superNESjoe
Member
Any good snapmap streams or videos?
Demonic sacks all over the shop.
Wow, the multiplayer is uh.. What's the word I'm looking for..?
Oh right, terrible. The word I'm looking for is terrible.
The game is not as silky smooth as some people claim. Even if you've got a good rig equipped with a 390 or 980 or higher, your fps are going to drop substantially in some of the firefights. I've gone from 114 fps @ Ultra settings to 38fps in nearly the blink of an eye.
And this is their job
This can't be real surely? How did the reviewer even get a job reviewing games?
That was funny as hell.
The horrible art direction is a huge turn off for me though.
How is the campaign? has it a story and does it open up a bit more or it takes place only inside that underground? I'm not interested at all in multiplayer so i'd like to know that befor buying it on PC
This, plus impressions in here, plus other twitter accounts makes me think it's going to review pretty well. Multiplayer may drag it's score down some, but ya.
*sigh* I just caved in and bought this literally 5 minutes ago. On my way home now...Totalbiscuit was totally gushing about it for 20 minutes in his video.
If a game like Devil's Third can get early positive impressions, then any game can and thus it's best to take said impressions with a grain of salt.Didnt you read the thread?
Everyone is praising and loving the game.
How can you get more very positive gaf impressions than this?
Based off of early impressions would anyone say it fits among that list? If so, where?
Sounds like something on your end. I have a 970 and I have a consistently high framerate at Ultra on a ultra wide 1440p screen.
I continue to get more and more excited for the campaign, but the multiplayer beta really was terrible and I dont expect it to be any different now.
With a few tweaks it could at least be sort of fun popcorn. Add Mick's doomtunes to the match, replace the announcer with someone badass, increase the default run speed considerably.
It has deeper problems that would require more study but those changes would take it a long way.
Core i7 4790k
16 gigs of DDR3
Radeon 390x (factory overclock)
Game is set at Ultra at 1080p. I'm 5 levels in.
Is there no free-for-all? Even CoD has that.The MP really shouldve been focused on deathmatch arena gameplay. You'd think from the gameplay present in the SP that this would be a no brainer. I dont know why they turned it into some COD-esque team based multiplayer.
Is it just me or the guns feel really, really weak?
I'm very near the beginning though, on Ultra-Violence. Am I just playing the wrong difficulty?
PC version.
Is there no free-for-all? Even CoD has that.
Is it just me or the guns feel really, really weak?
I'm very near the beginning though, on Ultra-Violence. Am I just playing the wrong difficulty?
PC version.
Is it just me or the guns feel really, really weak?
I'm very near the beginning though, on Ultra-Violence. Am I just playing the wrong difficulty?
PC version.
My favorite shooters of the past 10ish years are:
Half Life 2
Bioshock
COD 4 MW
Far Cry 3
Crysis
Portal 2
Bioshock Infinite
Wolfenstein TNO
Resistance 3
Killzone 2
Based off of early impressions would anyone say it fits among that list? If so, where?
*sigh* I just caved in and bought this literally 5 minutes ago. On my way home now...
I'm really surprised at the positive reactions this is getting. Makes me happy.
For those playing the SP, how does it compare to the recent Shadow Warrior?
I'm three hours in, and loving it. My gut says its overwhelming simplicity is a result of a project that went through many iterations and was stuck in development hell for so long, and when they finally settled on this vision it was very much a case of sensible asset reuse and keeping the production scope limited to prevent millions being poured into scripted cutscenes and what-not. That's what The New Order has that this doesn't. It's a beautiful game, but it's also not extending its reach in production beyond more or less having you run through areas and blow the hell out of bad dudes.
And that simplicity really has worked in its favour. Even on a design level so far all I'm doing, for most levels, is running to objective markers and blowing up a thing. Or in most cases exploring the map to find gore pods and fighting the subsequent waves. Where The New Order had a lot of different pieces going for it in terms of vision and production (story, linear pacing, combat, characters, specific set pieces, etc), and was more reminiscent of Half-Life 2 in structure, DOOM lives and dies on the simple gameplay loop of shooting shit in the face. More or less every facet of the game is structured around this; the level design is not really labyrinth, but open enough to make some fun combat zones and transitions between areas, with flexibility in exploring for armour, upgrades, and ammo. Every objective exists to trigger encounters. And the game is heavily paced around rewarding you for how you perform in encounters. The visuals, music, pacing of the narrative, and so forth; it's almost all built entirely around encounter-to-encounter and just killing stuff.
