ExitPlanetDust
Member
March of the Pigs by Nine Inch Nails fits with this game as well
Shit, you could insert half of the tracks in Broken and it would fit perfectly.
March of the Pigs by Nine Inch Nails fits with this game as well
The Super Shotgun is like if John Romero's Daikatana actually kicked ass.
It makes everything its bitch.
I beat the game and I only used the super shotgun once (immediately after I got it). I missed the normal shotgun's explosive shot too much and never fired the super shotgun again.
I should probably try it out some more when I get to playing this on Nightmare (was on Ultra Violence on my playthrough)
Context of this gif? :3
Definitely not. I as a (frankly) strangely huge fan of doom thought (untiul about 4 days before launch) that this was gonna be shit.
Giant Bomb dudes did another Game Tapes, and grabbed probably one of the best things ever in the form of what seems to be a promotional ad or something for Seaman. That gif is Jeff's immediate response to the first few seconds.
This arena around where you blow up theis not great. I'm not sure why, but I keep getting wrecked in it. Prolly cause it's so long?coolant
Just finished the 6th chapter and I'm bored.
It feels like every combat is the same, circle strafe while shooting, press F once in a while, win the game.
And I'm not a fan of exploration in general.
I'm near the end and repetition has started to kick in. The gameplay can be incredibly fun, but it's very one-note. Doom 3 was a far more memorable game.
So, uh, why does the Knee Deep in the Dead achievement exist alongside Who's Next?
They have the exact same trigger conditions and trigger on every single difficulty.
I don't know why, but the level design lose a lot of his Steam.... Just hit chapter, secret are cool, but everything feel really linear.... no more open exploration like first stage and few other after. Yeah key to backtrack, but still feel linear, was not the case at first. Pretty sad...12
Still pretty goods overall i'm still probably near the end.
Counting consoles I think we are already looking a around a million already. Going by SteamSpy it is nearing 400k already.
Quake is primarily known for its multiplayer, so yes, there is very much a need for Quake.
They gave this a 7.1???
I really think that the community in general really wanted to hate on this game at first, bitching about the piss filter, the glory kills... which i always thought was a load of bs, to me this game looked amazing from its revealed until now.
To me it seems like some publications like ign got carried away by those opinions and decided to jump on the hate train without giving it much thought.
Funny how the game is so fucking good that now it's all praise here but i remember how a few months back it was quite the opposite.
Well, I'm just happy we got this amazing game.
By the way, the sound on this game is just incredible. I think I've never heard cleaner sound coming out of my v-moda headphones, it's crushing.
Last time I ate this much crow I was a much younger self who for some weird reason did think Morrowind was going to be only an ok-to-good game... then the component cables for my Xbox arrived and I got to spend enough time with it... Shameful not to trust TES I know :/.
To be fair, the glory kill system did look concerning at first. They made it work wonderfully but people were not wrong to voice their concerns. They also didn't demo the SP very well (the game looked slow). To me, blind faith is the weaker attitude. There is more value in saying "glad I was wrong, the game is great" than "I was always a believer!" afterwards.They gave this a 7.1???
I really think that the community in general really wanted to hate on this game at first, bitching about the piss filter, the glory kills... which i always thought was a load of bs, to me this game looked amazing from its revealed until now.
To me it seems like some publications like ign got carried away by those opinions and decided to jump on the hate train without giving it much thought.
Funny how the game is so fucking good that now it's all praise here but i remember how a few months back it was quite the opposite.
Well, I'm just happy we got this amazing game.
By the way, the sound on this game is just incredible. I think I've never heard cleaner sound coming out of my v-moda headphones, it's crushing.
That is kind of limiting for Quake... Quake I and yes II had great SP too,
Knee deep is for the finishing the game, whos next is for the final boss like the other two.
...But the final boss is literally the trigger for finishing the game. They're one and the same.
Son of a bitch. Died on Foundry on Ultra Nightmare even though I did not need to. I was too risky trying to complete a challenge: death from above
Foundry was probably the hardest part of my nightmare run, all because I stupidly took health as my first upgrade over my gut choice of ammo.
Remember kids: in DOOM 4, DPS given > damage taken
Foundry was probably the hardest part of my nightmare run, all because I stupidly took health as my first upgrade over my gut choice of ammo.
Remember kids: in DOOM 4, DPS given > damage taken
I thought how the level design progression made sense. The game feels like it's building you up towards taking on giant arenas with jump pads, portals, power ups, and an army of demons. So it made sense to be that as soon as you have your arsenal and mods finished the last two levels became a series of that.
To me, blind faith is the weaker attitude. There is more value in saying "glad I was wrong, the game is great" than "I was always a believer!" afterwards.
While I love Quake 1 for its sheer insanity, I think Q2 gets a lot of undeserved flack in hindsight because people like remembering Quake 1 more than they do Q2. I mean yeah the scifi shooter trope got played out in the following years, but why does Q2 have to take shit for that nearly 20 years later?