Best main character Eva!!!
Thats the second time i say that lols.
Best main character Eva!!!
I think DOOM has ruined most first-person shooters for me. Not only the smooth movement (running, mantling, double-jumping), but also the tempo of battle with its aggressive enemies that chase you, no reloading or ADS, and no reliance on cover. After DOOM, few shooters can compare in the fun department.That second boss was a dick. Such a huge health pool.
On another note, I tried to play COD tonight and I felt like my feet were glued to the ground. Doom has me spoiled.
I think DOOM has ruined most first-person shooters for me. Not only the smooth movement (running, mantling, double-jumping), but also the tempo of battle with its aggressive enemies that chase you, no reloading or ADS, and no reliance on cover. After DOOM, few shooters can compare in the fun department.
Every FPS dev should study the controls for this game. I can't believe how precise it is on a controller.Coming to Overwatch after this game.... woof! I can't shake how perfect the controls in Doom jived with me!
Overwatch is great too but it doesn't have demon massacring so it can never be better
Doom is like a game from an alternate universe, a universe where people didn't become obsessed with CoD and aiming down sights and realistic military shit and regenerating health. It's form a universe where people looked at Doom 1 and 2 and said "You know, these games are pretty sweet. We should keep making games fast paced like this" and then they did, for generations, and then Bethesda/id opened up a portal (not unlike the plot of Doom) to this alternate universe and stole this Doom.
Personally, I'm just not a fan of the sound effect.
Check out this classic Doom HUD I mocked up (with a hint of Wolfenstein for good measure!)
Imagine having this as an option in game haha!
Every FPS dev should study the controls for this game. I can't believe how precise it is on a controller.
Is the super shotgun worth investing in? The clusterbomb effect of the regular one is pretty good.
Very nice. It always baffled me that neither this nor the new Wolfenstein had an option to use a classic face HUD.
The controls/movement in DOOM are so smooth that when I'm done clearing out an arena of all its demons and loot, I'll just run laps around the place, darting across platforms and mantling obstacles and double-jumping for no reason other than that it FEELS SO GOOD
Doom is like a game from an alternate universe, a universe where people didn't become obsessed with CoD and aiming down sights and realistic military shit and regenerating health. It's form a universe where people looked at Doom 1 and 2 and said "You know, these games are pretty sweet. We should keep making games fast paced like this" and then they did, for generations, and then Bethesda/id opened up a portal (not unlike the plot of Doom) to this alternate universe and stole this Doom.
Coming to Overwatch after this game.... woof! I can't shake how perfect the controls in Doom jived with me!
This game is about so much more than just gore and fast action, it takes a franchise from its long slumber to revolt against the scripted and normalised culture of first-person shooters these days. Its a game that says, what year is it? and gets a long-overdue hug from fans who remember a single-player experience completely opposite to the tacked-on campaign of modern shooters. Welcome back to Hell, says id Software
Finally finished UAC on Ultra Nightmare. Everything looks way too easy now, what a relief. This'll be my first Platinum ever.
It's also a false dichotomy, because moneybags businessmen would dictate then we'd just be oversaturated with this instead of that.
Also weird: I picked a new game and it immediately dropped me in the first level proper, without the 'rip & tear' intro. Is that a first game only thing?
Ultra Nightmare does that for some reason. I think it is so you do not have to live out the intro every time you will inevitably die playing it.
I wish Nightmare would do that. The first room of imps is one of the tougher parts on nightmare.Ultra Nightmare does that for some reason. I think it is so you do not have to live out the intro every time you will inevitably die playing it.
I've always wondered if those checkpoints still serve a purpose in ultra nightmare. Maybe the saves still work to recover you from crashes?Ooh yeah of course, the permadeath. That makes sense, thanks. I do love how it still shows the checkpoint notifications, like the game is mocking you.
I've always wondered if those checkpoints still serve a purpose in ultra nightmare. Maybe the saves still work to recover you from crashes?
So I beat this on Normal and I thought there was new game + or did I do something wrong
Ooh yeah of course, the permadeath. That makes sense, thanks. I do love how it still shows the checkpoint notifications, like the game is mocking you.
The checkpoints still apply since you can quit the game and continue from that point later. You're only reset to the very beginning if you get killed.I've always wondered if those checkpoints still serve a purpose in ultra nightmare. Maybe the saves still work to recover you from crashes?
There's no New Game + per se, you're just able to keep your upgrades/weapons when choosing from the mission select.
Got an email from Bethesda's store advertising this lithograph. I'm not usually one for this kind of thing - but I got one. It'll go nice with the rest of the collection.
http://store.bethsoft.com/brands/doom/fight-like-hell-lithograph.html
500 made.
While out walking my dog I thought about double jumping the Pinkies instead of trying to side step them. Shit better work.