Ah, thanks for the translation! And for explaining the holograms.
Nice video, btw. I like the bit where you sail in from the top platform and hit a Mancubus and several others with the BFG. Man that weapon is so satisfying to use (even if I misfire half of my shots with it — I backed up into a jump-pad and fired into a wall by accident once)!
Thanks!
I don't think you CAN miss with the BFG, doesn't it obliterate everything that is instanced, or at least with a very wide radius? Haha. It's such a dumb weapon. Nightmare should have limited your ammo count by 1. =P
Honestly I don't know what I would do to increase the difficult if I were a level designer. The game could have used more claustrophobic corridors I guess, but then it would literally be the opposite to the original DooM where the open areas were harder.
I'm sure the VAST majority have a lot of good challenge though. It's good that people are challenged in a game where if you play right, you'll hardly get hit. Very Ninja Gaiden Black.
I might have a go at SnapMap and make some Final DooM encounters. Cacodemons in cages sounds about right lol.
EDIT:
I worry about Titanfall 2's campaign now =|
Took me a few chapters to get into it, but I am really digging this now. Lots of upgrades. Love the alternate fires for weapons. Great level design and fun combat. Having a good time.
Yeah. Outside of PNRs screwing over secret exploration, the level design is beautiful.
--
When I originally wanted to
score this game, I gave it 7/10.
I'm leaning 8/10. I would have gone with a 9 if there weren't SO many stupid control glitches. id needs to patch those. If this were PC I wouldn't have noticed and it would be a solid 9.
For a 10? I think there needed to be
more. The game is phenomenal, but it is so phenomenal the campaign doesn't seem to scratch the itch it creates. It feels like it needs some single-player content DLC, and better progression/reward system with the Classic Maps. They add value to the game but they're sitting there, not even with a completion sign next to it. It isn't "tacked on", yet the UI treats them as if they are.