Seriously though, I feel like id should think about rewriting their audio mixer - it's fucked. Every game since id tech 5 has had terrible mixing. I don't usually notice audio problems too much, but in this game especially it's really jarring.
Footsteps? Can't hear any. Doomguy dragging a limp corpse across the floor with his invisible feet? LOUD AS FUCK. Enemy and gun sounds? Not loud enough, but strangely enough the rapid fire weapons will duck the volume of the already quiet music when fired.
Yeah... Wolfenstein had the same problem, they should hire some good audio engineers or redo that part in their engine, at least that's my layman solution
I can't remember if Rage was as bad but I don't think so?
Seriously though, I feel like id should think about rewriting their audio mixer - it's fucked. Every game since id tech 5 has had terrible mixing. I don't usually notice audio problems too much, but in this game especially it's really jarring.
Footsteps? Can't hear any. Doomguy dragging a limp corpse across the floor with his invisible feet? LOUD AS FUCK. Enemy and gun sounds? Not loud enough, but strangely enough the rapid fire weapons will duck the volume of the already quiet music when fired.
I can't think of another FPS that has bosses half as good as this. Are there any?
Metroid Prime trilogy, though that's prolly somewhat cheating since there are so many mechanics to play with. As far as "pure" shooters, Doom is the best I can think of. Not saying much - the vast majority of shooter bosses I've seen are pretty assy - but that's not to take away from Doom. The game has legit great bosses in a genre that's been struggling with them since forever. I really hope more devs take note that shooter bosses can actually be done well and used effectively.
Like, how long has it been since a boss in an FPS used an attack that the player has to jump over? And why? Shit is fun as hell. Interaction is fun as hell.
Game is awesome, but sweet baby jesus on a bicycle, the dificulty spike in Hell is agressive.
Yeah, Cyber Demon was a lot of fun. They did a great job bringing him back.
Just make sure to use every tool available to you, especially weapon mods - micro missiles, shotgun explosive shot, super shotgun double tap, gauss cannon siege mode are all really strong. You can also replay earlier missions to earn infinite weapon upgrade points if you're really struggling (combat-based upgrade points can be re-earned indefinitely from replays).
Just make sure to use every tool available to you, especially weapon mods - micro missiles, shotgun explosive shot, super shotgun double tap, gauss cannon siege mode are all really strong. You can also replay earlier missions to earn infinite weapon upgrade points if you're really struggling (combat-based upgrade points can be re-earned indefinitely from replays).
Siege Cannon feels insanely overpowered at times if the level allows for easy and clean shots. Can't imagine how dominating it would be if you could move at normal speed with it.
It's definitely top tier, but still takes a bit of finesse to use on harder difficulties imo. Losing even a bit of speed in the wrong situation can pretty dangerous.
No doubt about that. I'm playing on Ultra Violence and before the upgrade using it was suicide at times and even with the added movement it's still risky pulling it out.
No doubt about that. I'm playing on Ultra Violence and before the upgrade using it was suicide at times and even with the added movement it's still risky pulling it out.
Each of the Metroid Prime games is filled with bosses that are every bit as good or better.I can't think of another FPS that has bosses half as good as this. Are there any?
Each of the Metroid Prime games is filled with bosses that are every bit as good or better.
But as Xtortionist noted, those games have a lot more going on in terms of gameplay, so it might not be a fair comparison.
How the hell did the reviewers NOT mention anything about the constant CTD's on PC?
It seems like most everyone has this problem, both on AMD and Nvidia GPU's.
To me it mostly happens when I try to replay a mission, but finding all those secrets is half the fun for me.
So fuck, the game is pretty much useless to both me and thousands of others. Not a single peep from Bethesda or Id either?
I'm fuuurious. The game is so god damn good otherwise, I'm fuuuurious I can't play it properly.
How the hell did the reviewers NOT mention anything about the constant CTD's on PC?
It seems like most everyone has this problem, both on AMD and Nvidia GPU's.
To me it mostly happens when I try to replay a mission, but finding all those secrets is half the fun for me.
So fuck, the game is pretty much useless to both me and thousands of others. Not a single peep from Bethesda or Id either?
I'm fuuurious. The game is so god damn good otherwise, I'm fuuuurious I can't play it properly.
Yeah... and the constant fear of the game putting your save into dev mode. I have restartet now but I am backing up my saves everytime before I start...
Also, what's unbelievable and absolutely unacceptable is that there still isn't a patch yet that addresses this and we're almost at the one month mark since release.
How the hell did the reviewers NOT mention anything about the constant CTD's on PC?
It seems like most everyone has this problem, both on AMD and Nvidia GPU's.
To me it mostly happens when I try to replay a mission, but finding all those secrets is half the fun for me.
So fuck, the game is pretty much useless to both me and thousands of others. Not a single peep from Bethesda or Id either?
I'm fuuurious. The game is so god damn good otherwise, I'm fuuuurious I can't play it properly.
Has there even been a statement regarding the matter?
Help!!! I've got every cheevo except the UAC on ultra nightmare, how the 'hell' do you do it? It's insane!!
Well, they did make a thread about it in the Doom Steam forum and asked people to post their crash logs on their forums. But the fact that they didn't issue a public apology or anything leaves a really bad taste in my mouth.
It really felt like they were completely clueless as to what triggers it.
I had many CTD's but they only occurred on two levels, once I eventually got passed those it was flawless.
It did sound like they were clueless, but given the the severity of the issue and how widespread it is, it would have been nice to see some kind of apology issued. For heavens sakes, there is a 76 page Doom Steam thread about this. The least they could do is issue a public apology of some kind. Or better yet, keep us updated on where they're at with narrowing down this issue.
I don't understand, what's the use of this? is this common? they are working on it, nothing else matter.
Shouldn't cloud saving take care of that? Thanks anyway, I've backed up my saves now.
I actually disabled cloud saving because of this. Steam pushes the save when the game exits and that means when it crashes as well. It's a fucked up situation where you get stuck with a currupted save and the game stuck in dev mode...
Help!!! I've got every cheevo except the UAC on ultra nightmare, how the 'hell' do you do it? It's insane!!
After beating this and finding out that aside from Doom and Doom 2 that Doom 64 fits in the lore and I've never played it, I picked up a copy for my N64.
And wow do the controls suck.
Even after remapping them to get it to "feel" better it's still responsively slow to turn and strafe. How did anyone get play and beat this game with such controls?
Once again the N64s weird control scheme causes an issue.
Call me ignorant, but what are CTDs?
Crash To Desktop