances to bus shield guys.
Glory Kills do not provide guaranteed health drops. They're based on how much health you currently have (so they're far more frequent the lower you are) and, as already pointed out by others, this extends to killing enemies normally too with not even Barons of Hell requiring much ammo to truly finish off during a stagger state. Especially on Nightmare this means that they're far from "the only way to fly," so I only end up using them sporadically until I get the runes for shortening the animations and to receive a speed boost when I'm in a pinch. Without them, there's a high likelihood of the enemies catching up to you, or long-range gunfire already heading your way by the time you're out of the invincibility frames grace period.

Even Nightmare feels too difficult IMO. Ultra violence is the perfect ratio of difficulty to fun but I honestly found even the first map a total chore on nightmare. Just frustrating and not fun. Ultra nightmare can do one
Having beaten it earlier, Nightmare difficulty is fine. I do agree that the opening mission is a bit of an initial spike since you lack the wide variety of weapons and various upgrades, but things even out again around the time you pick up the machine gun and the plasma rifle. Perhaps even as soon as you can equip the explosive shells on the starting shotgun if the player has the necessary dexterity for it.

nightmare mode, however, the enemies projectiles practically home in on you like a godamn missle. I get it should be hard, but the spawn points are completely unfair. They spawn behind you, jump on walls so you can't chaimsaw them and their flame balls home in on you like you have a tracking device on you. This needs to be toned down. It feels cheap.

Level 2- during the opening of the gord sacks. The playable area in which to maneuver is way to crowded and small. It's as if you the developers want the player to give up. I just barely beat it in the course of 5 ridiculous hours. Just that one battle. There has to be a way to implement these battle grounds better. But, so it is still challenging without being a cheap asshole. I almost threw my controller out of the window based on how unfair these battles were. However, I love a challenge. The majority of the public won't stick with it if there can't be a happy middle ground for the quick fps. It would be nice not to dance around 1 billion homing fireballs from the same enemies every fucking horde like conclusion. I love the game but fuck! Can we get a different scenario please.
First off, please stop staying that Imp projectiles home in on players on Nightmare. They don't. Furthermore, you can chainsaw those stuck on a wall although the exaggerated animation doesn't play out.

A.I. patterns, attack behaviour and enemy spawns are more or less identical to lower difficulties. Only the damage values have been significantly tweaked, without it becoming an unfair challenge thankfully. The arenas at the start also give you more than enough legroom to use the layout to your advantage, be it through high ground positioning, ample supplies, numerous exploding barrels and sufficient enough slabs of cover for you to deftly move in and out of harm's way as you're moving towards the next enemy that's out in the open.

Question about the executions/glory kills. I really don't want to do those, and they put me off the game considerably. I find them embarrassing and cringeworthy and I wish they weren't a part of the game.

Is it practical to play this game without using them?
Yes, they're optional. You need to execute bosses with them and you can't outright disable them, but they're not pivotal to the standard gameplay flow.
 

wenis

Registered for GAF on September 11, 2001.
The rune you get for completing it is so worth it, though! I finished with 15 seconds still on the clock, and I wasn't able to immediately locate some enemies on the map at first.

Take out the two grunts on your left, then go for the imp in the center. Once you've done that, focus on the cacodemon because hell knights will spawn once you kill it and you don't want those aforementioned enemies on the map as well when they do..lol.

The two hell knights usually spawn right next to each other on the left side on the map. Aim your shots at their feet so the splash damage hits both of them. They should be significantly weakened at this point before beginning their rampage. Keep your distance and finish them both off with another rocket or two.

When it comes to the invisible pinkies, bait them to charge at you along the perimeter of the map. Step to the side when they do so, turn around, and distance yourself about a good 20-30 feet before shooting rockets at their back. They'll go down within two hits. Shooting them in the face is pretty risky because they can cover a lot distance when charging and the splash damage from hitting them will likely kill you.

You'll also have a few imps to deal with as well, but they're pretty easy to dispose of. The key to winning this rune challenge is to distance yourself when shooting the rockets because the splash damage will kill you if you fire them at close range.

Thanks for the tips. I'll give it a shot.
 
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