Thankfully that just killing stuff is tons and tons and tons of fun. Maybe some won't like it when the arena fights kick in, but to me they're largely the point of these games. It's frustrating in those linear, narrative driven games because they play best when you're moving from set piece to set piece, making real progress. Here it works, much like an arena shooter; you activate an objective, you're locked in an area, and you kill all the enemies. It's an arena/wave fight, but given the game is built entirely around combat, they exist to highlight and challenge those core game systems.
In short; I was going to buy Uncharted 4 this weekend but I'm not going to bother because I'd rather get through this instead. Hitting all the right notes for me.
I'm really surprised at the positive reactions this is getting. Makes me happy.
For those playing the SP, how does it compare to the recent Shadow Warrior?
I'm three hours in, and loving it. My gut says its overwhelming simplicity is a result of a project that went through many iterations and was stuck in development hell for so long, and when they finally settled on this vision it was very much a case of sensible asset reuse and keeping the production scope limited to prevent millions being poured into scripted cutscenes and what-not. That's what The New Order has that this doesn't. It's a beautiful game, but it's also not extending its reach in production beyond more or less having you run through areas and blow the hell out of bad dudes.
And that simplicity really has worked in its favour. Even on a design level so far all I'm doing, for most levels, is running to objective markers and blowing up a thing. Or in most cases exploring the map to find gore pods and fighting the subsequent waves. Where The New Order had a lot of different pieces going for it in terms of vision and production (story, linear pacing, combat, characters, specific set pieces, etc), and was more reminiscent of Half-Life 2 in structure, DOOM lives and dies on the simple gameplay loop of shooting shit in the face. More or less every facet of the game is structured around this; the level design is not really labyrinth, but open enough to make some fun combat zones and transitions between areas, with flexibility in exploring for armour, upgrades, and ammo. Every objective exists to trigger encounters. And the game is heavily paced around rewarding you for how you perform in encounters. The visuals, music, pacing of the narrative, and so forth; it's almost all built entirely around encounter-to-encounter and just killing stuff.
Thankfully that just killing stuff is tons and tons and tons of fun. Maybe some won't like it when the arena fights kick in, but to me they're largely the point of these games. It's frustrating in those linear, narrative driven games because they play best when you're moving from set piece to set piece, making real progress. Here it works, much like an arena shooter; you activate an objective, you're locked in an area, and you kill all the enemies. It's an arena/wave fight, but given the game is built entirely around combat, they exist to highlight and challenge those core game systems.
In short; I was going to buy Uncharted 4 this weekend but I'm not going to bother because I'd rather get through this instead. Hitting all the right notes for me.
I think the art direction is better than Doom 3's as well *shrug*
Environments are far more varied and less samey vs Doom 3(It's still an id game though). Outdoor areas actually look decent. The first map alone has more varied environments and art direction than 3's endless metal hallways.
NosferatuCalled said:The issue with their art direction is that it doesn't seem to respect the original art direction very much as actually being quite fucked-up and creepy at the time of its release. Based on some of their interviews, they view the original art direction through a modern lens instead of getting to the bottom of its original intent and trivializing it as some sort of Brutal Legend cartoon style, which it absolutely was not in its heyday. That was the beauty of Doom back then, it was insanely action-packed and tactical but creepy and eerie at the same time.
The original style was heavily influenced by H.R. Giger, look him up if you're not familiar with him, and there is nothing cartoonish and silly about his art.
I personally think that PSX Doom and Final Doom were the logical continuation with its extremely unsettling sound design and John Romero agreed in interviews back then (sorry I don't have the sources or anything, just remember it).
It's a shame none of this seems to be considered at all and instead they've opted for essentially a Serious Sam style game.
I'm really surprised at the positive reactions this is getting. Makes me happy.
For those playing the SP, how does it compare to the recent Shadow Warrior?
I'm really surprised at the positive reactions this is getting. Makes me happy.
For those playing the SP, how does it compare to the recent Shadow Warrior?
I am not really talking about the variety of the environments. I am lazy so I'll just quote this post from reddit. I agree with this.