Only passed the first 3 levels or so, but it seems to be a mix with linear stuff that you go by one by one, and larger levels with a lot to explore. Does it go more towards the latter in the game? I hope so. Also, there are lots of 'arena' sections in the maps, where an arena fight starts and the area is locked off until you kill the enemies. Don't like that mechanism TBH.How's the level design so far guys?
I think its more difficult without glory kills. I've turned them off from the start, but I had to switch to the normal level because I kept running out of ammo. I see them struggling indicating a glory kill, but it seems like you really HAVE to do a glory kill then. If you try to kill em with weapons it will actually take almost as much damage as it would to kill it fresh.