Also very impressed in the hour or two I put in tonight.
Great opening that pretty much throws you right in, while the general speed and constant enemy assault truly feels like a 90's shooter built in 2016. Large maps with plenty of environmental objects to climb, strafe around, and flank the enemies. You dart about so quickly that it really does feel like a long-forgotten FPS experience reborn. Looks gorgeous and performs exceptionally well on PS4 too. Very solid first impression.
yeah should fps veterans play this on ultra violence or nightmare?
I generally play most games on the hardest difficulty, but went with Ultra-Violence here and it is a pretty steep challenge so far. You really have to keep moving and constantly use the environment(and keep tabs on health pickups as well as go for glory kills) as things can go south real fast if you take a few stray hits. It doesn't feel unfair, but constantly tense. I'm still early in though, but I imagine Nightmare is truly savage if it is a dramatic step-up.
For those who have played it, I loved the AI and hit animations of enemies in Rage, how are those two things in DOOM?
So far I am enjoying Doom more. Rage focused a bit much on the usual stop 'n pop action prevalent in almost every shooter of the last decade(keep safe behind cover and line up the perfect string of counter fire), but this game forces you to dance around the map equally playing offense and defense dodging hailfire and pressing the attack against foes that are gliding about all the same. There is a kinetic energy to the proceedings that just hasn't existed in major FPS games for a good while.